Hammer

Members
  • Content Count

    109
  • Joined

  • Last visited

Community Reputation

37 Decent

About Hammer

  • Rank
    Villager

Recent Profile Visitors

1063 profile views
  1. I'm still trying to decide on an appropriate name for the settlement/market. If anyone has an idea feel free to send it to me in a message (Don't put it here where someone else could take it). We can further discuss this in the Discord channel that I have set up closer to the server open date. I plan to add everyone to the Discord channel on/after July 19th.
  2. Does this not work with Deed Planner 3? Every time I try to open a file with this tool it says the file can't be used and asks if it's out of date. I have made 3 maps in Deed Planner 3 and none can be imported.
  3. I have been using Deed Planner a lot recently. Is there any ETA on when bridges will be added? edit: somehow I got into the wrong thread. i'm using deed planner 3
  4. Do you have some way of making the map?
  5. The key art is really terrific. It gives people a good introduction to what Wurm is about while showing off what can be done within the game. There's a lot of very positive feedback for the art work but I think it's being overshadowed by the outcry of disapproval for the server names. Pretty much every other pvp map suggestion would have been better and more closely related to previous Wurm Online server names: for PVP Justice Valor (probably my second pick because of the meaning and the sound of the word) Glory (I keep coming back to this one as the best one I've seen personally. It's very fitting) Vindication Despair Pergatory Wild Ascention Annihilation Plunder Strife Diligence ...would have all been better choices. Rumble sounds like an arcade game and is not related to any other map name in the history of Wurm Online. I understand the concept behind choosing this word, but the word itself isn't catchy or interesting. for PVE Prosperity Fellowship Diligence Tranquility Hope Triumph (my personal pick for the best one I have seen) Ataraxia (similar nomenclature with Xanadu) Changing the new server cluster to the Northern Freedom Isles was a very good choice. It's better than having an additional Freedom Isle map that can't interact at all with the other Freedom Isles. Being that all Wurmians know the northern areas in Wurm are more primal and dangerous from mobs, it was an appropriate and insightful decision to label the new, fresh maps the Northern Isles. Good move. I imagine there were tons of submissions to look through, but these are just some that were posted on the forum that looked like better choices to me. As an English teacher the most fitting and interesting sounding names for servers would be Triumph and Glory. Neither one was my own submission. If anyone else agrees, feel free to heart this.
  6. "Rumble" seems like an old N64 game title. Maybe it'll be appealing to the Steam community because it sounds like an old-school gaming concept. But it feels very detached from previous Wurm Online server names. Maybe Steam players will find it appealing, while the rest of the player-base doesn't. Perhaps that was the goal? Heartland does seem like a good name under certain context. But, again, it feels detached from the previous server names and it seems out of place that it would have won over some of the other submissions.
  7. Thank you all for your support in this market concept. We've added quite a few names to this list since the thread was started only 13 days ago. I've added some roles, including archaeologist roles. I believe a few resident archaeologists can help us to produce interesting and hard to acquire items and decorations early in the game. I want to emphasize that we are still looking for more priests, blacksmiths, and decorators. Anyone interested in these positions are encouraged to contact us soon. Priests are important because everyone will need tool enchantments, blesses, negative trait removal, etc. We may end up offering some form of incentive for priests because that can be a slow and challenging role to have. Blacksmiths are very important to a village, because we will need someone to produce and improve metal tools for our villagers. Decorators will be very important in helping our buildings and terrain go from common to extraordinary. It's a difficult thing to have a new player become a decorator so we are hoping to find veteran players who are interested in this type of duty. The decorator will be tasked with turning common, plain rooms into interesting, colorful, and organized spaces. Tables, chairs, tapestries, rugs, flowers, and many other objects will be used to decorate rooms and we are hoping someone with a good eye for aesthetic style will appear. We hope to have a decorator for outdoors and a separate person to focus on indoors. If you are interested and want both duties, that would be fine, too. The layout for the endgame market is coming along nicely. There's no need to be shy. If you're interested in joining us for any of the roles mentioned above or in the original post, don't hesitate to contact me here or by private message. Thank you, and happy Wurming!
  8. I think the most recent news stated that both servers are going to open at the same time.
  9. Updated the list with 2 more players. Anyone interested in being part should contact me soon, because roles are being taken.
  10. Is it possible to load the structures from another file into the current map design? That would be hella cool. Then it would be easy to use designs from other people and incorporate them into a main settlement layout.
  11. The planned settlement size is 65x65 and that is within my budget, but if anyone else wants to donate I would gladly accept any donation. The settlement will be established at that size starting out, with the possibility to expand later on as the need/funds become available. The upkeep cost is much lower than the starting cost, so as long as the market is being used after the first month it would become self sustaining.
  12. Right now the plan is to have 3 general phases for the market development. They are as follows: Phase 1 - Set up stations for grinding up skills, a small house for each player on the table above, and a small building for each main development focus, such as smithing, leatherworking, etc. At the moment this stage is expected to last for around 1 month. It really depends on how fast we can grind up skills and gather materials for the next phase. Phase 2 - The market opens for venders who are part of the market's development (as listed above). We begin to change the settlement and terraform/lay down the foundation for the endgame market design. Our sellers open their venders so that other players may buy their wares. The final market design is being developed currently, which will be completed at phase 3. During phase 2 we will begin building with whatever skill sets we have gained at that time. This phase is most likely going to take the following 1-2 months to set up. Phase 3 - The beginnings of the endgame marketplace are in place, and just need to be completed over time as we get higher skill levels. The marketplace has been changed to accommodate sellers from all across the server. We fully open to the public and connect our establishment to other settlements via highways. We install a wagoner for shipments. We begin selling bulk materials and horses. We open our services to the entire server, such as sermon group inclusion, public mine, etc. As we reach phase 3, villagers who have kept up with their roles in the development of the market are free to move out and start their own settlements. They will be able to keep their house, title, and role in the marketplace, as well as their special market merchant spot for as long as they remain active on the PVE Steam server. They are free to pursue other endeavors and aren't expected to stay at the marketplace forever. Anyone who leaves early or fails to help the settlement adequately before that happens would give up their slot to someone else. We are still looking to fill many open positions, so feel free to send me a message or leave a comment. Don't be shy!
  13. Darwin, Snow, Allysia, thank you for expressing your interest. I'll do my best to ensure that the settlement evolves from a noob skilling zone and into an endgame market that Wurm hasn't yet seen. I will add all of you to the table. Allysia, I have a question about your interest in alchemy. Would you want to become the head dye maker for the settlement? I also want to ask if you have prior experience as a Fo Priest. You can respond here or by direct message, or in game at Yekrut. Thank you.
  14. I've spent a lot of time looking at laptop offers over the years. I was a die-hard Dell computer owner for many years because all the Dell computers we had purchased ran for a very long time without major issues (one desktop lasted more than 10 years). But when you buy a Dell you're paying for the name more than anything. Most computer parts nowadays all come from China. MSI is a very China-based brand. When I lived in China I was always seeing deals on Taobao (Chinese Amazon) for MSI computers. One of my friends bought one for gaming and it held up pretty well, but yes, the fans were large and robust, and created a lot of heat. More power = more heat from the processor. You won't need much power for playing Wurm or other occasional things. I recommend you get an i5 microprocessor at the least. You could get a more powerful computer and run it on power saver, then switch it up to performance mode when you need to run heavier programs. I started buying from a company called CyberPowerPC. They let you configure parts to certain computers, and then you can get exactly what you want. They also have some gaming laptops to choose from, if you don't want to be bothered with looking at all the parts. Some of them should fall within your budget. I've had my Cyberpower desktop for around 7 years and it still runs like a champ. When I ordered it I actually compared it part-by-part to the closest machine available from Dell to compare price, and the Dell computer was almost exactly double the Cyberpower price. As a nice bonus, the Cyberpower computer has cool lights and looks more interesting. You might want to check them out. I have a friend that uses iBUYPOWER, and I checked their deals a few times. They are similar with Cyberpower but I think their stuff has a little higher cost and needlessly more expensive parts. I'm using a CyberpowerPC laptop right now, with no regrets. Hope you find what you're looking for. https://www.cyberpowerpc.com/
  15. Some of you may know me as Yekrut. Others may call me Turkey. And others may remember me as Shut up, kid! Whether you do or don't know me, I have a history in Wurm Online spanning several years and I have a plan for the new Steam PVE server. I've been planning this for any new server. I just didn't know it would take place on a new set of servers, but hey, I'm only human. I'm looking to put together a large market--THE largest market on the new Steam PVE server. I've already started planning. I want to get everything as organized as possible before the server opens and I'm looking for experienced players to join up. What I want is for players who plan to play on the new server to sign up and take on a specific role. When it comes to authority, you will have the responsibility of managing that aspect of the settlement, with input from myself and the other managers. We will have regular small meetings to review and plan future changes to the settlement. You and I will discuss how you should use your role for the betterment of the market and I'll make sure the whole thing comes together in an interesting and organized way. We will find a project for you to work on, and you spend as much time on it as you can. For example, if you agree to be our Master Dye Maker, you will need to level that skill up as quickly as possible because the market will be counting on you. If you're the Main Animal Breeder, your fellow market developers will be counting on you to donate and sell whatever animals you can. Not a lot of sales will be happening at the start of the server because skill levels will be low and no pro items will be in the game yet. Working together and helping each other will set our market apart from other markets. Working together will also help you to acquire better tools and resources before other settlements in the game. We'll design the market to be enormous, colorful, and aesthetically pleasing. I also plan to have a limited amount of lighting to ensure that players have as little lag as possible while in the market. We want to be very, very organized so the market will look amazing. For that to happen, each person's personal preferences will be somewhat limited. What does that mean? It means that the Main Building Designer will have most control over how the residential area looks. It'll be his job to plan structures and see that they are built in an organized way (placement, material type, size). The Main Outdoor Decorator will be in charge of decorating the outside shrubs and landscapes, etc. This is a normal limitation while being part of a larger settlement. But it's good because having one person choose these things for everyone will make an overall better visual effect. Also note that you may have to work with another manager to accomplish some aspects of your role. For example, if you're the ship builder, you may not be able to make your own high level ropes, so you would need to collaborate with other villagers to get rope. Most likely you could trade for some ropes or give up your products for free starting out and someone is likely to give you what you need when they get it. Helping someone else first can go a long way in villager relationships. It's a big undertaking. What do you have to gain from helping out with this project? Let me list a few things that will put you ahead of everyone else when it comes to the new server: -You'll get a larger, more desirable house in the market area. -You'll have a preferred space for a merchant when the market is ready to open. -You'll have access to a large community that shares their tools and resources with you, which will put us ahead of other settlements. -You will be conveniently located next to the largest market in the server. -It will be easier to raise your skills being in a large settlement with a common mine, forge, etc. -We will be a large settlement at first, while we raise our skills and develop the market. Then we'll open the market as it's ready and the server matures. -You'll be able to make some silver a little later, when the market opens to traffic from the entire server. -You'll be part of a settlement that won't play for a few days and then quit. It's common among new players. We will keep growing this community until we're all highly skilled and rich. You will also have the benefit of being part of a large-scale project, which will be much bigger than most, if not all, other settlements early in the game. -You'll get a share of the market's income to be determined at a later date. It depends entirely on how profitable the market becomes. If your name is on the spreadsheet, you'll be included in the share of silver profits. What do you have to lose? What do we need from you? You'll need a few things to be able to sign up to take on a role: -Time. You'll need to be able to play a lot, so you can raise your skills and contribute to the market community. -Premium. You'll need high skills eventually to continue to improve the market's appearance and amenities, which will require premium on at least one of your accounts. -This isn't like a real job, so you create your own hours. However, in order to fulfill your role as a manager, you'll need to put in an honest effort. If it becomes clear that you aren't fulfilling your duties or trying to steal/scam other members of the group, we'll replace you with someone who fills the role more adequately. -Donations. While you're raising your skills you can create storage bins, forges, carts, etc. to level up your character to be able to perform more difficult tasks. Collect your shards, ores, wood, etc. and throw them in a bin so that other people may use them for raising their skills. This type of network can be beneficial for everyone who joins in on this market. If it's not useful to you at the moment, it may be useful for someone else, so don't throw it away. Give it away if you can. Phase 1 - Set up stations for grinding up skills, a small house for each player on the table above, and a small building for each main development focus, such as smithing, leatherworking, etc. At the moment this stage is expected to last for around 1 month. It really depends on how fast we can grind up skills and gather materials for the next phase. Phase 2 - The market opens for venders who are part of the market's development (as listed above). We begin to change the settlement and terraform/lay down the foundation for the endgame market design. Our sellers open their venders so that other players may buy their wares. The final market design is being developed currently, which will be completed at phase 3. During phase 2 we will begin building with whatever skill sets we have gained at that time. This phase is most likely going to take the following 1-2 months to set up. Phase 3 - The beginnings of the endgame marketplace are in place, and just need to be completed over time as we get higher skill levels. The marketplace has been changed to accommodate sellers from all across the server. We fully open to the public and connect our establishment to other settlements via highways. We install a wagoner for shipments. We begin selling bulk materials and horses. We open our services to the entire server, such as sermon group inclusion, public mine, etc. As we reach phase 3, villagers who have kept up with their roles in the development of the market are free to move out and start their own settlements. They will be able to keep their house, title, and role in the marketplace, as well as their special market merchant spot for as long as they remain active on the PVE Steam server. They are free to pursue other endeavors and aren't expected to stay at the marketplace forever. Anyone who leaves early or fails to help the settlement adequately before that happens would give up their slot to someone else. How to sign up: Send me (Hammer) a pm with your email and which role you wish to have. I prefer to have your email so we can keep contact until the server opens. I'll also use your email to share market spreadsheets with you. I won't use it for any other purposes, I promise. You may also message me in Wurm Online on Yekrut to discuss more information. If it's a high difficulty role you need to tell me why you think you could do a good job and how much experience you have doing that. Some roles will require some experience and others will require little or none. You can send a nickname if you don't want anyone to see your character name in advance (so nobody else takes it when the server opens). If I think you'll do a good job I'll add you to the list. You should sign up for 2 or 3 roles if you think you will be able to handle all of them. You can also sign up as backup if you want to help the primary person with that task. If there's a role you would like but it isn't listed, send me a message and maybe we can add yours. ROLES: Position Title Difficulty (1 to 5) Main Duty Secondary Duty Primary Player Secondary Player Animal Breeder 2 supply traited animals supplying milk hidden player 1 Mandy Archaeologist 1 2 recover fragments and produce neat things for the villagers/market collect flowers Archaeologist 2 2 recover fragments and produce neat things for the villagers/market collect flowers Blacksmith 2 creating higher level bs items for others jewelry, locksmith, metallurgy Dorf Carm Builder 1 1 Follow the Building Designer's plans and help build help anyone Builder 2 1 Follow the Building Designer's plans and help build help anyone Builder 3 1 Follow the Building Designer's plans and help build help anyone Building Designer 5 - deed planner required design a unique and interesting collection of buildings to fit specific areas Darwin Yekrut Bulk Producer 1 1 stone, wood, animal parts, herbs, etc using alts is ok Yekrut Bulk Producer 2 1 ore, lumps, etc using alts is ok Star Forrester 1 produce sprouts, nuts, fruit help anyone Wucius Pasikonik Carpenter 2 help other citizens get carts, beds, wagons, plan structures help anyone Dorf Pasikonik Chef 2 making a variety of high quality foods for affinity bonuses farming Yekrut Allison Coal Maker 2 steel production Digger 2 bulk dirt, clay production; terraforming forming canals Wucius Four057 Distributor 4 market secretary, organizer, item distributor logistics Allison Dye Maker 3 create beautiful dyes to color the market herb production Farmer 2 gathering high quality crops for the chef, tailor, ropemaker herb production Yekrut Fighter 2 raise fighting, help keep the area safe and protect workers outside the settlement meat, pink flower scout Tiger Grass Enchanter 1 create enchanted grass for animals to graze help anyone hidden player 1 Indoor Decorator 5 create attractive and unique indoor decorations for all buildings Leather Worker 3 supply armor and leather gear to others hidden player 1 Marketing 3 attract other players to join the settlement or sell their wares here help anyone Yekrut Mason 2 help other citizens get masonry tools, statues, fountains, plan structures Carm Miner 3 mine out a specific mine pattern supply stone shards Tiger Outdoor Decorator 5 place interesting and colorful decorations, including fountains, flowerbeds, etc Priest-Fo 3 bless, animal traits, mailbox enchant, life transfer, etc prayer groups, convert others Mandy Priest-Libila 3 bless, enchant items and gear for villagers, etc prayer groups, convert others Priest-Magranon 3 bless, strongwall, etc prayer groups, convert others Priest-Vynora 3 bless, enchant items and gear for villagers, etc prayer groups, convert others Star hidden player 1 Road Maker 3 create and pave roads to connect all the regions of the market help anyone Ship Builder 2 make rowboats for villagers help anyone Tiger Dorf Tailor 2 make bardings, cloth materials for ships, decorations, etc distribute meditation rugs Dorf Weaponsmith 2 make weapons for villagers jewelry, lock, metallurgy Darwin