Vorticella

Members
  • Content Count

    508
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Vorticella

  1. "Bashing/destroying can be done while moving" is true for items but not walls or fences. "[18:00:16] You must not move while doing that." https://www.wurmpedia.com/index.php/Bash In the "Fish by water type" table, Dorado is missing from the Special fish tiles row. https://www.wurmpedia.com/index.php/Fish
  2. It might help if the snow was a lot thinner under trees and maybe creating a gradient of reduced or patchy snow around them, so a dense forest would have much less snow than open landscapes. That would require a new tree tile design so it's not bright green grass under the trees in winter, but honestly we could really use a proper forest floor texture under trees too. I've always thought it was weird to have thick lush grass growing under a dense tree canopy. Not sure how hard it would be to do this without creating an awful checkered effect, but if it worked it could help a lot to break up the winter landscape and make it look more realistic, while making forest landscapes more realistic at the same time.
  3. Nice idea! Would love more landscaping options
  4. Most transfer attempts would fail and remove rarity on the original item, so wouldn't that reduce the number of rares on the server?
  5. It wasn't hot the first time when it was happening, but some of the times when I relogged both the anvil and branding iron would appear as warm in my inventory, even though they were not hot when I first picked them up. After the reset apparently this only happens when it's hot. Something very strange happening there! Good luck
  6. Allow creatures to pass through wall corners while being led. I remember they used to get cut off by fences, but that was fixed. Hopefully it can be fixed for walls too! It's tedious leading animals around buildings and having to be extra careful around the corners. Sometimes when they stop following you don't notice right away, and have to backtrack to find them. Especially problematic if leading non-branded animals across a deed where the owner is not present, and losing the lead means losing the animal entirely.
  7. Last night I picked up a small anvil which had a branding iron sitting on it and logged out for the night. Then today I saw the branding iron on the ground where the anvil had been, and was confused because I remembered picking it up. But I couldn't pick it up, and it also appeared in my inventory in the small anvil container slot. So it looked as though there were two of them. The one on the ground couldn't be picked up, but I could interact with and examine it as normal. It had the options to drop or place as if it was actually in my inventory, but it appeared on the ground. It was possible to interact with it though. I can use drop or place on either one, and then the "extra" one disappears and it's all back to normal. I tested with a few random items and couldn't get it to happen, but it happens with the branding iron every time. Steps to reproduce: Place a branding iron on a small anvil, and pick up the anvil. Relog, wait a few seconds and the duplicate item appears on the ground at your feet, but is also still in the anvil container slot in your inventory.
  8. Thank you for adding the religious advisors to all starter towns! It was a pain to get converted as a new player on SFI. Trying to coordinate with others was not a good experience, especially as a shy newbie. We spent hours searching for someone who could do it, then traveling and sitting around on someone's deed hoping they'd come online at some point. The whole time we wished there would just be an npc or something to help us get started. This will be so much easier for new players
  9. So excited for the carpets!! This will really help make our spaces feel more complete, cozy and unique! Can't wait!!
  10. Many players have deeds on multiple servers, and it would be nice to have a way to check upkeep for all of a character's owned deeds in one glance, especially during times we aren't playing as actively. The shop page might be a good option for this, since it already shows in game bank balance and remaining premium time.
  11. Allow us to first aid while moving. "You are now too far away to firstaid" is annoying and inconsistent with the game's logic. We're allowed to butcher and bury animals from horseback, but can't bandage a wound on our own body. Similarly, being able to eat from a boat, repair and improve the boat and things inside it while moving would be nice. The boat is moving along with us, so it feels nonsensical to get a message like "you are now too far away to eat/repair/etc".
  12. Adding impable items to creation only skills would help. Thatching, for example, the straw bed should be impable. I find pottery to be a miserable skill because the completed items can't be repaired. It makes sense that pottery can't be imped once fired, but it seems a little harsh that we can't repair it either.
  13. One thing that kills my wrist is moving the mouse around constantly to read labels on items, creatures, guard towers, etc. I'd love a keybind to temporarily display all hoverable items (or have a checklist in settings to toggle what comes up) at once.
  14. I would love to hold down a button (eg. alt) to see the labels pop up over everything (or most things) that can be hovered with the mouse all at once. So, instead of getting carpal tunnel from constantly wiggling the mouse around to read names on everything, just holding down the alt button periodically and be able to visually scan over all the items within mouse hover range. This probably doesn't need to include walls, fences, or tile names, but items, guard towers, and creatures would be great. Or maybe there can be a checklist to customize which items show up with the shortcut. I wouldn't want it as a toggle on/off thing, just to have it activate while the button is pressed. I played a couple of different games that have this feature recently, and it's so much easier on the wrist. If this is already a feature in Wurm and I just haven't seen it, someone please let me know! I couldn't find anything but might have just missed it.
  15. Thanks for fixing the spyglass!
  16. Here are some of my wishes ❤️ I would also love to see an inventory record on the merchant contract so we can check which items were sold and for how much. Would be nice if the contract could show what's left in the merchant's inventory as well.
  17. Another option that might be easier on graphics could be that the horse gets a different idle position with its head hanging down a bit so it looks kind of sad.
  18. Only time I've heard of this being an issue was with people who sell horses and have to set the permission to allow anyone to lead animals on their deed. I could be mistaken but I've personally never worried about it and not had any issues logging off in the wild etc.
  19. Yay! This is what I originally thought was happening because cartography came out on test first and it seemed pretty much ready to go, so I was a bit disappointed to hear that it was all coming out together at a later time. Very happy with this decision! It makes a lot of sense, and personally I would rather take in smaller amounts of new content at a time anyway. It's also really nice to explore something new while still having something else to look forward to in the not too distant future
  20. This helps make up for perks feeling a little unbalanced between the gods. I'm not sure if it's working fully though, I tried standing next to Vyn sites with a Mag character but didn't get any sleep bonus when they pulsed. I did get an arch fragment standing next to a glowing fissure as a Vyn priest though, so that one seems to work fine. When I tried to purify a tainted sampo as a Fo priest I got a message about having a headache and needing to wait a while. I couldn't figure out why I needed to wait or why my head was aching, how long I'd need to wait or how I would know it was time to try again. It would help if there was something in that text or in the examine message on the tainted sampo to give a little more guidance. I kept randomly getting green text in my event window that said "Should expire". Not sure if that's just a weird test server thing or a bug with this update, but I've never seen it on the test server before so thought I'd mention it just in case. About the pulse effects for Fo: Wishing Tree: Spawns flowers randomly on grass tiles in and near the Holy Site, and makes all trees and bushes in that area harvestable again even if they aren’t in season. If the site doesn't happen to have a lot of fruit trees/bushes around it, then the wishing tree pulse doesn't really do anything. We can't add more because planting isn't allowed in the holy site area. Flowers are easy to find in normal circumstances on any grassy area, and they have very limited uses, mostly just as decoration. Unless these are unique flowers we don't usually find, because that would be a lot more exciting! Sampo: Humid Drizzle effect on all animals in and near the Holy Site, and resets their shearing status. Humid drizzle is a cheap spell with a short cooldown, and there will likely be Fo priests there who would gladly cure diseases as needed. In order to benefit from the shearing reset we'll need to bring a bunch of sheep to the site. Since we can't build fences we're limited to the number of animals we can lead per character, so that means just 4 additional shearing actions per person per hour. That means a lot of hanging around waiting for a few chances at AH skill ticks. This would be more exciting if the pulse also enabled bigger skill ticks per shearing action or something like that. I also agree that since meditation is a nature skill it would make more sense as a Fo perk. There's a lot to learn and explore so these are just some first impressions. Overall it's looking amazing and I can appreciate the massive amount of thought and work that went into all this! ❤️
  21. If I place a blank map on the floor near a wall, it hovers in the air in front of the wall: It's not touching the wall, just a little distance away from it. I can also place the blank map on the wall and then it will stick there, but turned vertically instead.
  22. I thought creatures with this trait were still supposed to be able to move to a tile to eat and then return to where they were, but it doesn't currently work like that and they just starve to death instead. I'd consider it a positive trait if they could still feed themselves from nearby tiles.