Gildi

Members
  • Content Count

    37
  • Joined

  • Last visited

Posts posted by Gildi


  1. 19 minutes ago, Locath said:

    Obviously it's more than 6 people but the number, compared to the numbers on PvE servers, doesn't really justify a huge time investment. This leads to the "there are only 6 players BECAUSE of no investment" which in turn leads back to "can't justify the investment" and it's another one of those vicious circles. 

    Then of course you shouldn't really bring this up as an argument really - there used to be a full cluster for pvp which died and people demand any information, not miracously having it fixed within a month.

     

    20 minutes ago, Locath said:

    People are very actively discussing the state of Epic and PvP in general while sitting on PvE servers

    Really? Pretty much everyone I know that was concerned with epic and PVP in general was doing so while working their asses off on Chaos to get some fun out of this game before they go insane.

     

    22 minutes ago, Locath said:

     

    To be perfectly honest, if i was running this joint, i would focus on the crowd that brings in the numbers and monies before trying to fix problems of the minority who scream the loudest (purely because of business, not because i have anything against Epic or players who enjoy it).

    Then you could get hired by Ubisoft or another publisher making half assed DLC moneygrabs. The mob that screams the most is the bigger one and it's the PVE one. This is why the focus is on providing more content and keeping them involved + spending more silver coins on the deeds. Just because if the mechanics were  there, PVP would run itself and would generate cash for the game makers anyway. And this was the mob that didn't even want epic players among them, just because they were afraid that it would ruin their precious (already dying anyway) economy. Also consider this: next time you sell 100k dirt to random char that has 1 month of playtime, remember that it might be a pvp player just using an alt so that noone notices that he is bringing it to build yet another money sink of a deed on chaos, thus keeping the freedom economy alive. This cluster cannot really function without it having a PVP outlet that will keep buying stuff.

     

    25 minutes ago, Locath said:

    Granted, it's not nice leaving years of work behind but i could rebuild and recover most of the gear within few months instead of waiting another 6 months to hear "hold on, in 2020 we might get some time to discuss this issue".

    You mean buy you gear? I don't see how people who invested years upon years into epic can get knarrs full of rare gear back on freedom just like that.

     

     

    And for me?

    Even though I lost most of my gear on Epic due to decay already as I was forced to move, I would reprem and get back there if the cluster was to be alive again. Not with deed chess, not alive for half a year. Like really getting back on track and being this beautiful mess it used to be.


  2. 12 hours ago, whereami said:

    Why did you abandon Wurm PvP? Which straw broke your horse's back?

    List anything and everything. I want to know why it was that people left, so that we can determine if it was a number of reasons or maybe only a handful.

    Soooo, don't tell me later you didn't ask.

     

    6 hours ago, platinumteef said:

    i abandoned pvp due to lack of it moving in the right direction and the inability to know 6 months down the road whether or not the focus is going to be epic or chaos (and epic has its own skill system that you get nothing for on the freedom side) or a new cluster or freedom or will pvp and its entirety be gone

    This is one of the most frustrating things. Years ago, when I started playing Epic, I thought that I will never join a PVE cluster, because why should I? Everything I needed was there. However, due to lack of focus on pvp, communication (people are sometimes still joking about the bridge update, so what? It has been implemented, it works for the most part, but at least people knew what to prepare for), and (in my opinion) ability to gain new players, the Epic cluster went stagnant. Of course, if you keep playing against the same people, you will get tired, especially when deed warfare began over hota area. 

     

    PVP Focus:

    When I came back, I was forced to join freedom and then chaos due to lack of any activity on Epic. And what happened now? Deed warfare. 

    Of course Chaos is a great money sink, but I felt for many years that the PVE mechanics are taking over PVP game, which renders PVP useless. 

    My first encounter with PVE mechanics was when during a raid on enemy deed, we realized that you cannot attack or get some of the enemy hell horses, just because they are branded. We had to resort to using aoe spells just to kill then and have them stop attacking us at all times without us being able to retaliate.

     

    Then of course comes the deed wars - you need to drop deeds every time you can or else your enemy will bash 1 tower, unlink stuff and put a deed in the middle of your area. Of course, you can raid them, but if you don't have 20 people at hand that can constantly sit there and grief the deed, it's not going down. 

    I am fully aware, that the deeds are a way of game earning money, however, it becomes ridicolous that the group with bigger wallets can just do whatever simply because they can afford getting more materials and deeding over bigger area while others cannot really do much about it. This was the thing that made me quit now and I just wish the premium expiry notices came in less often because I'm not reading that stuff unless I hear the game picks up the pace and it becomes relevant again (+ it's annoying to get mail about the cash you wasted for last 2 months of prem).

     

    Communication:

    In my opinion it would be better to even talk about points of the game that you cannot really change in the nearest future and talking to the community. Currently, there is a plague of early access games. I followed a lot of them and came to 1 conclusion: the ones that were successfull (of course, they first need to be legit, not frauds just collecting cash on kickstarter) were as close to their communities as possible. They were releasing update after an update, even making polls or asking people how do they think mechanics could work. This way, devs were getting another point of view allowing to rethink their implementation and the community felt involved in the game creation. Of course, this would be a hard process here, because the community is already fed up with everything and toxic in many ways (I've been barely cheking out forums because of that), but as Sindusk said - keeping everyone at bay will just kill the rest of the people that feel involved to the game or just cannot bring themselves to sell out everything they worked on for the last years. Good luck running your servers with noone buying silver then.

     

    Secondly, when people were screaming that we need to do something with pvp, there were even some talks about the current state that didn't get us anywhere. However, fully admitting that there is a problem with PVP led us to: Highway system, new archeology skill, head bob (that was a funny thing, being in voice comms of discord and hear people logging in to "WHAT IS THIS ABOMINATION AND HOW DO I TURN THIS OFF"). This was all while saying that PVP is still important and relevant. How would you, random citizen feel if they do this to what you are interested in?

     

    Gaining players:

     

    If you don't start getting fresh blood into the game and advertise, it will just stay the same bloody mess it is today. The playerbase will keep declining until you will have to decide on closing a server or two and it will only be downhill from there. Both the ingame economy and pvp suffer tremendously from lack of new players - noone is really buying stuff anymore because they have alts for this and as I said above - if you don't have any new faces to fight against (just same people buying new accounts for the zerg), you will sooner or later just give this game a 10 year break to never be back again. And of course the same bunch of people sitting in the game means the same bunch sitting on the forums, trolling, bashing staff and creating numerous accounts just for that, so at least you can show that there is influx of new players in the game/forums.

     

     

    Congratulations if you managed to get here, I haven't had the strength to read this through after I wrote it :)


  3. 13 minutes ago, Niki said:

    remove tomes or just nerf truestrike
    remove sotg
    remove local
    remove twitter
    remove area history
    remove hota
    remove battle camps
    remove freedom alt spawning on chaos
    put us on a realistic size map
    take away archery/spell debuff with armour


     

    make pvp great again

    + start working on pvp at all instead of adding highway systems etc please.


  4. Niki, if you are getting trolled, the easiest idea is to not feed the trolls. 

     

    If we are going to have a discussion thread, let's keep on going and make people that want to cause drama get bored with it.

     

    I asked a few questions - going to sleep soon cause real life and such, but I would love to hear your comments on my previous post.


  5. 3 minutes ago, Niki said:

    Right, but playing good should be rewarded also? Why must I run or swim away from your infernos? Do you expect me to take damage, I'm sorry I'm fully raid aware when I pvp.

     

    Why can't turn my shield directly facing a incoming inferno? I can block a arrow. I'm only asking for some DR.

     

    20 melee fighters using drake/mm vs 20 priests using leather guess who wins without any hitches? The "mages." It's broken and unreasonable!

     

    I understand you guys want to win, I accept that, but the way you try to win IMHO takes away from the core of PvP.

     

    Why run or swim away? Why not push the caster or bash him to submission? There are different tactics that can be taken into consideration here. 

     

    Could you please elaborate on what playing good means? As I have mentioned previously, having to do more really gives us, players, possibility to show some skills instead of having someone targetted and having to waltz around while your group pushes back and forth.

     

    I would not bet that much for the fighters or priests. If we are talking offensive spells, no healing, then fighters could pick off the priests one by one.

     

    Also, please elaborate on what the core of PvP here is, because I was just thinking about killing the other players character with any possible means as in "Player versus Player"

     


  6. 2 minutes ago, Threap said:

    That's not what I am saying if you actually read. The time to kill the first person is too quick is my point, I even made it bold. Zerg meta in any game sucks and takes no skill, that's what my suggestion is to address to give that first target a chance to survive longer providing they react to being the targeted without having an effect on small scale pvp

     

    The thing is, you are not going to have a system to promotes small groups. It does not work that way. Unless you have a tactic genius on your side and manage to pull people to your minehops and keep them there, the group with more axes will win. Because the army with more people usually won.

     

    A number disadvantage does not mean that your enemies have to tie one hand behind their backs because it's only fair. War is not fair and this the thing we have going between all kingdoms constantly. War.

     

    Instead, change your strategy and start heavy recruitment to even out the numbers and get out to the field then.


  7. Just now, Niki said:

    Priests shouldn't be gods. It's broken, 100%, I think you guys are missing the point a tad. Keep a open mind.

    Our minds are open.

     

    It used to be that you could only cast LoF, no other spells really mattered. Now you can start having some differences, alter your playstyle. 

     

    Again, nerfing everything to the point it becomes useless and people run with weapons at each other while others try to keep up with healing is just plain boring. PvP should be about people using some skill, having some kind of battle awareness. Nerfing down offensive spells will just take that away. 

     

    Instead I suggest you get those priests and even out the field. If both groups have them, where is the problem? And don't tell me it would take time. You can sermon out a priest in no time if you have numbers. And everyone knows that TC has those. Or can buy a few 2s alts for sermons fast.

     

    I would also suggest you keeping open mind as well because so far you are trying to ridicule every opinion that is different than yours instead of providing valid counterarguments.


  8. 1 minute ago, Niki said:

    Shield bash improvements are needed, I still think spell blocking even if it's a small amount. I never said completely immune, should fix the soul strength issue. 

    But we are going to get blocks on friendly spells as well, as in you have to take your shield down while people archer you down in order to get full heals, right?


  9. 3 minutes ago, MrGARY said:

    It just went from a single priest being op to many spells being too strong across most priests. 

     

    Having one priest overpowered or as only preferred option was always horrible. Made only 1 meta, made players play into it or get driven off of server. Right now with different spells having some power, you have options, possibilities to tweak and adjust however you want.

    This is the beauty of pvp, for once, we don't need to have 20 Sme priests, you can choose a diety and get some interesting combo.

     

    3 minutes ago, MrGARY said:

    But back then no one had to make sure they had the right armor to defend against the spell choice of the day, and use the right jewlery to counter the right spells, and use a spell to counter a spell, while x many other things too.  Things are getting too complicated

     

    Again, I do not see how having some possibility of not getting the right resistances, some uncertainty is bad. It adds some spice to the game and make people use different priest to cast this as well as different skill to make this stuff. 

    In the past it was "get plate armor, a maul and get going". Now it's "get whatever the hell you want and juggle those weapons depending on who stands in front of you"

     

    8 minutes ago, MrGARY said:

    Player mentalities don't really change

     

    Exactly, it happens on both sides. Some people will always be for changes whereas others will try to bash them or bend them to their will instead of letting the game play out. 

    Those changes are not being proposed after the live game went on for long, first requests to change were after the 1st fight certain group lost.


  10. 13 minutes ago, Finnn said:

    @Gildiok gildi.. imagine you have bob and tom, and bob is a priest.. tom is a nobody(nonpriest character).. both have identical body stats/weapons/fighting skills and armors.. who's better equipped in a fight? Who can buff up and cause a little extra in the fight or just before it have started?

    We're not talking about 'fair', just equal chances, which is kind of the same thing here.. but.. the thing is.. you're just better 'geared' to pvp and fight if you're a priest, doubt there's a 2nd opinion.
    Long ago priests had lower body stats to compensate and keep the glass-cannons what they were, now there's no difference in the abilities no balance in the powers, just recent cooldowns and resistances.

     

    1. Right now it's not about priests buffing up - the most buffs you are getting is from tomes, which are not connected to priesthood at all. 

    2. Chances are equal - I Bob wants to cast a spell, he has to stand there 5-10 seconds while Tom can try to attack him however he wants because Bob is NOT attacking during the cast. He is not doing anything and if he fails to channel the spell, gets interrupted or even moves a little bit, he will loose this casting time with no possibility to recover it

    3. With what accounts go into pvp right now, it does not matter what stats you have - they are already high and noone will be making a priest and trying to grind him up. It is usually people who are pvp ready and want to have another advantage on their side who priest up.

     

    This whole discussion is more of a "we made poor choices during the preparation time for this upcoming update and want to have them rolled back" other than really wanting to have good impactfull changes into the game.

     

    And I will state it once again - priests were, are and will be an obvious advantage to the group that has them. Be it in the old days, when Fo and Sme priests could spam LoF and heal up people from near death or having someone with pillars that can get someone into hurting status and let you chase them down easier if your enemy is just running away the moment you get close.


  11. 1 minute ago, Finnn said:

     

    I don't mind priests or the way they fight at all, all I say is.. if you have a powerful attack, give the target a way to counter, if multiple attacks are possible - think of some solution to that also

     

    The thing is, that there is already such thing - resistances. If they all nuke you with one spell, only the first will be powerfull.

     

    2 minutes ago, Finnn said:

    when it comes to full loot,

     

    "Full loot" - every fight is a res stone lottery, so we are not talking about a full loot game. The game by design gave people means of defending their items from others. Not going to discuss this as it is tied to people just having to spend more money to gain advantage in the game and could be a separate topic.

     

    3 minutes ago, Finnn said:

    Can you get 'up close and personal' on several people?  Is that wise decision?

     

    Yeah, in a fight when someone casts, they get targetted so that they have to move or if you hit them, get them interrupted in their casting.


  12. Also another point I forgot, Finnn - if you are not a priest, you have to go through a long way to get pvp ready. 

    Get full Sotg, get weapon and fight skills, get decent body stats so that you don't drop in two hits when someone who has played the game for year targets you with a adamantine huge axe with 10k bt they were able to grind up 1000 times.

     

    Instead, come, priest up, pray/sermon up your faith while training fight and weapon skills and be useful during fight due to being able to heal or cast spells at a distance while not having to stop old player huge axes with your face. How does it sound if I put it this way instead of saying how bad priests are. 

    Doesn't that sound good for a player who is new to pvp?


  13. 2 minutes ago, Finnn said:

    I don't know or care how the matter is in pvp/chaos or real pvp servers EPIC, but.. I'm here to mention it's dumb that nonpriests suck dps-wise compared to priests when it comes to fighting abilities.

     

    The thing is that you don't suck dps-wise. When someone is casting, it's not instant - you have time to run or get up close and personal and not get attacked during the timer. And if you get close, you can smash priest while he can do nothing if he/she wants to finish the cast. Moreover, priest will not punch back during the cast, so for the time of casting, they are a harmless, sitting duck that needs to be protected in order to do anything.

     

    And if having priests in pvp would be bad, Wurm would be such melee combat oriented, let's just make Vynora priests, put all enchants on her and remove others because battle priests would become obsolete.


  14. 1 hour ago, Mclavin said:

    1. Blocking spells/reducing the damage with shields, but only if your shield is facing the correct way like archery.

    So yeah, someone casts a fire pillar under my feet, so I put a shield under my butt and ride on it until the spell disappears? Or throws a magic missle at me, so I will block it with my shield and shrug it off? 

    There is one important word in the abovementioned situation - MAGIC. It is supposed to hurt, it is not even supposed to be fair because people are throwing magic at you.

     

    I'm not a priest, run in leather and I have a blast still while pvping. Last fight after the WL artifact charge I saw a few people getting killed in the back. I could not cast anything, so I did second best thing - went into there trying to kill off horses hoping that my group will get back here in time to either save me or kill the remaining TC there. Still worked in a way, bought a minute there. If I were a priest, I would still die, because I do not become a demigod when I can cast a pillar or a heal.

     

    The talk of priesthood being forced upon people for pvp was there for years, so it's not a valid point. It stopped being valid a long time ago with people juggling accounts all the time and having an alt for each of the skills available in this game (I ran, run and will run only 1 char, won't be throwing more with the monopoly money my country has).

     

    And how do you counter a priest you find while roaming? Dehorse the mother%(^@!$ and bash his face in, that's how. If you think you won't be able to do it, just run, he won't teleport to you.

     

    1 hour ago, Niki said:

     I've played competitively in other games such as mythic raiding in WoW, raiding in FFXIV, FPS games, LoL etc.

     

    For me this sentence is a counter to what you are saying about the need for nerfing. Played LoL a few years ago and the ongoing theme to just nerf everyone just because this character is OP, we nerf it, then another is higher than the others etc. made this game into snowball throwing contest. 

    Noone really felt powerful and you were left with a bunch of different abilities that did close to nothing.


  15. Hello,

    # What happened - I was running around Deliverance harvesting some walnuts when I realized that orange trees are not visible at all. I am using the option to not have pretty trees and this is how the orange tree tile looks like:

     

    https://imgur.com/a/Nw9vTpm


    # What you expected to happen - that those trees are visible as every other type - relogged to be sure that it's not something with my client, but the issue persists.
    # Steps to reproduce - Just stumbled upon that running around, screenshot above