JakeRivers

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Posts posted by JakeRivers


  1. 53 minutes ago, Thalius said:

    May I request this post be closed out?  Just learned that merchants can be placed indoors without the need for a market stall.  Problem solved.

     

    Good grief, that was the reason for wanting it indoors?

     

    ?

     

    On that note, if you are using a merchant for personal storage, set crazy high prices on all your goods. There are so many ways to cheat the system to access merchants through window's and other means that you can end up robbed of your items if you left the default prices set to a few irons.

     

     


  2. 15 minutes ago, Keenan said:

    The back-and-forth is why things usually go poorly with PvP feedback. If you guys can't be civil on a feedback thread, then don't comment. And yes, I'm directing that at you directly @JakeRivers - my opinion is that your comments served no purpose here and brought nothing to the table.

     

    That said, having an external map is a form of meta. Hell, any tools or utilities outside of the game itself is technically meta. So I'm not happy with the solution being "go meta". So maybe there's more to look at here, @Darklords

     

    So you are saying players making there own maps and keeping track of deeds and towers is too meta for the game?

     

    You prefer no one to use maps ever? Good luck with that, map information is too important and a very big part of wurm, if its not maybe you need to delete all the links for player made maps off the wiki and stop doing map dumps, or provide a real time map update for wurm that shows deeds and towers and level the playing field for those not good at keeping track of important details, this would of course remove some aspect of strategy for expanding and planning out kingdoms.

     

    One thing for sure, you can not expect the player base to be content with the poor in game map that lacks any type of accuracy when trying to pinpoint locations.

     

    No matter what you come up with, good players will always have a superior solution to keeping track of resources.

     

     

     

     

     

     


  3. 2 hours ago, Ayes said:

    I have to disagree with you here Fairyshine. I have my perimeter deed mine tiles reinforced to prevent others from mining into them and messing up all the leveled floors within. Then all the tiles between the perimeter and the deed mine tiles are mined out so anyone being able to remove the perimeter reinforced mine tiles could enter the rest of the mine. Also other players sometimes mine out all of the deed edge tiles around their mine for access and then just reinforce the perimeter edge tile all around the mine. Again, if these perimeter mine tiles could be removed with erupt/freeze it would make their on-deed mines accessible.

     

    True the PoP ability has a 24hr cooldown on each part of the process but that is not all that long to wait to be able to penetrate the security of deed mines for those so inclined to mess with others mines. The only alternative then to re-secure deed mines for those without strongwall priests would be for them to reinforce their deed edge floor tile and build some type fencing all along that edge. This would be even more work for deed mine owners who designed their mines within the security that reinforced tiles can not be removed on the Freedom servers with this option.

     

    My point being made here is that reinforced mine tiles should not be removable with the PoP ability on the Freedom servers. There is a good reason for this as per my above examples.

     

    =Ayes=

     

    Securing your deed mine with reinforcements was a big deal prior to underground dwellings, security can be achieved now by fencing in access or gate houses, so perimeter reinforcements are no longer a big deal for this aspect.

     

    Now that there is no way to remove these reinforcements stuck in no mans land it would be hilariously easy to grief someone as oblivion pointed out by simply tossing in reinforcements all over the place.

     


  4. 7 hours ago, Wargasm said:

    I remember a recent change to allow all "warrior gods"  (such as Smeagain) the same double chance of successfully disintegrating a reinforced tile, but I do not know if Mag is still the only priest permitted to cast disintegrate on freedom.

     

    Either way, the functionality exists, it should not be easy, so -1.

     

    Once when mag champ with the mag bonus, I spent 2 days doing in a reinforced tile, it was quite boring.

     

    What is the point in making it hard to remove a reinforcement on freedom for something off deed? Nothing off deed warrants this much protection on freedom, this is supposed to be a sandbox, if the resources in this mine is so important, then deed it, or use donut houses to lock in whatever.

     

    Using erupt is not really making it so easy to remove a reinforcement, it still takes 2 days to perform this task if you have access to this meditation path.


  5. Path of Power does not affect PvP at all, as this can only be used in your own kingdom on the PvP servers.

     

    Only reason this was changed by a stealth nerf over a year ago was one of the dev's decided no one on freedom should be allowed to remove off deed strong walls at will.

     

    Sure you can drop a deed, but when it is impossible due to either random 1x1 houses securing an area, or a perimeter that can't be changed there is currently no option to remove strongwall other than a rare as hell mag priest, and even if you have access to a mag priest you could literally spend days sacrificing door locks and casting over and over on a slim chance of success to blow out a strong wall.

     

     


  6. 2 hours ago, madnezz said:

    Was thinking more along the lines of making the compass part of the ship to get that functionality.

     

    This would be a cool feature to have added to ships, we already can add a rune to affect speed, so having a nautical compass that could be added on would be nice.

     

    Much better than having to bail out of the boat for a compass reading, but for now a fast high ql compass is better for this than a slow one.

     

    Everyone hates getting out of there boat though, whether its to get a compass reading or those times you cross a server and get dumped in the water, either case is a pain in the arse.


  7. 9 minutes ago, kochinac said:

    So what would be the benefit of it? Once you use fruit scrap and see it's a vinegar and not wine you can't revert it and use other scrap or can you?

    I don't really see how is this needed...

     

    Well if you use the wrong wood scrap type, you will know on the first barrel you seal by the message in the event window, in the case you are creating more than one barrel this would solve making bigger mistakes.

     

    In the case you were just making one barrel, you would know you done it wrong at the moment instead of learning there was a mistake 5 days later.

     

     

     

     


  8. You create a fermenting white wine.

     

    No where does the above line suggest the wine will become anything else but wine.

     

     

    If it should be turning into vinegar, it should show as such:

     

    You create a fermenting white wine vinegar.

     

     

    The dev's made a recent change so folks would no longer loose a harvest action if the bucket is full.

    It would also make sense to fix the creation text for creation of wine and beers and the various vinegar's so it would show what the result was once the unfermented product is sealed in the barrel to start the fermentation stage.

     

    There is no mystery to hide any longer as all this information is on the wiki.

     


  9. There is as much need for sigs on fences as there is on houses, its none of your business who built it, unless it is blocking access to your deed or a building off deed, then that falls into the category send in a support ticket.

     

    That is pretty much a cut and dry case. 

     

    If the fence is off deed and you don't like it there is a easy means to remove them with no need to cry over it, just do it.


  10. 1 hour ago, TeeeBOMB said:

    report ticket


    Why waste the GM's time over a fence you can remove easy enough.

     

    Only need to take out one section, and if you dragging your alts to do the mission, or have friends with you (there is no point in just doing a 17 person mission yourself) it takes no time at all with several people bashing to remove the offending blockade.

     

    And if there is a gate involved, you can see who owns the gate if it is locked.

     


  11. 2 hours ago, TeeeBOMB said:

    of course, surrounding mission buildings clearly violates that rule

     

    If I build my own mission structure and then a donut house around it so you know we can do the missions when they come up (since the budda nerf and they now worthless to do), cause lol at doing that with a fence anyone can bash, tough tabooties to you. There is no rule breaking there, it may be frowned upon, but its not breaking the rules. We never closed off a mission structure someone else made though.

     

    Crying over a fence is hilarious though, get over your bawling already and bash it or catapult it. 

     

     


  12. We don't need another server that would be under utilized, there is not the player base to support it.

     

    Running into a nogump though on freedom? Priceless, these would build the community as players call out for help in dealing with a rampaging val mob.

     

     


  13. I played a year on chaos where you could be jumped anytime by a valerie mob, this made roaming around hunting very exciting and dangerous. It made guard towers more important if you encountered more than a few at a time, nothing like targeting drake spirits and calling guards on each one to split up a group. Newbies learn to survive this in a pvp environment, I am sure freedomers could cope with it too. 

     

    We don't need the landscape saturated in these, but a few here and there to spice things up would make for an interesting change of pace and not make things too hard to cope with.