Trevordent

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About Trevordent

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  1. Don't worry, found out that it needs to be typed into chat window.
  2. Where do you change password, as it dose not work in game. I have tried the console command, the wands. And if it is console, what is the proper syntax as #changepassword (Character name) -(yoursteamId) is not the proper syntax.
  3. Thank you, @Bash-endevors & @Niccrolis yea just a few more switches and toggles on the UI of the servers would be nice so that we don't need to dive under the hood and screw something up. @Gekko, thanks I might give that a go and see what happens.
  4. My wife and I have been WO and WU fans for a long time (almost 10 yrs now), and in that time we have seen a lot happen on both. (here it comes) But, with Unlimited we have noticed some things need a bit more tweaking to make it a bit more single/l.a.n player friendly. Especially if they want to play on Adventure with Epic settings. Most of this will be to do with server settings (or lack of) and if there is mods or settings that rectify some or all of these, can they please be pointed out. 1) God Avatars never give up the chase and too hard to kill. Twice the God Avatars have endlessly chased us down never ceasing to stop. We did not hit them to provoke them, just got too close without realising they were there. No matter how fast you can get on the best boat/horse they never give up the chase to your deed, (and in our case) our twenty spirit guards can not kill it, ever, even with us and two alts each chipping in to help, for a whole week (we waited a whole week for one to leave but they never do!) without resorting to our GM character to step in and Wizkill it (kills the whole fun of the game). Can there be settings in server to dumb them down and make them a little easier to fight. 2) Dragons too hard to kill. Same as Avatars but twice as hard because NO guards will help at all, guards and spirit guard ignore them totally. Even had the GM help by fighting ordinarily and even he on maxed skills was barely tickling it, again needing to resort to Wizkill. Again like the Avatars can we or is there settings to tone these guys down for smaller grouped servers. 3) Conquering other Kingdom towers. All is good till that mob of ten tower guards turn up, plus the standard 5. Anyway of shutting them off but still have the normal 5 respawn. The 5 spawning as normally still makes it hard for small server groups or a single player (and fun) but the extra ten (Again without resorting to the GM) is killing the game experience. Just need a setting to turn this on/off depending on client numbers. 4) Starter Kingdom Towns being player friendly. The default towns on adventure are not user/client friendly and I know the GM can set some settings but a bit more settings to help the town be more client ‘friendly’ would be nice. Allowing the Client to live there for a time, repair buildings or even do some farming/gardening/forestry around the place. Drop and pickup your own items, leave you own animals there without losing them to town mechanics (after a log off/log on). Or even live in one of the buildings would be a nice touch. I once read somewhere that you can log on as one of the original builders of each town, have tried this but game will not let them log on (need password). Again just a little more freedom to GM’s to set these towns at the token. 5) The HotA issues We all know this one, but has there been any work to address this. I have even tried to reset the timer to extend to a longer period of time before each HotA but the game seems to be set at 1 day and 7 hours as the max (actually I think this is broken as it will not change at all, no mater what I put in the options box). Trying to remember if a HotA is on and getting around to doing it is getting a little on the nerves. And getting the GM to reset it is also getting old. I know that removing the HotA all together is one option, but it is the least desirable as we do love doing the HotA, just in our own time would be nice. I realise this may sound all a bit petty from two grown adults, and making our own server from scratch is one (the least desirable) option, but we are not just doing this for us. We have a grandson whom we have hyped up to play this game, as Wurms is a great game and is educational for young kids (we are going to get it for his next birthday) and we don’t want to be running 200km to fix his game when ever these issues pop up (his parents are computer illiterate, we are the IT help if you get my drift). So if we could set up his server for him that he would never need to worry about these, would be nice. Any and all helpful advice would be welcomed.
  5. Hello everyone, I am looking for the owners of the Portofino and Recco deeds. As we need to get permission to build a Bridge for the highway in front of their deeds. The bridge is already GM approved, we just need permission long enough to start and finish the bridge. If you know the owners can you get them to contact Trevordent and or Michelledent asap. we are Australian East coast time. If they can not contact us can they just give us quick permission to build on perimeter. Thank you.
  6. I don't know if this question has been asked (an apologies if it has) but can this game be multi-playered (i.e: 2 ppl) via LAN, not online, not on payed or free servers but on computer to computer LAN. I ask this as since my wife and I have started travelling on the road living the Gray Nomad life we are just scraping on gigs with our mobile broad band. Now if we lose our Broad band as we travel we want to at least have Wurms Unlimited as our fix till we find our next MBB town. But if Unlimited needs Online servers, we are up the creek. Can someone answer this question before we decide to buy.
  7. Thank you Brash_Endeavors, That fixed it, so now devorce is off the table. The wife is happy and I'm out of the dog house. Thank you Thank you thank you.
  8. My Wife is also having the same problem, we fixed it once when she had Win7 but since then the settings have not worked with Win8 and Win10. Have tried all of the suggestions and stil no change so it may be the panel lossing Java. Her switchable graphics combo is Intel HD 4600 & Nivdia GForce GT 750m. Thank you for your help.
  9. Also having Phantom wall issue. My Wife and I found a Phantom wall on our deed (Trevelle on Independent). A few days ago we built new areas to our house for stairs, a day or so later we found a Phantom wall attatch to our house and Michelle managed to get rid of it. Now today we find an actual wall invisable, registering as "Missing". This was one of the walls the " Phantom (Menace) wall" was attatched too. We have destroyed and rebuilt the wall but it still comes up invisable and "Missing". (This may not be a bug, but Rolf intalling secret coding for glass houses, me thinks)
  10. I just want to say, that The Wurm coding team have done a wonderful job, i know it is not easy and all the current bugs and things will get better. But I do want to say the who ever designed the boats, made them so deliciously good I would love to have the ability to walk on them, in them, all over them, drooling. 10/10 team.
  11. Manual download also did not work nor downloading the test files an renaming them. have done all of the suggestions and still can not get pass issue.