Worksock

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About Worksock

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  1. I assume a feature like this would keep the window open but either hide the contents or not update them if you are too far away It's a very nice QoL feature that i'd love to see in the game
  2. PVP updates eta? Epic plans? 1 server?

    if wurm is even still around at that point lol
  3. Ability to improve meals and drinks

    I don't support improving meals but i'd support something that perhaps makes use of the crafting menu or adding in new keybindings that allow you to move activated items to a selected container etc Just anything that won't kill your wrist from the repeated movements
  4. Have you Scored a Affinity yet?

    The system seems a bit backwards It rewards faster actions, but if I am doing fast actions then it's very likely that i've already grinded up the skill to a point where I don't really care much anymore about affinities When I am actually grinding a skill, I go for as long timers as possible This is when I want and could use affinities This is also where I have the lowest chance to gain one ?????????????????
  5. Valrei International. 050

    >Firstly, we’ll be introducing the ability to gain new affinities via the use of skills, with a small chance to gain any affinity of a skill you’re using, including characteristics, parent skills, and sub skills. how small is a small chance? rare-tier? supreme-tier? fantastic-tier? thx
  6. Memleak

    The action I was doing: https://i.imgur.com/qvruO4s.gifv The result: https://i.imgur.com/q6Z9imZ.gif I basically enter and leave our exit mine to constantly reload players and whatever else This causes this rather severe memleak I'm getting these nasty freezes all the time after just doing this for a couple of moments also thx Edit: Some updates Edit: After leaving capital area (about 200 tiles) Edit: I redid the test by just running in and out of Rome's local (about ~10 players) and the same issue is happening After about ~10 runs:
  7. hello noticed recently that items attached to players are shaking a lot it's very distracting thx https://i.imgur.com/Qku5MpF.gifv https://i.imgur.com/Un0X5mT.gifv [20:21] Noizhead: yeah it started with the engine rewrite [20:22] Noizhead: like stuff is slightly out of sync when moving with the models they're attached to
  8. Because the mechanic doesn't make sense? I can sit and grind any other skill without constantly moving around When grinding these two skills though I need to constantly move around and also keep track of what tiles i've already been on, which just makes the whole grind annoying
  9. hello idk why these two skills have this mechanic but it makes them incredibly frustrating to grind basically have to move tile every minute or you stop getting ticks thx
  10. Priest / Religion overhaul

    I'd like to see Life Transfer, Mind Stealer and Venom changed into double-digit favor spells I've never understood why it's just these three enchants that require linking to cast increase the dispel timer/difficulty when casting on an enemy player there's currently no way to punish people for just freely dispelling every opponent they face which means that many buff spells are completely worthless to cast thx
  11. Valrei International. 041

    So, any word on what will happen to people that grinded heavily on both clusters on the same character? A formula being figured out for that too or are we just stuck with the whole "higher skill replaces other skill" thing? I'm mainly worried because of the body stats If i'm 60 bstr on epic and 60 bstr on freedom, it will really sting to have wasted so much grind on nothing
  12. Making Elevation Great

    remove hota it's been causing a ton of issues on new ele and pretty much forces everyone to focus around the center island, preventing people from freely deeding and expanding where they wish It turns roam pvp into this forced version of pvp where people show up for a scheduled event You pretty much need a presence on center island to participate, it's near impossible otherwise since you need to pass controlled chokepoints increase chest spawns to encourage more roaming maybe, idk rifts are already basically a moving hota so we don't need that old static relic from the past anymore thx
  13. If it's properly advertised then yeah, I could totally see a population increase How many people through the years do you think have played on epic and at some point quit due to various reasons? Stuff like lowpop, being stuck on the wrong cluster or just due to not enjoying pvp anymore Do you really think that none of these people would be interested in giving wurm another go? Just in Rome we have a bunch of old people returning that are looking forward to the transfer, and i'm sure the same is happening in the other kingdoms
  14. Some Epic Things

    What is the point in creating a new character on epic now? New players might go "Oh, faster skillgain and pvp, everything i've ever wanted from a game like this!" Then a few months (or years) they tire of pvp and want to try out the much larger pve part of the game, but nope, they are now forever stuck on epic unless they completely grind a new character from scratch. They get stuck in the same trap epic players have been stuck in. Why are you so stuck with the idea that the best way to get into pvp is to increase the skillgain? Are you not considering other ideas which may be much better suited for the future of the game? You could do something such as turn off 2x and curve for epic and let players freely cross and grind wherever they please. Then instead of looking at ways to make the grind faster, look at ways to make the grind less needed. For example: Players need 31 body control in order to ride a hellhorse. Hellhorses are considering a major part in land pvp. What changes can one do to make people reach this value faster in order to particpate in pvp? Yes, you could increase the skillgain so people reach that value faster, but when doing so you also completely remove their ability to freely move between the clusters. Another way to fix it would be to simply lower the value. This option neither messes with skillgain or difficulty, which means there's nothing stopping them from freely crossing between the clusters. The same thing can pretty much be applied to every other skill. Another example: Players need an average of about ~50 body strength to be considered "average" in pvp Body strength gives them various bonuses to actions, but mainly to DR% Again, you could increase the skillgain so players simply get to this point faster, but cantmovebetweenclustersetcetc. Or again, you could just lower the bonuses from the skill to put people on even footing. How many players do you think regret starting on epic? Knowing that this whole time they could have been on freedom, a cluster with options of both pve and pvp, a cluster with an actual market and a massive playerbase when compared to their own tiny cluster. You're recreating that same nightmare for new players that choose epic after this update. Please reconsider. thx