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Everything posted by Maxthx

  1. This would be a wonderful addition to the starter tool set and is probably a long time coming as a suggestion.
  2. My large model bison (special event) become normal sized when hitched to a cart, which is normal. But when I unhitch them from the commander seat they remain normal sized instead of reverting to their large size. I fixed this by re-hitching them then unhitching them while standing instead of in the commander seat.
  3. While dragging a small cart you can move during a meditation action without canceling the action.
  4. The island created with my recent usage of a Wand of the Seas is drastically limited in rock layer compared to other Wand created islands. After doing a comparison of my island to others created with Wands of the Seas, mine spawned a rock layer roughly 20% the height. Of the six Wand spawned islands I was able to locate and observe, the rock layers varied from approximately 150 dirt to almost 250 dirt in height above the water level. With no correlation to the depth of the water they were used in. The rock layer of my island is barely 30 dirt above water level on average. Not only does this severely limit the depth to which I can create mines, but the overall number of tiles above water level is less than half of those spawned by other wands. The dirt layer spawned is comparable to other wand islands. Both in height above rock and in radius from the Wand usage location. So only the rock layer spawned is outside of specs. This is a high value, single use item that has failed to produce proper results on usage. When I first used the Wand of the Seas I was extremely disappointed in the lack of rock layer I received, but I did not question whether or not it was appropriate. However, upon seeing other Wand Islands it became clear that the island I received is drastically outside of the standard range this item is supposed to produce. If I had just received a low end rock layer within the standard variation associated with this item (which is approximately ~150 dirt above water level) I would not need a bug report. However, I received a rock layer that is about 1/5 the size of the smallest observed rock height and about 1/7 the size of the average rock height.
  5. Looking to acquire a steel backpack. Must be 10ql. Not sure what to offer on price, so willing to negotiate.
  6. The glow rune on my tool belt is no longer casting a light. Tested with two different tool belts with a brass jackal rune on them. Also tested with a lantern in inventory. Once dropped they (both belts and the lantern) give off the appropriate light, but when inside an inventory or equipped there is no lighting effect.
  7. +1 If we can only have one, I would prefer a single story short chimney.
  8. Christmas Saddle Sacks 2s? CoD to Maxthx
  9. If I'm doing my math right... Then you are offering to sell Ciray for the equivalent of about $40. Would you accept PayPal instead?
  10. Tested this with two 75ql forges. One rare, one normal. Getting the same results. They burn for exactly the same amount of time.
  11. [11:51:13] A mature sea serpent is dead. R.I.P.
  12. Pretty much none of this is correct.
  13. 2007? That was over a decade ago... "Granted it's very outdated in terms of deed design and method of entry, but it still holds the same principles and values." Are you joking? I mean sure the American Civil War is definitely the same core principles and values as World War II. Two sides... different governments... wanting to do things their own way... shooting each other... with guns... and cannons... Very similar yes. Wurm in 2007 was as comparable to Wurm today as flintlock pistols can be compared to automatic rifles. In 2007 there was no multistory housing, there was no horse breeding, there was no rare system, there was no real game market and actual dollar value attached to items, there was no proliferation of drake and scale, there was no moon metal. The loss of materials and items in the modern Wurm is a very big deal, in fact its almost the defining deal with how the current PvP world is built. So having your deed broken in to and having all your stuff stolen is a very big deal. Losing your animal breeding operation is a big deal. Having to spend hundreds of dollars on new equipment/rare materials so you aren't completely outclassed in weapons and armor is a big deal. In the past you could literally just replace anything. You could replace the PvP sets of an entire kingdom within a single day with a solid effort. In the Old World of Wurm PvP it was not a big deal to lose everything and was very fun. But that world is gone. Stuff is important. Losing all your stuff is a big deal. Making it EASIER for enemies to take all your stuff is a big deal. I feel weird having to point this out... but making it harder to defend yourself is a terrible way to promote PvP. Making it harder to build, maintain, and defend deeds is basically telling players not to bother trying to PvP. Because everything you do will be broken, destroyed, stolen, and then mocked for even making the attempt. Should that always be a possibility/threat? Yes. Does that mean it should be made so simple it can be done in a single afternoon by half a dozen people? No.
  14. You are asking for this because you have failed to raid a deed. A deed which was actively defended... for days. I understand that you are frustrated with your failure. However, you are also asking for this when you don't have experience defending a deed under the current system. So you can not have a balanced perspective on this matter. Sounds like you really only care about making the game better for yourself, not better for the community. Bugs should be fixed, but raiding mechanics do not need changing. There are other, vastly more important, PvP features which deserve attention at this moment.
  15. Raiding is not supposed to be easy. Its supposed to be hard. Please stop complaining about features any time you dislike the outcome of in game exchanges.
  16. Drake Leather Duster that goes in the cape slot.