Ulviirala

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About Ulviirala

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    Mayor
  • Birthday 01/11/1982

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    NR, Germany

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    Ulviirala

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  1. Original deed (27x23): The monthly cost is 1 silver, 24 copper and 20 iron. Off-server deed (11x16): The monthly cost is 1 silver. (soon to be a third one 11x11?): Probably 1 silver. I was never one for big deeds, I do however groom and work a lot of the un-deeded land around me, trees/orchards, bushes, flowers, farming, mines.
  2. Not sure if congratulations are in order, or a worrisome look and wondering what the future holds for you. I shall raise a drink to you though If they're not listed in https://www.wurmpedia.com/index.php/Titles#Known_titles then I guess they're still available.
  3. I'd almost argue "that's nature", or the dynamic way of mob spawning, but I can't be sure if it isn't the tinkering right now.
  4. It's pretty cool to see this much participation, and many good points have been made for either point of view! Thank you so much for that. Let me say this first, I never asked or wanted to tell a new (or old) player where they "should" play, but give them information to make a more informed decision where they think they'd rather "want to" play. But most importantly, not choose one thing over the other because of misinformation or false assumptions. The game has no goal, I guess that's correct more or less. So the goal is simply to play the game in a way, so that you enjoy playing it. If player retention only relied on adding new content, ... there's only so much "new" you can add and you keep bloating your game. So yes, you have to find things you enjoy doing, and this is probably the best solution for Wurm as a perpetually running persistent world. But that's also beyond the scope of this topic. One thing that often comes up is, that a new players is utterly useless on the old cluster. It's pointed out that under that assumption, eventually a "new player" will also be "utterly useless" on the new cluster. I think neither is true, because you wouldn't be the only new player, there are players at every stage of character development. You assume you're only useful if you're at the top, or rush towards it. It's not like every ancient elder being with 99.9 in everything is omnipotently looming over you to compete with you in everything, and stopping you from making a name for yourself with what you do. Sure, there are people who are on top of a market, but it was their goal and they "worked hard" to get there and are still putting effort in being active with what they do. Nothing stops you from working towards a goal you feel like achieving. And if you want to compete on the market, don't unrealistically expect to compete with the high-end quality market as a new character. Of course I won't buy a 30 QL weapon off of you, I'm not the customer you have to cater to at your character's st(age), it's other newer players. Of course Gumbo can offer 97+ QL weapons... albeit for a price, and could with only two improving actions bump a 1 QL item to 35 QL, but he's not in the market of making 30 QL weapons. Then if course, if your mindset is "I need to have 97+ QL items because they exist and nothing less", nobody can help you with that, I guess. And what do people mean when they say, they want to make a name for themselves? You can't really make a name for yourself just because your makers mark is on some item. I don't think anybody would give two green apples if I dropped a pile of 99 QL mallets with my name on it so they know I spent too much time with carpentry related activities, then waltz into a bar and everybody gasps and goes like "WOAH! It's Ulviirala, that legendary carpenter!". I bet 99% of people who know me in-game haven't got a single clue about my skills but they're at least somewhat fond of me (I hope ). Elwood didn't get "famous" for having 100 skill in carpentry, he's known for collecting wood scrap like a mad man, but also has carpentry skills trained up. "Making a name" to me is more of a social thing, and the player base is small enough that you can certainly achieve that with what you enjoy doing (see: the game has no goals but your own), and not necessarily because you spent 10 hours a day grinding to get 99 Milking skill. Well okay I'll be honest... I'd be impressed if you were grinding Milking for 10 hours a day, and constantly talk about you, I bet even my own cows would gossip about it in Local. Even as a new player you can participate in all content that is publicly available. Fight a dragon? Sure you can join, you might not land a hit in combat but no content is barred or gated away, just because your Fighting skill is 1.00, your mere presence can be a meaningful participation. Rifts? Same thing, you might have to be a bit more careful and on your toes but you can come and see if it's something for you. Whatever other player-run event, you probably qualify to participate, or perhaps stage your own? Amata has made some extremely good and objective points I think, actually everyone who seriously contributed to the thread has made very good points, either objectively or subjectively. But I think we have to agree that either cluster can be a viable choice depending on what you're looking for. Some points are simply invalid as the new cluster ages, but I think we can still hammer out a few bulletin points to get a new player to where they feel best suited for to enjoy their game, and not flat-out say that you have to play Northern because it's the new cool thing.
  5. Things I drew

    What a stage...
  6. It's not only Release, they're everywhere really. Recently I sailed all around Celebration and the north server border was just teeming with horses as if they were a swarm of fish. With all the fixes to creature movement, so they are less likely to linger on steep mountain slopes et cetera, they're still being pretty uh... silly, aren't they?
  7. Yesterday I was a viewer in a stream on Twitch, and older gentleman who never played the game before and were a bit lost. I was actually part of a group that came over from another streamer, a new player who's been around for a bit now though. He started playing with a friend, and randomly picked the Xanadu server it seemed. They meant to play together but accidentally picked different starter towns. Although some of us tried to help them find each other via the highway system, which he easily started to use and followed (from Whitefay to Linton, about 6000 tiles to go), other "new" players suggested to re-roll and join Cadence instead. Why? Someone reasoned, all the lands on the old servers are taken, and you won't find a place there to settle. And more than one wanted them to re-roll on Cadence. That does seem to be the mindset of many newer players. Someone else started arguing, that people need to stop pulling new players away from the old servers, that this reasoning is a misconception. Which I tend to strongly agree to, but alas... that streamer's chat was not a place to argue so I kept quiet about it there and then. What happened next saddens me a bit. They re-rolled new characters and joined Cadence, running around a lively area unable to do something they were hoping to experience, because all the lands were taken, and they didn't find a place to settle. I didn't stick around for much longer though, it had been getting late. They're sticking around for now and seem very interested, but they're settled right now in a very unfortunate spot for a newbie character. Speculation but, perhaps due to the lack of finding undeeded land last night. Obviously, the new servers are more populated and therefore lively, that's definitely a big pro for a multiplayer game. But convincing new players that it's pointless to play on the old servers, that just hurts to hear. Looking at the stats of the servers, here are some of the current settlement numbers... Xanadu (8k): 993 Independence (4k): 612 Deliverance (2k): 266 Pristine (2k): 199 Release (2k): 192 Celebration (2k): 186 Exodus (2k): 165 Cadence (4k): 788 Harmony (4k): 988 Melody (2k): 504 The numbers speak for themselves, I think. There's much room to settle. Maybe there should be a stronger emphasis over the pros and cons and what cluster to choose? I'm curious what you think.
  8. If I recall correctly, the kingdom anthems were a community contest where you could submit lyrics? But yea, Gurubear's Wurm songs are still my favourite to listen to... although outside of the actual gameplay. Highly recommended to give them a listen, most of them are not simply lyrics that happen to rhyme and are Wurm themed, they're real stories from in-game happenings put into song.
  9. I often fantasized about earning lots of money in-game, but the desire to progress my own skills, to work on my own place and its surrounding, and sometimes even to travel around was almost always stronger. This is the very case even to this day after 12 years. I totally feel you, except that I never really went down that path for real. Welcome back
  10. Oh, just put them all in the same room, it's just to have some shared space with my alts. For uhm, private reasons xD The third name is Nhilfrynzyne, not Nhifynzyne Thank you!
  11. Been quiet in here for a while now. Recently I saw a streamer using the old UI again, as well as playing some Wurm Unlimited and experiencing it for myself as well. I've been using the new UI since July now, mostly because I was playing on my laptop while living on the road. I liked scaling the UI larger because I couldn't be very close to a large screen like I'm able at home, and I'm old, and my eyes are not what they used to be. For about a week now, I've reverted back to using the old UI and I have to agree now, that I actually prefer the old UI. Now you can't say that I haven't tried it, because I have exclusively played with it for the past couple of months. I just seem to prefer the small and crisp look of the old UI. I'm opening container windows and they're just so unbelievably large from using the new UI, and that's on the PC side on the smallest UI scale possible. Everything just feels so much nicer and more fitting and it's absolutely feels proper for a PC game. The new UI is almost cartoonishly large and clunky in every aspect, and feels like a reskin. Pro and con of the new tool tips for example as well, they show more information and thus hide more stuff behind it, that I actually would like to be able to see rather than the additional information. My conclusion: I'm sorry to say that I think taking the old UI away is a step backwards from a better client. The wealth of interaction and the freedom of our inventory system is too great to put on a controller with 6 buttons, so that it's more "streamlined" or "modern" (cynic tongues would say "dumbed down" for appeal).
  12. "... and then 39 years later, they decided that having all the end-game options is overpowered in their opinion." Talk about changes out of the blue that nobody asked for, that also will improve nothing. Step 2, they'll be using tile-based RNG to cap the quality of fields and trees, because it's OP that literally every single tree/field has the potential of being perfect quality? Why not make it like foraging/botanizing QL used to be, that ought to balance the faster favour gain for priests then that makes things easier for example? Devs hate it when players have some convenience.
  13. Didn't you already sign up in August? I'm not a very avid forum reader, but I'm planning on attending now at least. I can attend any of the following stations, Carpentry, Fine Carp, Ship Building, Masonry, Pottery, and Leatherworking. I'll bring my alt if there's use for him, he can fill Blacksmithing, Weapon Smithing, Jewelry Smithing, and Chain Armour Smithing, and drinking all your beer. Unfortunately my priest is not qualified to cast (64 channeling). I can still bring a backpack of skulls, not sure how many disposable source crystal I have laying around. I'd also like to reserve one single room for Ulviirala, Darius, and Nhilfrynzyne please.