After reading though all this posts and even going back and re-reading some post to compare to another post, it seems that there is some misconceptions about what is being considered to be done.
WO will remain is it is, chugging along with it's handful of dedicated old school GV players and other more dedicated under 7 yrs players. With no plans to change or remove any servers.
While StWO will be a testing the waters thing for the new bosses to see what kind of market there might be with more widened advertising and some moderate changes to this version.
One thing that would greatly enhance the StWO game would be live map and that's plus for helping attract new players since almost, if not all, MMO's now days have in game actual location maps.
Another would be portals to other parts of the island to make it easier for new players to move to fresher grounds instead of having to skill up fighting right off the bat to 20 to survive a trip to find a home.
These could be one way portals to each corner of the island with just one trader there and a spawn, that's it. You could teleport with what you can carry.
This also would remove the need to have a bunch of starter towns that no one really even uses but for the trader and spawn point.
And as several have pointed out, knowledge of game and how it works will make many vets that go there kings overnight. So could see limiting number of alts allowed being a way to level the playing field.
Even with multi-computers running separate accts it would be a minimal thing cause only a handful could do this efficiently or would waste the time and money setting it all up.
Now back to the ogWO, if this test of stWO is deemed successful by the new bosses, they may elect to shutdown some if not all the ogWO servers in favor of expanding on the stWO servers since it's options to make money is better than the old style.
Grant you I can see a cash shop and perks being the only way to do that. Like traders selling affinity orbs, golden mirrors, etc.