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Everything posted by Talohan
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woodchip trails and woodplank curbing
Talohan replied to Brash_Endeavors's topic in Suggestions & Ideas
Got to be careful though..it might be back Elwood...... -
If you decide you need a ride instead let me know here or in game. My hours tend to vary but I'm usually on during 9 pm to 6 or 7 am CST U.S. during the weekend. But figure I'll be on tomorrow around noon or so.
- 277 replies
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- recruiting
- village
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Bump for a great group of guys and gals.
- 55 replies
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Drop a herb or veggie into a pottery bowl and makes a breakfast. We got alist of known recipes under the cookbook in the right bottom corner in the quick tab.
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Amish Color Works - Dye Shop & Transmutation Pots
Talohan replied to Aniceset's topic in Merchant Ads (SFI)
Bump for a great merchant.- 73 replies
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- bulk orders
- amish paradise
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Amish Corner Store - Bulk Goods/Items/Enchanting
Talohan replied to Aniceset's topic in Merchant Ads (SFI)
Bump.- 63 replies
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- priest services
- animal sales
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You now have the ability to build high fences in arched walls. Nice! Been wanting to have high gates in arches!
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The Amish Estates - OPEN & Recruiting with a large active alliance
Talohan replied to Aniceset's topic in Recruitment (Xan)
Welcome Xpower!- 244 replies
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As far as I can tell, campfires made from wood kindling produces ash at the QL of the kindling about 75% of the time and my firestarting skill is just in the 30 range. So if I got and lit a 50 tile area with campfires on each tile I can produce pretty much 3/4 of it at QL. The rest is usually only off about 5 or 10of the orginal QL. And it's faster then piles, so adding this would not change anything to "hurt" coalpile making since it's been in game all this time, in fact they nerfed the making multiply campfires on one tile, wonder why? Someone complained it was to easy to get ash that way probably.
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Now you do know they have to remove something from the fences and gates we got now to make room for these new ones? But yeah I could see the design implications for them. +1
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No more merchant updates?
- 153 replies
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- merchants
- glasshollow
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Did'nt we have the Easter Impalong there in 2015? Not saying I would be against it, has a nice location and had a lot of fun games/ Still agree on the going back to community voting for Annual Impalong.
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Jakes seems to be the easiest way around it, might not be what you want to see, but it works.
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it's on Epic, and he stated he was going to leave it open to the kingdom, to see or kill if they want.
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Now that sounds like a thing for everybody to get in on. I could see that happening, since a lot of people have talked about having hostels and no one been thru to use them or the attached facilities.
- 13 replies
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- community
- noob friendly
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Yes we are, just hop over to Summerholt and the village is right outside of town. There usually is someone around in local or at the village. I'll be on later today for abit and Ani or Mello is usually on most of the day.
- 277 replies
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- recruiting
- village
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Oh this is nice addition!
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server issue ? forcibly closed by remote host .
Talohan replied to ShootMe's topic in Technical Issues
add Wurm Online to your allowed programs in firewall settings. It's under your java programs. -
This idea is being floated by Bloodscythe in the town square and I think it's a good idea and should be linked here since it pertains to us.
- 2 replies
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- new player
- adventurer
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Well, actually even if the players are out and about, it can be posted on the in game chat at times to see if there is any interest to start a group in say two days or over the weekend. Then a time can be setup, based on UTC to meet up and start the adventure. And what if as the group reaches different areas or starter towns they can pickup any others that are interested. Basically your making a caravan of adventures with safety in numbers to explore and even find maybe a new place to settle and carving a working road that can open up unknown or abandoned areas of Xan. Like a band of Gypsies.
- 13 replies
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- community
- noob friendly
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Highway Construction Tips, New Catseye Highway system
Talohan replied to JakeRivers's topic in Game Guides
20 is the max slope, try for any higher and you get a warning message. Diagonal is 26, but has to be 20 along the up slope side from the bottom. Done on test and couldn't go above 20 up hill but could if I was running diagonal to the bottom. -
Quite feasible since there is several new highways connecting a few of the starter towns. Would be nice if a blazed trial could be started and added on as each group goes thru till it's a complete Xan wide highway.
- 13 replies
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- community
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They do have them, got one from Retro while on test to change from a female toon to a male toon.