KingDD

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About KingDD

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  1. not sure if its a bug or just the sound setting in settings any help?
  2. +1 or even an action on a birch tree tile or even leave a log on the ground after X amount of decay it produce random color mushrooms on the log or tile then right click tile or log and harvest mushrooms. just an idea but im up for anyway they can be added for farming.
  3. desertion and stable
  4. when you kill an octopus a lot of times there is no corpse then when there is a corps almost every time it disappears when butchered, no butchered corpse to loot. having to pick them up and butcher in inventory.
  5. The old ones were much better to look at but they really didn't look realistic. may i suggest the supports going across the ceiling as well may make the new ones more pleasant to look at, as well as more realistic. could put the metal plates on the corners then. rail mine cars would be a nice addition as well hehe.
  6. well its midnight now and still not able to log in.
  7. how to create the wagon what is the starting items needed what on what
  8. when shield slots were added the guards did not get any. I am assuming this is why they can not be equipped with a shield. Kinda sucks since they get a bonus for using sword and shield.
  9. Sadly it did not work for me. Could not create window with selected width and height. The error was: <Pixel format not accelerated> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Wed Jan 23 18:48:06 EST 2013 Running client version 3.1.76-4582 [unstable] === System information === Executing from C:\WINDOWS\system32\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.6.0_30 (Sun Microsystems Inc.) &lt;http://java.sun.com/> Jvm version: 20.5-b03 (Sun Microsystems Inc.) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character KingDD Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\KingDD\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\KingDD\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack experimental.jar (r1) Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1103) Loaded pack graphics.jar (r1133) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\KingDD\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\KingDD\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.KingDD.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 display_settings = false:false:0:1360:768:32:-1:false:true eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 90 fps_limit = 30 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 2 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false player_texture_size = 1 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Texture is too small to fit all font characters. Using fallback when needed. FontSize: 11 Word filter loaded: 23 >>> Launch queue entry exiting. Failed to create window (Depth=24, AA level=0) Failed to create window (Depth=8, AA level=0) Retrying main resolution (1/4) Failed to create window (Depth=24, AA level=0) Failed to create window (Depth=8, AA level=0) Retrying main resolution (2/4) Failed to create window (Depth=24, AA level=0) Failed to create window (Depth=8, AA level=0) Retrying main resolution (3/4) Failed to create window (Depth=24, AA level=0) Failed to create window (Depth=8, AA level=0) Retrying main resolution (4/4) Failed to create display: 1360:768:0:0 (false) Wanted mode: display_settings = false:false:0:1360:768:32:-1:false:true Execution aborted at connection 0, iteration 0 Run time 0s, local time Wed Jan 23 18:48:14 EST 2013 Destroying game window ====== CLIENT CRASH ====== Could not create window with selected width and height. org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:229) at org.lwjgl.opengl.Display.createWindow(Display.java:303) at org.lwjgl.opengl.Display.create(Display.java:845) at org.lwjgl.opengl.Display.create(Display.java:754) at com.wurmonline.client.f.j(SourceFile:455) at com.wurmonline.client.f.a(SourceFile:98) at com.wurmonline.client.h.run(SourceFile:1362) at java.lang.Thread.run(Unknown Source) any help would be appreciated
  10. right i agree on the archery and other pvp restrictions lifted. would also like to see something done where a priest can do something to get a ballanced bc and stamina gains, wich is basicly a painfull thing to level once preist.
  11. ok im at a hospital but same thiing they got stuff blocked most likely Thanks
  12. Contents of temporary launch log: Time is Thu Jul 05 13:03:35 EDT 2012 Running client version 3.1.72 === System information === Executing from C:\Program Files (x86)\Mozilla Firefox\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.6.0_30 (Sun Microsystems Inc.) &lt;http://java.sun.com/> Jvm version: 20.5-b03 (Sun Microsystems Inc.) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character KingDD Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\KingDD\password.txt >>> LoginFrame queue entry exiting. Size mismatch, expected 244 but got 236869742 *** Response details *** null: HTTP/1.1 200 OK ETag: "996002-e1e586e-4c4164e403d00" Date: Thu, 05 Jul 2012 17:03:54 GMT Content-Length: 236869742 Last-Modified: Thu, 05 Jul 2012 14:53:08 GMT Via: 1.1 wnzdmz.unch.unc.edu:80 (IronPort-WSA/7.1.0-307) Accept-Ranges: bytes Content-Type: application/java-archive Connection: keep-alive Server: Apache Cache-Control: max-age=0, must-revalidate class.jT: Patch requests are being tampered with, cannot proceed.
  13. I'm not an IT guy. Would it be possible to get a DB snapshot to identify the problem. I can see how having a problem that isn't fixed could grow worse if things were started up again. The other side of it would be how bad would a possible rollback (worst case scenario) be compared to a 12+ hour downtime? Depends on the issue obviously. I would err on the side of not locking out customers though. Again, depends on the issue. Would be nice if there was more than one guy that could make that decision is all. I definitely don't have a problem with Rolf making those decisions, I love his game. I just think it would be nice if there was an optiong to keep the game running when he's not available. I can't imagine every time the game goes down that it's a major game mechanic issue. I could be wrong though. i agree with the part that a gm can call and say hey server is down.
  14. just noticed on the home page under server status there is no servers listed
  15. having issues with connecting also