Sevoflurane

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About Sevoflurane

  • Rank
    Villager

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  • Gender
    Male
  • Location
    London, UK

Accounts

  • Epic
    Candee

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  1. My dream job would be no job, just live off money doing what I like all day? XD
  2. +1, useless addition, brings nothing to the game except keeping champs more fed
  3. Youd have to make sound extend further, and change certain trees (olive e,g,) so that you have better vision in wurm in the wild for no local to work, also have a set render distance so people with low end settings can still compete. Otherwise +1, everyone on horses is getting abit ridiculous.
  4. BUMP, please fix this bug, almost pointless to raid any active deed. If the deed was empty, this wouldn't be a problem.
  5. Crossed right under a freedom tower - not impressed.
  6. As above, was crossing from chaos to elevation, the server seemed to lag, I relogged and found me on GV. Username is Candee
  7. In some ways, it's accurate with regards to solo upkeeping a deed.
  8. Game crashes on start-up, just after connecting and loading the world; running Java 6 Time is Sun Jun 30 20:18:15 BST 2013 Running client version 3.23-5106 === System information === Executing from C:\Users\USERNAME\Downloads\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.6.0_43 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 20.14-b01 (Sun Microsystems Inc.) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Candee Loading config default Loading props file D:\Steam\configs\default\gamesettings.txt Loading props file D:\Steam\players\Candee\password.txt >>> LoginFrame queue entry exiting. Saving props file D:\Steam\players\Candee\password.txt Saving props file D:\Steam\configs\default\gamesettings.txt Loaded pack pmk.jar (r1398) Loaded pack graphics.jar (r1402) Options up-to-date! Preparing to enable console logging. Now logging to D:\Steam\console.Candee.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 0 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 display_settings = false:false:0:1024:768:32:-1:false:false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 0 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 0 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_texture_size = 0 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = false render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 0 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = false tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing D:\Steam\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Texture is too small to fit all font characters. Using fallback when needed. FontSize: 11 Word filter loaded: 23 Starting job manager with 2 worker threads >>> Launch queue entry exiting. Using LWJGL display 1024:768:0:0 (false) === OpenGL information === LWJGL version: 2.9.0 Adapter info: lmimirr (2.50.0.596) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Radeon X300/X550/X1050 Series OpenGL version: 2.1.8545 Release OpenGL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control Megatextures too small, increasing size. Core FBO not available. Core Depth clamping not available. Extension Depth clamping not available. Loaded material material.mesh.default Missing required resource Loaded material material.mesh.skin Loaded material material.mesh.skin_solid Loaded material material.mesh.skin_rare Loaded material material.mesh.static Loaded material material.mesh.static_solid Loaded material material.mesh.static_rare Loaded material material.mesh.tex0 Loaded material material.mesh.vegetation Launching dotXSI Model Loader threads Launching Collada Model Loader threads Error connection to server, giving up. java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/ at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at com.wurmonline.client.f.a(SourceFile:156) at com.wurmonline.client.f.g(SourceFile:54) at com.wurmonline.client.h.run(SourceFile:1462) at java.lang.Thread.run(Unknown Source) Caused by: java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/ at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getHeaderField(Unknown Source) at java.net.URLConnection.getHeaderFieldInt(Unknown Source) at java.net.URLConnection.getContentLength(Unknown Source) at com.wurmonline.client.f.a(SourceFile:155) ... 3 more Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init failed : attachment : java.lang.NoSuchMethodException: sun.nio.ch.DirectBuffer.attachment() Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 256 Initializing font texture for SansSerif (11, italic). Texture Size: 128 No positions file for 1024x768 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for selected No position data stored for toolbelt No position data stored for compass No position data stored for timers No position data stored for helpbutton No position data stored for friends No position data stored for skillTracker No position data stored for quickbar No position data stored for Character No position data stored for personalGoalsWindow No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to D:\Steam\players\Candee\logs\_Event.2013-06.txt Disabling Nagles Writing to D:\Steam\players\Candee\logs\Alliance.2013-06.txt Login successful Executing D:\Steam\configs\default\autorun.txt Null XSI_Image for "" in RootTemplate . Loading model anyway.. Starting update of login splash image... Writing to D:\Steam\players\Candee\logs\Village.2013-06.txt Writing to D:\Steam\players\Candee\logs\_Friends.2013-06.txt Finished loading new login splash image!
  9. Bl-Wl Alliance

    I thought the whole idea of wurm was that you could lead the game/war/battle whichever way you wanted ... guess I got the wrong game then lol, this is the exact opposite. As emperor, if I want to ally with WLers that's my decision? If people don't agree then they can try to overthrow me ... this is a sandbox. IMO the players should decide where the kingdoms go, not some badly-written-half-nonexistant "lore" that people cling onto whenever things don't go their way.
  10. You have to 1v1 a bear with your hands only, and survive
  11. Performance worse, memory leaking faster than before. I guess I'm doomed, unless I fork out the cash to buy a 64bit OS to fully play wurm?
  12. Lol? If you divide the player base, there would be more oppourtunities to PvP, raid etc I guess there would be no change if the kingdoms allied, or if they refused to fight each other, but I dont think PvP would decrease with more factions. On epic, there was more PvP oppourtunities when we had more than the default kingdoms. Yeah, there was more people on elevation at these points, but it made PvP/hotas more fun since you never knew who would jump in, or decide with your own faction whether you were gunna make things interesting and backdoor.
  13. Ive played on chaos/wild for a very long time, and on epic since it began. Since epic, I have not returned to chaos actively (visit on occasion) since with epic, everyone is on a much level playing field. On chaos/wild, there were too many farwalkers, too many drake, too many scale, too many windows of windows of oppourtunities, that was held/abused by too many people, and unless you are lucky enough to kill someone solo in drake/manage to talk yourself into drake from a gank, chances are you will have to spend some money to acquire dragon armor. And then there are farwalker amulets, which I could write an essay about lol. Anyways, TLDR; Epic is better to start off in, you will feel able to get involved sooner, and it is more active PvP wise.
  14. -1, its hardly gamebreaking as all 3 kingdoms can use this tactic. Wouldnt mind the enemy slaying suggestion though. Nobody would do the homeserver missions otherwise.
  15. First time I experienced a raid ~ April/May 2008? I was JK in Rivendell 2 (the one by Independant settlers/fort mole landbridge). Back then I didn't live on deed, rather lived out in the hills below the IS fort/hill by a lake in a shack. From what I remember, it started off with Zarnibuddha and Topdog coming out of the woods from nowhere, and attacking us with their raging crocodile pet (we didnt have locks on our shack, so they made quick work of us). I tried to swim across the lake towards Rivendell, but IIRC, Zarni chased and finished me off Respawned at Rivendell, and quiet afew more LO popped our local, and began to raid. They got pretty far in, I think they got across our moat, and got into our house area, they were 1 tall stone wall away from the token house. We managed to outrepair them, whilst getting support from Kyara/Valhalla, and they left (after many faceshots). I didnt do any pvp, but it was exiciting for a newbie like me lol. Eventually they absolutely wrecked our town when they came back, so we converted to MR, as Kyara wanted us to pay them for future help against being harrased by LO. Afew months later, we get ransacked by Kyara, so we upped sticks and moved closer to LO (the MR capital). Then LO disbanded, HaP-Rivendell war started etc etc Another story for another day Wild was so much more fun back then , wish I could go back