Hello, this is what I get when the client crashes. I'm on Mac OS X version 10.5.8
Is there a solution to this? Thank you very much.
=== System information === Executing from /Users/USERNAME/ Operating system: Mac OS X (arch: x86_64, version: 10.5.8) Java version: 1.6.0_26 (Apple Inc.) <http://www.apple.com/> Jvm version: 20.1-b02-384 (Apple Inc.) [Java HotSpot 64-Bit Server VM] Available CPUs: 2
(...) note: initial login process sucessfull... and then:
Setting up Collada Model Loader Executing /Applications/games/configs/default/keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 2 worker threads >>> Launch queue entry exiting. Using LWJGL display 1024:768:0:0 (false)
Setting up OpenAL Sound Engine OpenAL version: 1.1 OpenAL renderer: Software OpenAL vendor: Apple Computer Inc. OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER Generating: 128 source channels.
Depth clamping disabled, enabling to allow capability test. Core Depth clamping not available. Extension Depth clamping not available. GLSL version: 1.20 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 40 (40) Intel hardware, enabling experimental GLSL problem workarounds Preloading builtin materials Preloading builtin materials done Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Could not load splash image, using fallback. Experimental direct buffer cleaner init failed : attachment : java.lang.NoSuchMethodException: sun.nio.ch.DirectBuffer.attachment() Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from /Applications/games/players/Williamdurandal/windows_1024x768.txt Loading props file /Applications/games/players/Williamdurandal/windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain Execution aborted at connection 0, iteration 0 Run time 0s, local time Sat Feb 21 14:30:10 CET 2015 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.IllegalStateException: Function is not supported at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58) at org.lwjgl.opengl.GL13.glActiveTexture(GL13.java:120) at class.ri52XJF0y.FZOk5L6Gfy(SourceFile:107) at class.Zan1XKIPun.XwhlvVTrl(SourceFile:342) at class.Zan1XKIPun.<init>(SourceFile:307) at class.yi03r4kt02.<init>(SourceFile:61) at class.TbGaDTk5Ei.<init>(SourceFile:234) at com.wurmonline.client.BILF1iey6X.run(SourceFile:1466) at java.lang.Thread.run(Thread.java:680)
Common Mac Issues (Fixes And Advice).
in Mac Issues
Posted · Edited by Williamdurandal
Hello, this is what I get when the client crashes. I'm on Mac OS X version 10.5.8
Is there a solution to this? Thank you very much.
=== System information ===
Executing from /Users/USERNAME/
Operating system: Mac OS X (arch: x86_64, version: 10.5.8)
Java version: 1.6.0_26 (Apple Inc.) <http://www.apple.com/>
Jvm version: 20.1-b02-384 (Apple Inc.) [Java HotSpot 64-Bit Server VM]
Available CPUs: 2
(...) note: initial login process sucessfull... and then:
=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = true
cloud_shadows = false
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 0
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 1
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 3
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
occlusion_queries_enabled = 1
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = false
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 0
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 1
viewport_bob = true
water_detail = 2
Setting up Collada Model Loader
Executing /Applications/games/configs/default/keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 2 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1024:768:0:0 (false)
Setting up OpenAL Sound Engine
OpenAL version: 1.1
OpenAL renderer: Software
OpenAL vendor: Apple Computer Inc.
OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER
Generating: 128 source channels.
=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: Intel Inc.
OpenGL renderer: Intel GMA X3100 OpenGL Engine
OpenGL version: 1.2 APPLE-1.5.48
OpenGL extensions:
GL_ARB_transpose_matrix
GL_ARB_vertex_program
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_ARB_shading_language_100
GL_EXT_multi_draw_arrays
GL_EXT_clip_volume_hint
GL_EXT_rescale_normal
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_gpu_program_parameters
GL_EXT_geometry_shader4
GL_EXT_transform_feedback
GL_APPLE_client_storage
GL_APPLE_specular_vector
GL_APPLE_transform_hint
GL_APPLE_packed_pixels
GL_APPLE_fence
GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators
GL_APPLE_element_array
GL_APPLE_flush_render
GL_APPLE_aux_depth_stencil
GL_NV_texgen_reflection
GL_NV_light_max_exponent
GL_IBM_rasterpos_clip
GL_SGIS_generate_mipmap
GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp
GL_ARB_multitexture
GL_ARB_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_texture_env_dot3
GL_ARB_texture_env_combine
GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat
GL_ARB_shadow
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_occlusion_query
GL_ARB_point_sprite
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ARB_pixel_buffer_object
GL_ARB_draw_buffers
GL_EXT_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_EXT_texture_env_add
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_texture_lod_bias
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic
GL_EXT_separate_specular_color
GL_EXT_secondary_color
GL_EXT_blend_func_separate
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_dxt1
GL_EXT_texture_sRGB
GL_EXT_blend_equation_separate
GL_EXT_packed_depth_stencil
GL_APPLE_flush_buffer_range
GL_APPLE_ycbcr_422
GL_APPLE_vertex_array_range
GL_APPLE_texture_range
GL_APPLE_pixel_buffer
GL_APPLE_object_purgeable
GL_NV_blend_square
GL_ATI_texture_env_combine3
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
Depth clamping disabled, enabling to allow capability test.
Core Depth clamping not available.
Extension Depth clamping not available.
GLSL version: 1.20
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 40 (40)
Intel hardware, enabling experimental GLSL problem workarounds
Preloading builtin materials
Preloading builtin materials done
Setting up dotXSI Model Loader
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Could not load splash image, using fallback.
Experimental direct buffer cleaner init failed : attachment : java.lang.NoSuchMethodException: sun.nio.ch.DirectBuffer.attachment()
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from /Applications/games/players/Williamdurandal/windows_1024x768.txt
Loading props file /Applications/games/players/Williamdurandal/windows_1024x768.txt
Gui initialized
Startup Phase - Preparing terrain
Execution aborted at connection 0, iteration 0
Run time 0s, local time Sat Feb 21 14:30:10 CET 2015
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.IllegalStateException: Function is not supported
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.GL13.glActiveTexture(GL13.java:120)
at class.ri52XJF0y.FZOk5L6Gfy(SourceFile:107)
at class.Zan1XKIPun.XwhlvVTrl(SourceFile:342)
at class.Zan1XKIPun.<init>(SourceFile:307)
at class.yi03r4kt02.<init>(SourceFile:61)
at class.TbGaDTk5Ei.<init>(SourceFile:234)
at com.wurmonline.client.BILF1iey6X.run(SourceFile:1466)
at java.lang.Thread.run(Thread.java:680)