Hawkyn

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Posts posted by Hawkyn


  1. I'm fairly certain that this has been suggested already, but I can't find where it was, so here's my suggestion for the new WO Steam cluster:

     

    1. Implement a few QoL changes in the new cluster, as Rolf has already indicated will be open for discussion.

    2. Plan a scheduled wipe of the PvE server every 2 years.  Make sure the community is crystal clear on the date this will occur.  Implement a mechanism to earn "Legacy Points" (or something similar) via accomplishments during their time in game (ie: achieving milestones, earning skill titles, participating in certain large scale encounters, etc.) whereby they can transfer a certain amount of skill, etc. to the new server after the wipe occurs.  It's basically a way of acknowledging a player's work during the 2 years and giving them a way of transferring at least some of it (or some other reward they can redeem) once the new map is spun up.  

     

    I realize there may be push back to this suggestion.  No one wants to lose their progress.  However, most people do like fresh maps and it is one way to prevent the splintering of the community into several servers over time.  

     


  2. 12 minutes ago, Belrindor said:

     

    You think if WU just poofed tomorrow that all those players would magically just go back to WO? Hardly.

     

    I sure wouldn't. And I even have Maple Bacon Pancakes named after me! :D

     

    People in WU tend to be far more casual that people in WO. This is not always the case, but it's pretty accurate as a trend. When I played WO, I basically lived in the game, for many hours a day, as many other players I knew did.

    WU tends to be more of a play when you feel like it kind of thing, vs a 'Wurm is life' vibe that WO has.

     

    Note, that unless I'm mistaken from a comment he gave a few years back, Rolf himself has never actually PLAYED Wurm. But tells us all to 'Keep on Wurming'. lol.

     

    He knew the game was a life sink when he made it. Which is why he never played it himself.

     

    Not to micturate on anyone's toes here, but  people that don't have a whole lot of time to invest, but who still want to play the game, will play WU. People ho have more time to invest or are maybe retired and financially independent without any other overriding factors, will play Wurm Online.

     

    And the gaming climate has changed. Most people aren't willing to put 10-18 hours into a video game daily. That's where WU shines. Your deed is typically not going to poof if you don't live in the game. Unless you're playing one of those crazy 1x servers. Then gods help you! :D

     

    Agreed.  You typed it faster than I could :)


  3. 22 minutes ago, Lordbeerus said:

    WU servers combined have about 200 people online a considerable amount that if not for WU would be playing (and paying) in WO.

    That’s a big assumption.  How about at least 50% of those people wouldn’t be playing WO at all because they actually ENJOY the more casual, less grindy, more RL-friendly WU servers.  It seems arrogant to assume that WO is a superior offering.  It wasn’t intended to be that - it serves as another medium for creativity and another style of gameplay.  McDonalds doesn’t sell just one sandwich, and for good reason.  I play on both WO and WU and appreciate both platforms for different reasons.  

     

    What WU haters should be doing is asking why 200+ people prefer WU and considering how to leverage it, instead of denying its value.  For all the talk about how horrible WU is, you're just as likely to find yourself alone in WO someday.

     

     


  4. I think a separate Steam cluster is a good move, for the reasons stated.  Yes, some veteran players will move to it, or at least try it out - that's the nature of new maps.  

     

    What I'm curious about is, how will the new Steam WO/cluster differentiate itself from Wurm Unlimited servers - aside from being more persistent/less susceptible to vanishing overnight?


  5. I've played WO a while - 8 years I believe.  I like the epic scale of it, but at the same time... since having been introduced to some QoL features in WU, I've began to feel there can be a balance between epic scale and convenience.  I'm suggesting we consider adding 4 regional portals at every starter town, to the 4 quadrants of each server (NE, NW, SE, SW), as well as portals between the starter towns on Xanadu.  This allows new players exploring a server to more easily reach a desired area at the far end of a server - but it doesn't eliminate risk entirely.  The region they teleport to isn't guaranteed to be safe and will have the same dangers - just without the trek from the start deed to the "region" they're heading to.  It also is added convenience for the existing player base. 

     

    I realize some hardcore folks won't like this, and that's just fine.  Don't use the portals then.  The simple truth is - the game isn't just supported economically by hardcore people.  If the game is going to last long term and we hope to add additional players, there has to be a balance between hardcore and convenience, like many of the other improvements/conveniences that have been added over the years.


  6. 2 minutes ago, Damascus said:

    A lot of people don't want the afford they put into there characters over the years feel wasted .

    They did that to Ultima Online with making becoming a smith or tinker take 1 week , at one time it was 6 months .

    Players felt cheated ..

     

    Just wait and see what happens with new owners and the road map they have planned and go from that .

    I renewed my account and ill ride it out.

     

     

    Yeah I can appreciate that.  I’m going to continue playing both WO and WU and hopefully positive things will come.


  7. You’re preaching to the wrong crowd brother.  I actually would love to see some minor QoL improvements in WO - much like I’ve seen in WU.  I’m talking minor but impactful changes that would make the game more real life friendly but no less grindy and still challenging.  

     

    However I gave up a while ago.  Most of the folks here see suggestions like this as “easy mode” or a watered down version of the WO they’ve played for years.  They don’t want it more convenient.  

     

    There’s no right or wrong but I feel you’re wasting your time.


  8. Would you continue to play the game if it no further updates were foreseeable?  I probably would - at least casually.  

     

    In my opinion, a game’s death isn’t decided by factors outside my control.  It’s defined by my interest in it.  If you don’t want to play it and would rather find something more mainstream/modern - go for it.  As long as the subscriptions outweigh the operating expenses, it’s likely the game will continue indefinitely.  Look at other legacy games that have been around 20+ years and are still going.  Now whether updates will continue or advertising dollars are invested - that’s another story.  

     

    Bottom line - it’s likely the game will be here in one form or another 10 years from now.  The only question is... will you?


  9. It's like any other business endeavor - you pay for something as long as it has value.  When it ceases to have value (even temporarily), you either cease to pay or you complain about paying (or both).  In this particular case, the staff could at least implement a 24 hour monitoring application that monitors connectivity to a SQL database, to check if a service is started or at least do a Ping test to the machine in question.  A failure triggers an SMS text message, email, phone call or whatever.  We did this when I owned an IT consulting company and it was literally $50 of software to make it work.  That message should go to somewhere stateside (US) to provide value to what is probably a considerable amount of revenue from US premium members.  When we utilized it in my company, me or one of my engineers got a text in the middle of the night (yes, it sucks) and took 15 minutes to remote in and reboot the servers - no drive time required.  Granted, it wasn't fun - but it made customers happy, which kept revenues flowing.  It was a small price to pay for customer service.  Now, one could argue that this is a "donation" based game - but let's face it, if you're generating revenue - it's a business and there are customers involved, no matter what color you paint it.  I'm not complaining - just making a suggestion to support the previous post regarding 24 hour backup support for these outages.  I think Wurm is an excellent project which I enjoy (my wife can testify to by the number of hours I play). 

    Just my 2 silver.

    Kruggan


  10. I can make you these:

    •Stone Chisel

    •Hammer

    •Rake

    •Butchering Knife

    •Sickle

    •Frying Pan

    I'll try to find you in game when servers are back up.  I'll be on Kruggan.


  11. Could you please make the following changes to the map? 

    Please add: Hawk's End - it's where Jasper used to be at 18x, 4.5y (Jasper no longer exists, so you can remove it).

    Please remove Superstition Grove (it was too small of a deed and has disbanded) - sorry for that.  It was at 12x, 21y.

    Many thanks!

    Kruggan/Hawkyn


  12. Could you please add my new settlement?  It's called Superstition Grove and is located at 12X & 21.5Y.  The size is 5x15.  I'll be adding a small market later, but at this time I just wanted to get it on the map :)

    Thanks much!

    Kruggan (Deliverance)