Williamdurandal

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Posts posted by Williamdurandal


  1. Hello, this is what I get when the client crashes. I'm on Mac OS X version 10.5.8

     

    Is there a solution to this? Thank you very much.

     

    === System information ===
    Executing from /Users/USERNAME/
    Operating system: Mac OS X (arch: x86_64, version: 10.5.8)
    Java version: 1.6.0_26 (Apple Inc.) <http://www.apple.com/>
    Jvm version: 20.1-b02-384 (Apple Inc.) [Java HotSpot 64-Bit Server VM]
    Available CPUs: 2

     

    (...) note: initial login process sucessfull... and then:

    === Wurm options ===
    animation_playback_self = 0
    auto_mipmaps_enabled = 1
    auto_run_source = 0
    cavedetail = 2
    censor_chat = true
    cloud_shadows = false
    collada_animations = 3
    color_black = 0.0,0.0,0.0
    color_cyan = 0.0,1.0,1.0
    color_error = 1.0,0.3,0.3
    color_fuchsia = 1.0,0.0,1.0
    color_green = 0.08,1.0,0.08
    color_grey = 0.5,0.5,0.5
    color_lime = 0.0,1.0,0.0
    color_maroon = 0.5,0.0,0.0
    color_navy_blue = 0.23,0.39,1.0
    color_orange = 1.0,0.5,0.0
    color_purple = 0.5,0.0,0.5
    color_red = 1.0,0.0,0.0
    color_royal_blue = 0.23,0.39,1.0
    color_silver = 0.75,0.75,0.75
    color_system = 0.5,1.0,0.5
    color_teal = 0.0,0.5,0.5
    color_white = 1.0,1.0,1.0
    color_yellow = 1.0,1.0,0.0
    compressed_textures = false
    compressed_textures_S3TC = true
    contribution_culling = 150
    custim_timer_source = 1
    customTimer1 = -1|-1
    customTimer2 = -1|-1
    customTimer3 = -1|-1
    customTimer4 = -1|-1
    customTimer5 = -1|-1
    debug_mode = false
    depth_clamp_enabled = 0
    disable_select_all_shortcut = false
    display_settings = false:false:0:1024:768:32:-1:false:false
    enable_contribution_culling = false
    enable_debugs = false
    enable_lod = true
    enable_shift_drag = false
    enable_vsync = true
    engine_multithreaded = 0
    event_log_rotation = 2
    exec_source = 0
    fast_yield = false
    fbo_enabled = 1
    fog_coord_src = 0
    font_antialias = 2
    font_bold = 11
    font_default = 11
    font_header = 24
    font_italian = 11
    font_monospaced = 11
    font_static = 11
    fov_horizontal = 80
    fps_limit = 60
    fps_limit_background = 30
    fps_limit_enabled = true
    game_client_thread_priority = 2
    glsl_debug_loading = false
    glsl_enabled = 1
    gpu_skinning = true
    gui_opacity = 3
    gui_skin = 1
    has_read_eula = true
    hide_inactive_friends = false
    hide_menu_examine = false
    hide_menu_no_target = false
    hide_menu_spam_mode = true
    hide_menu_stop = false
    high_res_binoculars = false
    hint_texture_scaling = 1
    impColumn = true
    inverse_mouse = false
    irc_log_rotation = 2
    irc_notif = 0
    item_creature_render_distance = 4
    key_bindings_source = 0
    keyboard_layout = 0
    loadInventoryStartup = true
    local_list_in_event = false
    lod = 1
    log_extra_errors = false
    log_gl_errors = false
    mark_text_read = true
    material_as_suffix = true
    max_texture_size = 2
    mega_texture_size = 3
    model_loader_thread_priority = 2
    model_loading_threads = 1
    multidraw_enabled = 1
    no_brightness = false
    no_terrain_render = false
    no_world_render = false
    non_power_of_two = 1
    occlusion_queries_enabled = 1
    offscreen_texture_size = 1
    other_log_rotation = 2
    outline_picking = true
    player_texture_size = 2
    reflection_texture_size = 2
    reflections = 2
    release_context = false
    release_context_on_jogl_sleep = false
    remember_password = false
    render_distant_terrain = true
    render_glow = false
    render_sun_glare = true
    resident_models = false
    save_skills_on_quit = false
    screenshot_file_format = 1
    season_override = 0
    send_extra_tile_data = false
    setting_timestamps = true
    settings_version = 3
    shadow_level = 0
    shift_drag_default = 10
    showKChat = true
    show_body_in_inventory = false
    show_old_quickbar = false
    silent_friends_update = false
    skillgain_minimum = 3
    skillgain_no_alignment = true
    skillgain_no_favor = true
    skydetail = 1
    sound_al_gain = 15
    sound_buzzlevel = 2
    sound_cache_enabled = true
    sound_doppler_enabled = false
    sound_engine = 2
    sound_footstepslevel = 10
    sound_music_level = 5
    sound_play_ambients = true
    sound_play_buzz = true
    sound_play_combat = true
    sound_play_door = true
    sound_play_emotes = true
    sound_play_footsteps = true
    sound_play_music = true
    sound_play_weather = true
    sound_play_work = true
    stipple_enabled = true
    structure_render_distance = 4
    submit_client_data = 0
    terrain_bump = true
    terrain_res = 1
    test_attach_equipment = false
    test_mode = 0
    thirdPerson = false
    tile_transitions = true
    tiledecorations = 2
    togglePushToTalk = true
    treelist_outline = true
    trees = 2
    update_optional = true
    use_alpha_particles = true
    use_anisotropic_filtering = 0
    use_antialiasing = 0
    use_color_picking = true
    use_fast_clock_work_around = true
    use_fbo_color_picking = true
    use_nagles_algorithm = false
    use_nano_timer = false
    use_non_alpha_particles = true
    use_phobia_models = false
    use_tree_models = true
    use_weather_particles = true
    vbo_enabled = 1
    viewport_bob = true
    water_detail = 2

    Setting up Collada Model Loader
    Executing /Applications/games/configs/default/keybindings.txt
    Translating legacy key PAGE_UP to PRIOR
    Translating legacy key PAGE_DOWN to NEXT
    Translating legacy key ENTER to RETURN
    Word filter loaded: 23
    Starting job manager with 2 worker threads
    >>> Launch queue entry exiting.
    Using LWJGL display 1024:768:0:0 (false)

    Setting up OpenAL Sound Engine
    OpenAL version: 1.1
    OpenAL renderer: Software
    OpenAL vendor: Apple Computer Inc.
    OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER
    Generating: 128 source channels.

    === OpenGL information ===
    LWJGL version: 2.9.1
    Adapter info: null (null)
    OpenGL vendor: Intel Inc.
    OpenGL renderer: Intel GMA X3100 OpenGL Engine
    OpenGL version: 1.2 APPLE-1.5.48
    OpenGL extensions:
        GL_ARB_transpose_matrix
        GL_ARB_vertex_program
        GL_ARB_vertex_blend
        GL_ARB_window_pos
        GL_ARB_shader_objects
        GL_ARB_vertex_shader
        GL_ARB_shading_language_100
        GL_EXT_multi_draw_arrays
        GL_EXT_clip_volume_hint
        GL_EXT_rescale_normal
        GL_EXT_draw_range_elements
        GL_EXT_fog_coord
        GL_EXT_gpu_program_parameters
        GL_EXT_geometry_shader4
        GL_EXT_transform_feedback
        GL_APPLE_client_storage
        GL_APPLE_specular_vector
        GL_APPLE_transform_hint
        GL_APPLE_packed_pixels
        GL_APPLE_fence
        GL_APPLE_vertex_array_object
        GL_APPLE_vertex_program_evaluators
        GL_APPLE_element_array
        GL_APPLE_flush_render
        GL_APPLE_aux_depth_stencil
        GL_NV_texgen_reflection
        GL_NV_light_max_exponent
        GL_IBM_rasterpos_clip
        GL_SGIS_generate_mipmap
        GL_ARB_texture_env_crossbar
        GL_ARB_texture_border_clamp
        GL_ARB_multitexture
        GL_ARB_texture_env_add
        GL_ARB_texture_cube_map
        GL_ARB_texture_env_dot3
        GL_ARB_texture_env_combine
        GL_ARB_texture_compression
        GL_ARB_texture_mirrored_repeat
        GL_ARB_shadow
        GL_ARB_depth_texture
        GL_ARB_fragment_program
        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader
        GL_ARB_occlusion_query
        GL_ARB_point_sprite
        GL_ARB_texture_non_power_of_two
        GL_ARB_vertex_buffer_object
        GL_ARB_pixel_buffer_object
        GL_ARB_draw_buffers
        GL_EXT_framebuffer_object
        GL_EXT_framebuffer_blit
        GL_EXT_texture_rectangle
        GL_ARB_texture_rectangle
        GL_EXT_texture_env_add
        GL_EXT_blend_color
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_texture_lod_bias
        GL_EXT_abgr
        GL_EXT_bgra
        GL_EXT_stencil_wrap
        GL_EXT_texture_filter_anisotropic
        GL_EXT_separate_specular_color
        GL_EXT_secondary_color
        GL_EXT_blend_func_separate
        GL_EXT_shadow_funcs
        GL_EXT_stencil_two_side
        GL_EXT_texture_compression_s3tc
        GL_EXT_texture_compression_dxt1
        GL_EXT_texture_sRGB
        GL_EXT_blend_equation_separate
        GL_EXT_packed_depth_stencil
        GL_APPLE_flush_buffer_range
        GL_APPLE_ycbcr_422
        GL_APPLE_vertex_array_range
        GL_APPLE_texture_range
        GL_APPLE_pixel_buffer
        GL_APPLE_object_purgeable
        GL_NV_blend_square
        GL_ATI_texture_env_combine3
        GL_SGIS_texture_edge_clamp
        GL_SGIS_texture_lod

    Depth clamping disabled, enabling to allow capability test.
    Core Depth clamping not available.
    Extension Depth clamping not available.
    GLSL version: 1.20
    GLSL max vertex uniforms: 4096 (4096)
    GLSL max fragment uniforms: 4096 (4096)
    GLSL max varyings: 40 (40)
    Intel hardware, enabling experimental GLSL problem workarounds
    Preloading builtin materials
    Preloading builtin materials done
    Setting up dotXSI Model Loader
    Launching dotXSI Model Loader threads
    Launching Collada Model Loader threads
    Starting workaround for fast running clocks
    Using LWJGL timer.
    Initialized mouse with 3 buttons.
    Could not load splash image, using fallback.
    Experimental direct buffer cleaner init failed : attachment : java.lang.NoSuchMethodException: sun.nio.ch.DirectBuffer.attachment()
    Experimental direct buffer cleaner init successful
    Startup Phase - Setting up..
    Initializing font texture for SansSerif (11). Texture Size: 512
    Initializing font texture for SansSerif (11, italic). Texture Size: 128
    Loading window positions from /Applications/games/players/Williamdurandal/windows_1024x768.txt
    Loading props file /Applications/games/players/Williamdurandal/windows_1024x768.txt
    Gui initialized
    Startup Phase - Preparing terrain
    Execution aborted at connection 0, iteration 0
    Run time 0s, local time Sat Feb 21 14:30:10 CET 2015
    Destroying game window
    ====== CLIENT CRASH ======
    Unexpected crash while playing
    java.lang.IllegalStateException: Function is not supported
        at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
        at org.lwjgl.opengl.GL13.glActiveTexture(GL13.java:120)
        at class.ri52XJF0y.FZOk5L6Gfy(SourceFile:107)
        at class.Zan1XKIPun.XwhlvVTrl(SourceFile:342)
        at class.Zan1XKIPun.<init>(SourceFile:307)
        at class.yi03r4kt02.<init>(SourceFile:61)
        at class.TbGaDTk5Ei.<init>(SourceFile:234)
        at com.wurmonline.client.BILF1iey6X.run(SourceFile:1466)
        at java.lang.Thread.run(Thread.java:680)