Ulviirala

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Ulviirala last won the day on July 9 2022

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About Ulviirala

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  1. Out of 10 backpacks full of stuff, I'm now the proud owner of one single fresh nutmeg, 3 fresh sassafras, and 6 fresh nettles. Might as well make them growable in pottery planters instead, to get rid of this useless imbalance.
  2. The DEFAULT_ACTION keybind doesn't work either, I guess it would make sense for it to start foraging/botanising on nodes.
  3. Can you outbid 25 minutes? What's your worst/best treasure hunting moment? https://www.twitch.tv/videos/1994174103
  4. I was there, and had a drink
  5. I think this will make this my last year in Wurm Online, if this is what this game becomes, which I've already stated in the discussion about the wagon skin. And you're showing me, that I'm not hallucinating about the silver store and what I think it is. So unfortunately, I have no strong feelings that would make me recommend premium or WO entirely on its current course.
  6. I felt this for a long time now, and buying the skins with extra silver coins instead of "marks" isn't exactly cheap either (if available at all), and it does support the notion that it splits the community into groups of financially strong and/or spending-happy people who want to have the coolest and newest skins. It's ever-growing into a downward spiral, spoiling the experience under the cover of "it's just cosmetic", when in reality the time spent on beating another 5 to 15 silver coins out of people for each individual one-time use skin could've been invested far better. Or craftable skins, for the money we already spend on prem, silver, and deeds. With resource nodes, the game will become even more generic, because it's so much better to get a random item from a node instead of a random item from a type of tile, but I have a theory. Although I did renew my premium during the sale, it might be time to consider packing up, and to say goodbye to something that is transforming from a game into a cash shop for overprized cosmetics. /edit: Also quite misleading in the shop that really irks me when advertising premium: Yea, right.
  7. I was, the single Bison that vanished assumably walking into/too close to water was at https://independence.yaga.host/#1420,504 and the group of 3 was at https://independence.yaga.host/#1650,1409 Badun-ts! OhMyBudda
  8. Last weekend I was treasure hunting and had to veer off in a canoe for a bit. I stopped leading a bison in a place where it couldn't have gone far, when I came back it was gone. A bit later I had 2 cows, 1 bison, and a donkey on a halter rope, jumped into a canoe which started dragging the animals into the water. Both cows vanished immediately, the bison eventually when I tried to re-lead and pull it out. Since I was streaming on Twitch, I was able to capture it in a short highlighted part. To try and rule out that it's a client-side issue, I logged off and waited for the character to leave the world after losing link but the animals were gone. That would also leave the assumption that the first bison walked into water by itself and also vanished. Whether it was teleported by the server or simply deleted is beyond my capabilities as a player account of course.
  9. No, just no. The least inventive and innovative way to gather resources in over 20 years in video games. We have trees to cut down, we have bodies of water to fish in, we have rock to tunnel into, and terrain to work a farm or forage through. Replacing that with randomly spawning resource nodes is a big step backwards.
  10. Foraging and botanizing from resource nodes ONLY? No thanks, I'm not okay with that. Resource nodes are cancer, it's the least innovative system that's ever been used in games.
  11. I also found the cauldron recipe asking for Worgsbane, then also a sauce pan recipe asking for raw honey nuts. Pulled my hair trying to make honey nuts to no avail until someone suggested it's also from the upcoming update probably.
  12. I thought "grand opening" was a little over the top, and since it's a stationary building it can't be a "maiden voyage", so it'll just be put into operation for the first time when the following timer runs out! Location: https://independence.yaga.host/#3611,261 (North-east Independence island, C24 in-game map) "A what plant now?", you might ask. And then I would go on and explain to you my idea to boil stupid amounts of salt water in one swift go, which might be long and boring. So here's a bullet point list instead. Houses 8 desalinators Desalinators hold 3 large amphorae each (275 kg x 3 = 825 kg water) Only water/salt will be transferred, pottery amphorae stay(!) in the desalinators Plant boils 6,600 kg of water at once Each amphora produces 27 salt (81 salt per desalinator, 648 salt each complete boil) Two huge tubs with salt water as a buffer Water wagon resupplying salt water Bulk container unit with kindling, peat, ash, as well as nothing in huge quantities FSB for the salt I will need a good Hot Food Cook to volunteer operating the plant, since as far as I'm aware, HFC affects the salt quality. Every attendee can grab as much salt as they need, or at any point in the future drop by and operate the plant themselves. Come and get salty!
  13. https://independence.yaga.host/#3636,265 Deed: Ussta Delmah https://independence.yaga.host/#3642,294 Guard Tower: Ulviirala 930 (Est. 1025) https://independence.yaga.host/#3714,248 Guard Tower: Namiraja 706 https://independence.yaga.host/#3764,240 Guard Tower: Olim 474 https://independence.yaga.host/#3741,194 Guard Tower: Danzoshimura 546 (Anbu) I think that's it for Flamgra'in except for a few deeds I'm not mayor of, all other guard towers have crumbled to dust.