Skrofler

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Everything posted by Skrofler

  1. I'm pretty sure the corrrect number for slice of bread is actually 128 and not 130. I double checked the setup meal. I made a double barley sandwich with feta cheese and entered everything in the meal maker accordingly. plate +69 slice of bread +130 barley +5 slice of bread +130 barley +5 feta cheese +84 When I ate the sandwich I received halberd affinity although the meal maker said stone chisel, a difference of 4. Next I made an open sandwich with barley and cheese and the difference between the suggested affinity and actual affinity became 2. Finally I changed the bread to oat and the difference was still 2.
  2. The small cart essentially IS a wheelbarrow. Were you thinking an even lighter carrier with less capacity?
  3. These, exactly, are two of the three reasons I stopped playing WO after a few months back in 2015. Buying or scavenging rare high ql stuff, and the difficulty of finding decent pristine land (not inland Lagadu), didn't appeal to me. Had WU attracted more long term players I would still be there. SFI has been dying, I mean receding, for many years because of internal issues. If it's going to be affected by anything related to NFI it's only because enough players from the south simply prefer to make a fresh start in the north. Nothing wrong with that. This game becomes stale and kind of pointless when there's no progression.
  4. This is like going onto World of Warcraft and ask that warriors get healing spells and priest get tank abilities. Classes are there for a reason.
  5. This area was degrassed a few days ago and is recovering now. Someone even dropped a deed called "Nature Preserve".
  6. -1 I don't think planks and nails should should be guaranteed either. They should be easy to make, but nothing should be guaranteed.
  7. 787, 760 Stormdragon Peak Gates 784,745 a shallow canal extending north and east from this point
  8. Ismira, when you come onto this forum with an imperative and provocative title, furthermore proving that you don't even understand basic economy, you deserve all the harsh criticism coming your way. It's just that simple. Go play the game, and don't buy anything you don't need more than the silver you paid for it.
  9. I'm surprised by how there's no suitable icon for carpentry besides shipwright, especially since this should be a very simple thing to add. Stacked crates, I second that suggestion. It could be good for both carp and warehouse. Mallet and carving knife Bow and arrow Amphora
  10. I'm using latest Firefox. It must be blocking some script.
  11. I'm not seeing anything besides the standard map. What plugin is used?
  12. Have deeds been added to the map? I'm just seeing an in-game map with nothing on.
  13. I encountered this bug today. Hopefully it doesn't affect the new UI so newbies are unaffected... hopefully.
  14. It looks like this right now. Someone has been cutting down the trees here and rather noobishly planted hazel, blueberry and raspberry.
  15. Almost two weeks and no farming makes Homer go crazy. Any information at all about the progress here?
  16. Thanks for the heads up. I need both woodcutting and gardening skill so I can start reverting this tonight.
  17. I like! Are you going to trade for wood and stuff or have a resident who (gasp!) ventures outside once in a while?
  18. Is this the official documentation? In case WO and WU are not different in this regard (afaik they shouldn't be) there is an error concerning timed affinities. It says the duration of the affinity is determined by the amount of food eaten, which is not entirely false. Of course the amount is important but more important is something else which I believe to be nutritional value. Food is eaten at a constant rate of about 0.03 units per second. The effect on your food bar still seems to be determined by the quality of the food. I ate exactly 0.15 units of these different meals: * one ql 6.7 canine meal with unknown contents. I'm calling it Dog. * one ql 14.7 insect meal with pea pod, called Pea. * one ql 14.7 insect meal with pea pod and ground paprika, called Paprika. Pea gave me a 5 second affinity buff (roughly). Dog, although lower quality, gave me a 27 second buff. Paprika gave me close to 3 minutes. This leads me to think nutrition is the main factor for affinity duration. The amount eaten is certainly of lesser importance. Additionally, when it says "to get the same affinity, the recipe must be recreated exactly" it is important to understand what is part of the recipe and what is not. The affinity type is only determined by the true name of the ingredient at the time of cooking but not the exact recipe of the ingredients themselves. Take these meals: 1) fried insect + fried pea pod (made from chopped pea pod) 2) fried insect + fried pea pod (made from pea pod) 3) fried insect + pea pod 4) fried insect + chopped pea pod 2, 3 and 4 will all produce different buffs because the name of the ingredients are different. However, 1 and 2 will be the same even though the fried pea pods themselves were different in that they gave different buffs. I think it could be clarified that the "exact recipe" only concerns the name of the ingredients at the time of cooking, not whether they were identically prepared, also that chopped pea pod which is pre-fried is a different ingredient than chopped pea pod. One may think that "fried" is a state that a vegetable passes through before being cooked together with meat, just as if you had fried the veg separately, but this is not the case. This particular little detail gave me the wrong idea about affinity cooking and threw me into a few hours of brain wracking experiments trying to find the missing link.
  19. This is a server for those who enjoy the game pretty much as it is in Wurm Online. Mods are generally limited to things that improve UI or general gameplay but don't effectively change what the game is about or seriously shift the original balance. Starting equipment is limited to QL 10. The mods that make the most difference are; Bountymod, to redeem the fact that you can't buy silver; Cropmod, prevents wilting so you don't have to log in on a specific day to harvest; and the all-popular Diglikeminingmod. There were six players on the server at launch and during the week another half a dozen have joined, from both sides of the Atlantic. We're starting to form settlements. Now is a good time to join if you want to get in early on a very fresh server.
  20. This looks almost perfect but I have to ask about "priest restrictions lifted". Does that mean there is no downside to being priest, no restrictions at all?
  21. Dagger Point at 31/3 http://exodus.nesgamepro.com/?x=1213&y=87&label=Dagger Point Empire of Roydonia at 31/5 http://exodus.nesgamepro.com/?x=1235&y=186&label=Empire of Roydonia Cedar Point at 31/12 http://exodus.nesgamepro.com/?x=1200&y=443&label=Cedar Point Carp Lake at 31/14 (this is my deed) http://exodus.nesgamepro.com/?x=1205&y=541&label=Carp Lake
  22. I downloaded the server files from http://dagfinnwurm.com/ but there's no file containing "settings".
  23. I found two such programs. https://forum.wurmonline.com/index.php?/topic/133161-wusi-wurm-unlimited-skills-import/ This one relies on existing skill dumps, which I can't produce at the moment since I have the Old server data but currently can't run it from home. https://forum.wurmonline.com/index.php?/topic/134213-server-windows-app-for-transferring-character-skills-between-databases/ This one just doesn't work.
  24. I found Server ID in wurmlogin.db. Simply copying this value from Old to New didn't resolve the issue. Any more leads?