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Everything posted by Vanyel

  1. WalkerInTheVoid made a brilliant mod called SortMod, but it has a major flaw, in that whenever a disconnect happens, intead of going to the loading screen, the client will crash instead So, I'm hoping that one of you wonderful programmers can either fix the mod, or else make a new version that won't crash on us. The original mod would: Original Sortmod GitHub: Original forum post: (page 6, roughly halfway down the page) There is also some more technical discussion about the cause of the CTD at the end of page 10 in the above forum post. Many many thanks in advance to whoever can get this to work again!! Vanyel
  2. something like this perhaps?: and Thankyou for the fixes.. will be testing them soon
  3. After a couple hours testing/adding/removing mods, there seems to be an issue between your crafter and delivery contract mods with Governor's 'GM Commands' mod the commands for some reason no longer work (unknown command) when either crafter and/or delivery contracts are installed. As a non-coder ( I make a rock look like a coding prodigy on my best day) I have a feeling the main issue may be something concerning traders (there is a #resettraders command, and your mods also have some reloading of traders).. Then again, that's just a hunch on my part.... I'm hoping it's just something small-ish, that can easily be fixed as I really would like to have all 3 mods working together... Strangely enough, buyer mod works fine with GM Commands.... Thankyou
  4. I managed to track it down.. it was Ausi's 'Craft more things' mod... removed it, and everything went back to normal, no items lost.
  5. no, the thing is the inventory has BECOME the yule deer... there is no inventory, just yule deer... the 'dropping' mention above was right-click menu drop, not giving anything to anyone this is on a brand new server, no other toons but what I create myself so far it's hosted, but not open yet
  6. Here's a weird problem: Any character that connects to my server gets a free yule reindeer - BUT! it's INSTEAD of an inventory! This means I can't pick anything up, can't chop/dig/farm etc.. I *can* drop the yule reindeer and it appears on the ground (but also stays in place). It's obviously due to a mod being borked, but I can't figure out which one (I have 74 mods installed and until now all were working just fine) here's the server.log (warning, it's BIG): I have highlighted the ONLY line that mentions 'yule reindeer' or 'inventory' in orange Hopefully, someone can figure out which mod is causing this so I have an idea of where to go to fix it... Thanks in advance for any suggestions
  7. Just a quick question about the milk reset mod. is the command limited to a certain GM level? or can any player attempt to reset the milking timer? The description doesn't say, and neither does the .properties file. If it's set to allow anyone to use it, would it be at all possible to get a GM power level setting in the properties please? with 0 = anyone etc. many thanks
  8. I'm the kind of person that installs a mod, loads the server, plays with/tests a mod thoroughly where/when applicable before installing the next mod... So if I'd been just a bit less AR and installed all your mods together this wouldn't have been an issue? next mod was going to be the buyer lol I'm so so sorry for wasting your time, but thankyou for the fix as I'm sure someone will only want one or the other at some point.
  9. crafter is causing a crash for me... only happens when the 'trade' option is used on the crafter's menu. Have tried with both GM toons and player toons both cause a crash: server.log: Maybe I've borked the properties? I'm also using the 'Donation Fix' release in case that matters.... Please help
  10. Sorry for the delay, but RL interfered... #loadItem kinda worked, the altar appeared in my inv, and I was able to drop it and it was in the world. I was able to change gods via the inscriptions (GM toon tho). However, when trying to pray at the WL altar, I get the message "The altar has no diety. You cannot pray here". {edit: tried with a regular player - same result: [14:27:49] The Altar of Three has no deity, so you cannot pray here. } Player toon also cannot see the altar after restart. Tried a restart, only to come back to the altar being gone again, but the beacon was still there...
  11. As per title, I'd love an easy way to add items to the list of what is/not able to be stored in a BsB/FsB. Preferably controlled with a config/properties file - maybe even an edit/update to the sortmod? What I'm imagining is a simple line in a file to add items to, ie: <snip> bulkitems: 765, 380, bulkfood: 373, </snip> This example would allow source crystals and diamonds to go into bsb's and porridge to go into fsb's... (purely an example) While I'm dreaming of this, maybe a new item for bulk liquids? possibly something with the huge oil barrel graphic? Many thanks
  12. I now have the white light beacon!! BUT the altar itself is not showing up... BL beacon is still missing, as well as the BL altar.... Yet wurmitems.db shows both listed and being in the world at the correct co-ords.... Would editing the x/y/z positions in the db to where I ultimately want them be a good idea, or would it make even more issues?
  13. the issue is that when manually placing them, I may as well be placing any other deco item for all the good it does... I place WL altar, restart server, log in - Altar is there, but still non-functional (may as well be deco). This happens no matter where I place the altar...
  14. Hmm.. that might be painful. Shouldn't manually placing the WL altar avoid that randomness?
  15. Yes, I have manually placed both altars, and even tried place just the WL, and also just the BL altars with restarts between. I just now went and expanded areas in the NW and SE corners of my map to 8x8 slabbed, and less than 20 dirts above sea level. Restarted server again and Still no luck.
  16. Ok, I simply cannot get the Altar of Three or Huge Bone Altar to work, and haven't been able to for several months..... I have read EVERY post on these forums relating to these altars, and have followed what they said - but no dice there.. I think I *may* have found (kinda, sorta, maybe) where the issue lies, but can't figure out a fix... In my server.log file, I finally found these lines the other day: [snip] [12:04:32 AM] INFO com.wurmonline.server.Server: Loading economy took 76.248344 ms. [12:04:32 AM] INFO com.wurmonline.server.endgames.EndGameItems: Loading End Game Items. [12:04:32 AM] INFO com.wurmonline.server.endgames.EndGameItems: Creating altars. [12:04:32 AM] WARNING com.wurmonline.server.endgames.EndGameItems: Failed to locate a good spot to create holy altar. Exiting. [12:04:32 AM] INFO com.wurmonline.server.endgames.EndGameItems: Loaded 0 altars and 12 artifacts. That took 18.09808 ms. [12:04:32 AM] INFO com.wurmonline.server.players.PlayerInfoFactory: Loaded 4 PlayerInfos from the database took 27 ms [\snip] I can only assume that something in my map is preventing the altars from being placed automatically... The map is 4096x4096. Spawn town is smack in the middle of the map. It is basically a flat plateau, with sloping land from the water (from waterline: one tile at 14 slope, followed by 58 tiles at 15 slope, and one final tile at 31 slope) map image: I thought maybe the height of the land was the issue, so I made a flat 5x5 slabbed area in both the NW and SE corners just above water level, but no joy. to be clear, I can place both altars easily, they just don't work (no beacons, cannot pray, select a god etc). I have turned OFF endgame, restarted. Turned ON endgame, restarted. Both of these I have done WITH altars on the map as well as WITHOUT altars on the map... So, any solutions? and, just in case - here is my entire server.log file: Thanks in advance.
  17. Instead of just marking a thread as [SOLVED] - post HOW you solved it so others having the same issue can fix the problem too Thanks
  18. yes, if someone could please make these into actual mods, that can just be dropped into the mods folder (for those of us that are coding challenged), it would be greatly appreciated. Many thanks in advance ;p
  19. Quick question: Do non-food items (ie: iron pickaxe) produce exact copies of the original? I mean if I was to pot say an indestructible pickaxe, would the harvested items also be indestructible? or just regular iron pickaxe?
  20. Can we get some detailed instructions on the Adamantium Infuser please? I just wasted 100g by accidentally hitting the infuse option with it activated, and I assume it tried to infuse itself and just dissappeared.... thanks
  21. I like this idea... However, I think Rent as opposed to purchase would be a better option - this would eliminate most, if not all, the above open issues/questions: Q1 - if a player quits/takes a break/forgets to log in for a set time (see Q2 below) etc, anything on him/her is safe, but items/buildings left in the world decay/become fair game (exactly as it stands now with deeds - buidlings on previous plots could revert to Deed Owner as building owner in case the tenant comes back within a few days of the plot running out, and wants to continue). Naturally, pickup permissions of surrounding deed would apply. In the case of untrustworthy/irritating etc players Q2 will help, and combine it with a blacklist - "Do not rent to: <list of names>" which could be kinda like the KoS system currently available. Q2 - minimum (or even maximum) months of rental say 1-3min and 6-12max months eliminates this problem. If renter chooses to move on before this time, funds are not refundable. An absolute minimum of 1 RL calendar month should be hard-coded as minimum rental term and then be expandable by deed owner as required. If someone wears out their welcome, adding their name to the blacklist (mentioned above) would not allow them to renew or obtain another plot within that deed. Bearing in mind that Deed permissions will apply for outside the plot, even a proven untrustworthy individual can be tolerated/ignored/put on block for a month. Q3 - current rules would apply - one deed per toon, or one rented plot per toon. Another option (in the case of alts) could be for Deed owners (Landlords) to only place plots available when they are required and by placing multiple plots the landlord takes the risk that alts could "grab them all". Again, minimum/maximum contract terms would limit this. Q4 -NO. simple. Q5 - only with their own alts - which MUST be created with the SAME email used to create the original toon that first rented the plot - otherwise no (a friend can always ask the Landlord for another plot if there is room available) Q6 - see Q5 As for pricing, Deed Owner/Landlords should be able to set whatever price they think is fair... If you can get someone to pay 1g+ per month for a 3x3 plot on an 11x11 deed, so be it. If not, your plot will sit empty forever... But we need the option there to set our own pricing... (Y'know, sandbox and all that ;p ) Further, all income from plots should go directly to deed upkeep - not to the owner/landlord as coins. Also, when a deed owner creates a plot, there should be an option to allow renewal of the initial contract or not. This way, Newbie Academies can be created where new players can rent a plot for say 2 or 3 months before moving out into the big wide world (or being offered a place as a permanent citizen in the deed), or regular deeds where the tenant can renew his contract and stay as long as s/he likes (and is not blacklisted). If we can combine all this with Malena's idea of setting permissions by TILE: then we would have the ULTIMATE deed system ever!