Hammer

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Everything posted by Hammer

  1. The key art is really terrific. It gives people a good introduction to what Wurm is about while showing off what can be done within the game. There's a lot of very positive feedback for the art work but I think it's being overshadowed by the outcry of disapproval for the server names. Pretty much every other pvp map suggestion would have been better and more closely related to previous Wurm Online server names: for PVP Justice Valor (probably my second pick because of the meaning and the sound of the word) Glory (I keep coming back to this one as the best one I've seen personally. It's very fitting) Vindication Despair Pergatory Wild Ascention Annihilation Plunder Strife Diligence ...would have all been better choices. Rumble sounds like an arcade game and is not related to any other map name in the history of Wurm Online. I understand the concept behind choosing this word, but the word itself isn't catchy or interesting. for PVE Prosperity Fellowship Diligence Tranquility Hope Triumph (my personal pick for the best one I have seen) Ataraxia (similar nomenclature with Xanadu) Changing the new server cluster to the Northern Freedom Isles was a very good choice. It's better than having an additional Freedom Isle map that can't interact at all with the other Freedom Isles. Being that all Wurmians know the northern areas in Wurm are more primal and dangerous from mobs, it was an appropriate and insightful decision to label the new, fresh maps the Northern Isles. Good move. I imagine there were tons of submissions to look through, but these are just some that were posted on the forum that looked like better choices to me. As an English teacher the most fitting and interesting sounding names for servers would be Triumph and Glory. Neither one was my own submission. If anyone else agrees, feel free to heart this.
  2. "Rumble" seems like an old N64 game title. Maybe it'll be appealing to the Steam community because it sounds like an old-school gaming concept. But it feels very detached from previous Wurm Online server names. Maybe Steam players will find it appealing, while the rest of the player-base doesn't. Perhaps that was the goal? Heartland does seem like a good name under certain context. But, again, it feels detached from the previous server names and it seems out of place that it would have won over some of the other submissions.
  3. Thank you all for your support in this market concept. We've added quite a few names to this list since the thread was started only 13 days ago. I've added some roles, including archaeologist roles. I believe a few resident archaeologists can help us to produce interesting and hard to acquire items and decorations early in the game. I want to emphasize that we are still looking for more priests, blacksmiths, and decorators. Anyone interested in these positions are encouraged to contact us soon. Priests are important because everyone will need tool enchantments, blesses, negative trait removal, etc. We may end up offering some form of incentive for priests because that can be a slow and challenging role to have. Blacksmiths are very important to a village, because we will need someone to produce and improve metal tools for our villagers. Decorators will be very important in helping our buildings and terrain go from common to extraordinary. It's a difficult thing to have a new player become a decorator so we are hoping to find veteran players who are interested in this type of duty. The decorator will be tasked with turning common, plain rooms into interesting, colorful, and organized spaces. Tables, chairs, tapestries, rugs, flowers, and many other objects will be used to decorate rooms and we are hoping someone with a good eye for aesthetic style will appear. We hope to have a decorator for outdoors and a separate person to focus on indoors. If you are interested and want both duties, that would be fine, too. The layout for the endgame market is coming along nicely. There's no need to be shy. If you're interested in joining us for any of the roles mentioned above or in the original post, don't hesitate to contact me here or by private message. Thank you, and happy Wurming! 😎
  4. I think the most recent news stated that both servers are going to open at the same time.
  5. Updated the list with 2 more players. Anyone interested in being part should contact me soon, because roles are being taken.
  6. Is it possible to load the structures from another file into the current map design? That would be hella cool. Then it would be easy to use designs from other people and incorporate them into a main settlement layout.
  7. The planned settlement size is 65x65 and that is within my budget, but if anyone else wants to donate I would gladly accept any donation. The settlement will be established at that size starting out, with the possibility to expand later on as the need/funds become available. The upkeep cost is much lower than the starting cost, so as long as the market is being used after the first month it would become self sustaining.
  8. Right now the plan is to have 3 general phases for the market development. They are as follows: Phase 1 - Set up stations for grinding up skills, a small house for each player on the table above, and a small building for each main development focus, such as smithing, leatherworking, etc. At the moment this stage is expected to last for around 1 month. It really depends on how fast we can grind up skills and gather materials for the next phase. Phase 2 - The market opens for venders who are part of the market's development (as listed above). We begin to change the settlement and terraform/lay down the foundation for the endgame market design. Our sellers open their venders so that other players may buy their wares. The final market design is being developed currently, which will be completed at phase 3. During phase 2 we will begin building with whatever skill sets we have gained at that time. This phase is most likely going to take the following 1-2 months to set up. Phase 3 - The beginnings of the endgame marketplace are in place, and just need to be completed over time as we get higher skill levels. The marketplace has been changed to accommodate sellers from all across the server. We fully open to the public and connect our establishment to other settlements via highways. We install a wagoner for shipments. We begin selling bulk materials and horses. We open our services to the entire server, such as sermon group inclusion, public mine, etc. As we reach phase 3, villagers who have kept up with their roles in the development of the market are free to move out and start their own settlements. They will be able to keep their house, title, and role in the marketplace, as well as their special market merchant spot for as long as they remain active on the PVE Steam server. They are free to pursue other endeavors and aren't expected to stay at the marketplace forever. Anyone who leaves early or fails to help the settlement adequately before that happens would give up their slot to someone else. We are still looking to fill many open positions, so feel free to send me a message or leave a comment. Don't be shy!
  9. Darwin, Snow, Allysia, thank you for expressing your interest. I'll do my best to ensure that the settlement evolves from a noob skilling zone and into an endgame market that Wurm hasn't yet seen. I will add all of you to the table. Allysia, I have a question about your interest in alchemy. Would you want to become the head dye maker for the settlement? I also want to ask if you have prior experience as a Fo Priest. You can respond here or by direct message, or in game at Yekrut. Thank you.
  10. I've spent a lot of time looking at laptop offers over the years. I was a die-hard Dell computer owner for many years because all the Dell computers we had purchased ran for a very long time without major issues (one desktop lasted more than 10 years). But when you buy a Dell you're paying for the name more than anything. Most computer parts nowadays all come from China. MSI is a very China-based brand. When I lived in China I was always seeing deals on Taobao (Chinese Amazon) for MSI computers. One of my friends bought one for gaming and it held up pretty well, but yes, the fans were large and robust, and created a lot of heat. More power = more heat from the processor. You won't need much power for playing Wurm or other occasional things. I recommend you get an i5 microprocessor at the least. You could get a more powerful computer and run it on power saver, then switch it up to performance mode when you need to run heavier programs. I started buying from a company called CyberPowerPC. They let you configure parts to certain computers, and then you can get exactly what you want. They also have some gaming laptops to choose from, if you don't want to be bothered with looking at all the parts. Some of them should fall within your budget. I've had my Cyberpower desktop for around 7 years and it still runs like a champ. When I ordered it I actually compared it part-by-part to the closest machine available from Dell to compare price, and the Dell computer was almost exactly double the Cyberpower price. As a nice bonus, the Cyberpower computer has cool lights and looks more interesting. You might want to check them out. I have a friend that uses iBUYPOWER, and I checked their deals a few times. They are similar with Cyberpower but I think their stuff has a little higher cost and needlessly more expensive parts. I'm using a CyberpowerPC laptop right now, with no regrets. Hope you find what you're looking for. https://www.cyberpowerpc.com/
  11. Some of you may know me as Yekrut. Others may call me Turkey. And others may remember me as Shut up, kid! Whether you do or don't know me, I have a history in Wurm Online spanning several years and I have a plan for the new Steam PVE server. I've been planning this for any new server. I just didn't know it would take place on a new set of servers, but hey, I'm only human. I'm looking to put together a large market--THE largest market on the new Steam PVE server. I've already started planning. I want to get everything as organized as possible before the server opens and I'm looking for experienced players to join up. What I want is for players who plan to play on the new server to sign up and take on a specific role. When it comes to authority, you will have the responsibility of managing that aspect of the settlement, with input from myself and the other managers. We will have regular small meetings to review and plan future changes to the settlement. You and I will discuss how you should use your role for the betterment of the market and I'll make sure the whole thing comes together in an interesting and organized way. We will find a project for you to work on, and you spend as much time on it as you can. For example, if you agree to be our Master Dye Maker, you will need to level that skill up as quickly as possible because the market will be counting on you. If you're the Main Animal Breeder, your fellow market developers will be counting on you to donate and sell whatever animals you can. Not a lot of sales will be happening at the start of the server because skill levels will be low and no pro items will be in the game yet. Working together and helping each other will set our market apart from other markets. Working together will also help you to acquire better tools and resources before other settlements in the game. We'll design the market to be enormous, colorful, and aesthetically pleasing. I also plan to have a limited amount of lighting to ensure that players have as little lag as possible while in the market. We want to be very, very organized so the market will look amazing. For that to happen, each person's personal preferences will be somewhat limited. What does that mean? It means that the Main Building Designer will have most control over how the residential area looks. It'll be his job to plan structures and see that they are built in an organized way (placement, material type, size). The Main Outdoor Decorator will be in charge of decorating the outside shrubs and landscapes, etc. This is a normal limitation while being part of a larger settlement. But it's good because having one person choose these things for everyone will make an overall better visual effect. Also note that you may have to work with another manager to accomplish some aspects of your role. For example, if you're the ship builder, you may not be able to make your own high level ropes, so you would need to collaborate with other villagers to get rope. Most likely you could trade for some ropes or give up your products for free starting out and someone is likely to give you what you need when they get it. Helping someone else first can go a long way in villager relationships. It's a big undertaking. What do you have to gain from helping out with this project? Let me list a few things that will put you ahead of everyone else when it comes to the new server: -You'll get a larger, more desirable house in the market area. -You'll have a preferred space for a merchant when the market is ready to open.(still true) -You'll have access to a large community that shares their tools and resources with you, which will put us ahead of other settlements.(still true) -You will be conveniently located next to the largest market in the server.(still true) -It will be easier to raise your skills being in a large settlement with a common mine, forge, etc. (still true) -We will be a large settlement at first, while we raise our skills and develop the market. Then we'll open the market as it's ready and the server matures.(still true) -You'll be able to make some silver a little later, when the market opens to traffic from the entire server. (still true) -You will have access to our wagoner, which makes bulk shipping much more convenient than delivering it yourself by cart or ship.(still true) -You'll be part of a settlement that won't play for a few days and then quit. It's common among new players. We will keep growing this community until we're all highly skilled and rich. You will also have the benefit of being part of a large-scale project, which will be much bigger than most, if not all, other settlements early in the game.(still true) What do you have to lose? What do we need from you? You'll need a few things to be able to sign up to take on a role: -Premium. You'll need high skills eventually to continue to improve the market's appearance and amenities, which will require premium on at least one of your accounts. -This isn't like a real job, so you create your own hours. However, in order to fulfill your role as a manager, you'll need to put in an honest effort. If it becomes clear that you aren't fulfilling your duties or trying to steal/scam other members of the group, we'll replace you with someone who fills the role more adequately. -Donations. While you're raising your skills you can create storage bins, forges, carts, etc. to level up your character to be able to perform more difficult tasks. Collect your shards, ores, wood, etc. and throw them in a bin so that other people may use them for raising their skills. This type of network can be beneficial for everyone who joins in on this market. If it's not useful to you at the moment, it may be useful for someone else, so don't throw it away. Give it away if you can. Phase 1 - Set up stations for grinding up skills, a small house for each player on the table above, and a small building for each main development focus, such as smithing, leatherworking, etc. At the moment this stage is expected to last for around 1 month. It really depends on how fast we can grind up skills and gather materials for the next phase. Phase 2 - The market opens for venders who are part of the market's development (as listed above). We begin to change the settlement and terraform/lay down the foundation for the endgame market design. Our sellers open their venders so that other players may buy their wares. The final market design is being developed currently, which will be completed at phase 3. During phase 2 we will begin building with whatever skill sets we have gained at that time. This phase is most likely going to take the following 1-2 months to set up. Phase 3 - The beginnings of the endgame marketplace are in place, and just need to be completed over time as we get higher skill levels. The marketplace has been changed to accommodate sellers from all across the server. We fully open to the public and connect our establishment to other settlements via highways. We install a wagoner for shipments. We begin selling bulk materials and horses. We open our services to the entire server, such as sermon group inclusion, public mine, etc. As we reach phase 3, villagers who have kept up with their roles in the development of the market are free to move out and start their own settlements. They will be able to keep their house, title, and role in the marketplace, as well as their special market merchant spot for as long as they remain active on the server. They are free to pursue other endeavors and aren't expected to stay at the marketplace forever. Anyone who leaves early or fails to help the settlement adequately before that happens would give up their slot to someone else. *update* Our project is as large and ambitious as ever, so feel free to join up with us. How to sign up: Send me (Hammer) a pm with your discord ID so that I can send you an invite to our channel. Also include which role you want to have, or if you would like to be a general helper. If you don't want to use discord then you can send your Wurm Online username and email address so we can keep contact for important developments. I'll also use your email to share market spreadsheets with you. I won't use it for any other purposes, I promise. You may also message me in Wurm Online on Yekrut to discuss more information. If it's a high difficulty role you need to tell me why you think you could do a good job and how much experience you have doing that. Some roles will require some experience and others will require little or none. You can send a nickname if you don't want anyone to see your character name in advance (so nobody else takes it when the server opens). If I think you'll do a good job I'll add you to the list. You should sign up for 2 or 3 roles if you think you will be able to handle all of them. You can also sign up as backup if you want to help the primary person with that task. If there's a role you would like but it isn't listed, send me a message and maybe we can add yours. ROLES: Position Title Difficulty (1 to 5) Main Duty Secondary Duty Primary Player Secondary Player Animal Breeder 2 supply traited animals supplying milk Nafiti Archaeologist 1 2 recover fragments and produce neat things for the villagers/market collect flowers Archaeologist 2 2 recover fragments and produce neat things for the villagers/market collect flowers Blacksmith 2 creating higher level bs items for others Wushi Ranger Builder 1 1 Follow the Building Designer's plans and help build help anyone Tsarbomba Builder 2 1 Follow the Building Designer's plans and help build help anyone Builder 3 1 Follow the Building Designer's plans and help build help anyone Building Designer 5 - deed planner required design a unique and interesting collection of buildings to fit specific areas Turkeys Bulk Producer 1 1 stone, wood, animal parts, herbs, etc using alts is ok Turkeys Bulk Producer 2 1 ore, lumps, etc using alts is ok Wood Cutting 1 produce sprouts, nuts, fruit, chop wood, provide logs help anyone Terranin Xatirichan Carpenter 2 help other citizens get carts, beds, wagons, plan structures help anyone Cyranth Terranin Chain Armor Smith 3 produce and improve chain armor for villagers Ranger Chef 2 making a variety of high quality foods for affinity bonuses farming McDanky Yekrut Coal Maker 2 steel production Digger 2 bulk dirt, clay production; terraforming forming canals Judysek Four057 Logistics 4 market secretary, organizer, item distributor logistics Allison Dye Maker 3 create beautiful dyes to color the market herb production Farmer 2 gathering high quality crops for the chef, tailor, ropemaker herb production Turkeys Fighter 2 raise fighting, help keep the area safe meat, pink flower scout Fine Carpenter 3 village FC imps, barrel and furniture production Ranger Enchant Grass 1 create enchanted grass for animals to graze help anyone Nafiti Indoor Decorator 0 create attractive and unique indoor decorations for all buildings Leather Worker 3 supply armor and leather gear to others Marketing 3 attract other players to join the settlement or sell their wares here help anyone Turkeys Mason/stone cutting 2 bricks, fountains, statues, mortar, whetstones Judysek Miner 1 mine out a specific mine pattern supply stone shards Judysek SirTokenHatz Moonshiner 2 creates beer, wine, and hard liquors (important later for skill gain) beekeeping? McDanky Outdoor Decorator 5 place colorful decorations, including fountains, flowerbeds, etc Potter 2 amphora, smelting pot, planters, shingles, measuring jug, pie dish, etc. clay bricks Turkeys Priest-Fo 3 bless, animal traits, mailbox enchant, life transfer, etc prayer groups, convert others Priest-Libila 4 bless, enchant items and gear for villagers, etc prayer groups, convert others Ranger Priest-Magranon 3 bless, strongwall, etc prayer groups, convert others Priest-Vynora 4 bless, enchant items and gear for villagers, etc prayer groups, convert others Nafiti Stargrazer Road Maker 2 follow a schematic to pave roads in our market and outside it connect highways Nafiti Shield Smith 3 create and improve shields Ranger Mouse Ship Builder 2 make rowboats for villagers help anyone Xatirichan Tailor/Rope making 2 meditation rugs, cloth gear, sheets, sails, etc distribute meditation rugs Team Organizer 4 rally members for completing missions and hunting uniques Weaponsmith 5 make weapons for villagers Judysek SirTokenHatz Jewelry Smithing 3 improve altars, jewelery, pendulms, statuettes Plate Armour Smithing 3 sets of armour in available metals SirTokenHatz Metallurgy
  12. Kain has been negotiable and accepted one of my offers on his item. I've bought 2 things from him today at a good value. Hope to do business in the future. BTW, his enchants are great. Thanks!
  13. I'd like to be able to use them for something.
  14. Taog's a cool dude. He plays regularly. His settlement definitely has a frontier feel to it.
  15. I second that interest. We can do it for houses and fences, it should be possible for bridges also.
  16. I tried to reproduce this bug but I was unable to figure out how it happened. I taste and eat from my larder all the time. This time I opened it like normal, tried to taste some foods there, and nothing happened. Thought it was lag, so I tried examining something to see if the server was responding. It was responding normally. Tried to taste several meals again, with no indication of anything in the event window. I pulled one meal out into my inventory and tried to taste it there, but nothing happened. I checked to make sure I wasn't scrolled up in the Event tab but it was not the case. I tried eating the meal in my inventory and that worked. Then I tried tasting it. Suddenly it was fixed. At that point I could also correctly taste all the meals in the larder. Eating from one food seemed to have fixed the issue with them all. It's not much to work with, but it's the only bug I have experienced in a long time, so here is my report.
  17. They also don't show up in worn satchel. They appear to be working properly in inventory satchels.
  18. I appreciate the kind words. My settlement now has 3 citizens and myself, so we are no longer looking for additional players. However, if there are any vacancies I will update this thread again. They all seem happy, and things are working out well. Thanks everyone.
  19. Please send 2 20c coc med rugs to Yekrut.
  20. I noticed you had the different types of bread in the tool before, but in this updated version there are no breads. Boilingfort mentioned it above, as well as others. Thanks for your hard work!
  21. Looking to buy the transmutation liquid to change a moss tile to tundra. It's made from copper and orange juice. I'll pay 3s - half up front and half when the tile successfully converts. The price is negotiable depending on availability. Pm me or send a message to Yekrut in game. Thanks.
  22. As has already been mentioned, money sinks already exist in upkeep and items that traders sell for silver. The reason for price fluctuations is that more and more people are capable of crafting items, so supply is going up while demand stays neutral or goes down. Costmetic items are a good idea, but it would be tricky to implement them properly. There are people who spent a lot of time and silver getting rare masks, weapons, etc. that would be pissed to see a variety of new helmets/masks that can easily be purchased through a Wurm shop. Regardless of whether they give bonuses or are only cosmetic, it would devalue the masks that already exist. Some cosmetic items that might have no conflict with current in-game items are: tattoos change starter clothes color emotes
  23. Your tool is awesome and I want to thank you for putting so much time and effort into this project. It's undoubtedly one of the most useful tools for Wurm and I hope you continue to update it until it's complete. I have a request, and that is for oils and seed values to be added. A lot of recipes use oils and I was hoping to start using seeds in my recipes for extra CCFP--I'm probably not the only one. If I can do something to help in the game (like sending you ingredients) just send me a pm. I'm on Yekrut most of the time. Thanks!