KingDD

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About KingDD

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  1. well that sucks. what is the point of using steam client then? thanks for the quick reply
  2. crash: windows dump file: Microsoft (R) Windows Debugger Version 10.0.17763.132 X86 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\Users\Jenny\AppData\Local\Temp\jp2launcher.DMP] User Mini Dump File with Full Memory: Only application data is available Symbol search path is: srv* Executable search path is: Windows 10 Version 17763 MP (4 procs) Free x64 Product: WinNt, suite: SingleUserTS Personal 17763.1.amd64fre.rs5_release.180914-1434 Machine Name: Debug session time: Fri Mar 22 12:52:44.000 2019 (UTC - 4:00) System Uptime: 0 days 2:23:10.323 Process Uptime: 0 days 2:17:06.000 ................................................................ ................................................................ ............................................... Loading unloaded module list .. ntdll!NtWaitForSingleObject+0x14: 00007ff8`980bf6f4 c3 ret Not sure if that helps any Console file: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.DanGarren.log Time is Fri Mar 22 10:36:04 EDT 2019 Running client version 4.0.86 client build# 0905b87e414909a7d9343cd6b508cc6f0f5c9e1a client build time 2019-03-21 18:16 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 4 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1366:768:32:-1:false:true enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 16 font_header = 22 font_italian = 11 font_monospaced = 11 font_static = 16 fov_horizontal = 110 fps_limit = 100 fps_limit_background = 5 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = true hide_inactive_friends = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = true lod = 2 log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 7 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 4 model_loading_threads = 3 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 0 reflections = 0 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 0 resident_models = false save_skills_on_quit = true screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = true show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 30 sound_buzzlevel = 4 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 20 sound_music_level = 3 sound_play_PMAlert = true sound_play_ambients = false sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 4 submit_client_data = 1 supersampling = 2 terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 3 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 2 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1366:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumdim64 (10.18.15.4248) OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 4400 OpenGL version: 4.3.0 - Build 10.18.15.4248 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.30 - Build 10.18.15.4248 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 64 (64) GLSL max lights: 8 (8) GLSL defines (4.3): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Increasing image buffer to 4194304 Startup Phase - Initializing.. Initializing font texture for SansSerif (16). Texture Size: 512 Initializing font texture for SansSerif (16, italic). Texture Size: 256 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\DanGarren\windows_1366x768.txt Loading props file C:\Users\USERNAME\wurm\players\DanGarren\windows_1366x768.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\_Event.2019-03.txt Disabling Nagles WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\Alliance.2019-03.txt Mar 22, 2019 10:36:17 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set attitude of creature 49835629609216 because it doesn't exist Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\Village.2019-03.txt Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\GL-Freedom.2019-03.txt Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\Freedom.2019-03.txt Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\Trade.2019-03.txt Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Initializing font texture for Cry Uncial (64). Texture Size: 1024 Finished loading new login splash image! Saving window positions to C:\Users\USERNAME\wurm\players\DanGarren\windows_1366x768.txt Saving props file C:\Users\USERNAME\wurm\players\DanGarren\windows_1366x768.txt Loading window positions from C:\Users\USERNAME\wurm\players\DanGarren\windows_1366x689.txt Loading props file C:\Users\USERNAME\wurm\players\DanGarren\windows_1366x689.txt Initializing font texture for SansSerif (12). Texture Size: 128 Increasing image buffer to 16777216 Initializing font texture for SansSerif (16, bold). Texture Size: 256 Mar 22, 2019 10:37:08 AM class.jddvBKYiDc mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Mar 22, 2019 10:37:08 AM class.jddvBKYiDc mMV5oPkCW SEVERE: res/missingsound.ogg Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\_Skills.2019-03.txt WARNING: update on missing window 4046698003301890 WARNING: update on missing window 4046698020079106 Can't remove effect from 3762628883121666 because it doesn't exist. Can't remove effect from 3762628883121666 because it doesn't exist. Can't remove effect from 3975539303908866 because it doesn't exist. Can't remove effect from 3975539303908866 because it doesn't exist. Mar 22, 2019 10:52:50 AM class.jddvBKYiDc mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Mar 22, 2019 10:52:50 AM class.jddvBKYiDc mMV5oPkCW SEVERE: res/missingsound.ogg Initializing font texture for SansSerif (22, bold). Texture Size: 256 Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\_Combat.2019-03.txt Mar 22, 2019 11:04:34 AM class.jddvBKYiDc mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Mar 22, 2019 11:04:34 AM class.jddvBKYiDc mMV5oPkCW SEVERE: res/missingsound.ogg Mar 22, 2019 11:05:04 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702763913905665 because it doesn't exist Can't delete creature 2702763913905665 because it doesn't exist Mar 22, 2019 11:05:31 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702770188584449 because it doesn't exist Can't delete creature 2702770188584449 because it doesn't exist Mar 22, 2019 11:05:55 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702737439458817 because it doesn't exist Can't delete creature 2702737439458817 because it doesn't exist Mar 22, 2019 11:11:15 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702737456236033 because it doesn't exist Can't delete creature 2702737456236033 because it doesn't exist Mar 22, 2019 11:13:18 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702765910394369 because it doesn't exist Can't delete creature 2702765910394369 because it doesn't exist Mar 22, 2019 11:18:16 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702709505394177 because it doesn't exist Can't delete creature 2702709505394177 because it doesn't exist WARNING: update on missing window 4046712381376002 WARNING: update on missing window 4046712398153218 WARNING: update on missing window 4046712414930434 Mar 22, 2019 11:22:38 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702732725061121 because it doesn't exist Can't delete creature 2702732725061121 because it doesn't exist Initializing font texture for SansSerif (15, bold). Texture Size: 256 Mar 22, 2019 11:27:44 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702837465220609 because it doesn't exist Can't delete creature 2702837465220609 because it doesn't exist Mar 22, 2019 11:35:43 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702378507699713 because it doesn't exist Can't delete creature 2702378507699713 because it doesn't exist Mar 22, 2019 11:41:51 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702386694981121 because it doesn't exist Can't delete creature 2702386694981121 because it doesn't exist Saved screenshot to C:\Users\USERNAME\wurm\players\DanGarren\screenshots\wurm.20190322.1142.jpg. Mar 22, 2019 11:44:02 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702695244760577 because it doesn't exist Can't delete creature 2702695244760577 because it doesn't exist Mar 22, 2019 11:48:37 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702719001298433 because it doesn't exist Can't delete creature 2702719001298433 because it doesn't exist Mar 22, 2019 11:51:58 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702460229518849 because it doesn't exist Can't delete creature 2702460229518849 because it doesn't exist Mar 22, 2019 11:53:58 AM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702823154255361 because it doesn't exist Can't delete creature 2702823154255361 because it doesn't exist Mar 22, 2019 12:03:25 PM class.jddvBKYiDc mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Mar 22, 2019 12:03:25 PM class.jddvBKYiDc mMV5oPkCW SEVERE: res/missingsound.ogg Mar 22, 2019 12:07:25 PM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set damage of creature 2702760038368769 because it doesn't exist Can't delete creature 2702760038368769 because it doesn't exist Can't add effect to 3762628883121666 because it doesn't exist. Can't add effect to 3975539303908866 because it doesn't exist. Mar 22, 2019 12:29:28 PM class.jddvBKYiDc mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Mar 22, 2019 12:29:28 PM class.jddvBKYiDc mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Mar 22, 2019 12:29:28 PM class.jddvBKYiDc mMV5oPkCW SEVERE: res/missingsound.ogg Mar 22, 2019 12:29:28 PM class.jddvBKYiDc mMV5oPkCW SEVERE: res/missingsound.ogg Mar 22, 2019 12:50:05 PM class.jddvBKYiDc mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Mar 22, 2019 12:50:05 PM class.jddvBKYiDc mMV5oPkCW SEVERE: res/missingsound.ogg was just playing the game walking in house and game crashed Snaggy:
  3. Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.DanGarren.log Time is Sun Mar 17 22:44:06 EDT 2019 Running client version 4.0.82 client build# e1aa3d48c11744132255a3ab29007168f377992a client build time 2019-03-16 12:10 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 4 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1366:768:32:-1:false:true enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 16 font_header = 22 font_italian = 11 font_monospaced = 11 font_static = 16 fov_horizontal = 110 fps_limit = 100 fps_limit_background = 5 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = true hide_inactive_friends = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = true lod = 2 log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 7 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 4 model_loading_threads = 3 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 0 reflections = 0 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 0 resident_models = false save_skills_on_quit = true screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = true show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 30 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = false sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 4 submit_client_data = 1 supersampling = 2 terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 3 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 2 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1366:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumdim64 (10.18.15.4248) OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 4400 OpenGL version: 4.3.0 - Build 10.18.15.4248 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.30 - Build 10.18.15.4248 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 64 (64) GLSL max lights: 8 (8) GLSL defines (4.3): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Increasing image buffer to 4194304 Startup Phase - Initializing.. Initializing font texture for SansSerif (16). Texture Size: 512 Initializing font texture for SansSerif (16, italic). Texture Size: 256 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\DanGarren\windows_1366x689.txt Loading props file C:\Users\USERNAME\wurm\players\DanGarren\windows_1366x689.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\_Event.2019-03.txt Disabling Nagles WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 WARNING: add on missing window 25515842359984147 Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\Alliance.2019-03.txt Mar 17, 2019 10:44:14 PM class.RtTz7eHB8K FZOk5L6Gfy WARNING: Can't set attitude of creature 49835629609216 because it doesn't exist Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\Village.2019-03.txt Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\GL-Freedom.2019-03.txt Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\Freedom.2019-03.txt Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\Trade.2019-03.txt Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (12). Texture Size: 128 Finished loading new login splash image! Initializing font texture for Cry Uncial (64). Texture Size: 1024 Increasing image buffer to 16777216 Initializing font texture for Monospaced (16). Texture Size: 256 Initializing font texture for SansSerif (16, bold). Texture Size: 256 Mar 17, 2019 10:52:50 PM class.jddvBKYiDc mMV5oPkCW SEVERE: Input does not appear to be an Ogg bitstream. Mar 17, 2019 10:52:50 PM class.jddvBKYiDc mMV5oPkCW SEVERE: res/missingsound.ogg Writing to C:\Users\USERNAME\wurm\players\DanGarren\logs\_Skills.2019-03.txt WARNING: Fake did not exist for class.AH9fG6fIq@41564071 WARNING: Fake did not exist for class.AH9fG6fIq@67bc658f WARNING: Fake did not exist for class.AH9fG6fIq@608a3914 WARNING: Fake did not exist for class.AH9fG6fIq@6690ad03 WARNING: Fake did not exist for class.AH9fG6fIq@133cf712 WARNING: Fake did not exist for class.AH9fG6fIq@e399300 WARNING: Fake did not exist for class.AH9fG6fIq@288863f1 Game screen crashes but you can here actions like footsteps when you use the wsda keys to move around and have to use task manager to close the app. When you log in you are where you moved to. so its just the video itself that is freezing not the game itself. it has been random times it would take to freeze. but since last patch its like every 5 min.
  4. I had to put a check into dynamic lighting in order for game to load. limit it to 9 it too bright limit to 8 too dark.
  5. Getting the same gains with sleep bonuses on or off
  6. only 2 hell horses on cart but looks like 4
  7. I was asked to post this my by CM Nicrolis ACER Windows 10 Intel(R) Core(TM) i7-4500 CPU @ 1.80GHz 2.4GHz 8.00GB (7.88 GB usable) 64-bit OS, x64-based processor touch support with 10 touch points 1.8 gig ram used when froze
  8. not sure if its a bug or just the sound setting in settings any help?
  9. Mushrooms

    +1 or even an action on a birch tree tile or even leave a log on the ground after X amount of decay it produce random color mushrooms on the log or tile then right click tile or log and harvest mushrooms. just an idea but im up for anyway they can be added for farming.
  10. when you kill an octopus a lot of times there is no corpse then when there is a corps almost every time it disappears when butchered, no butchered corpse to loot. having to pick them up and butcher in inventory.
  11. The old ones were much better to look at but they really didn't look realistic. may i suggest the supports going across the ceiling as well may make the new ones more pleasant to look at, as well as more realistic. could put the metal plates on the corners then. rail mine cars would be a nice addition as well hehe.
  12. well its midnight now and still not able to log in.