Domhnall

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Everything posted by Domhnall

  1. And what was so important about this path that they couldn't wait to ask if it was wanted? Did they get zoning permits? Did they post their plans in the county offices for public comment??
  2. Cog Maker - Silver - "You finished the cog" For finishing a cog.
  3. Oh come on guys. You honestly expect us to think that if you logged in one day to find that someone had started a road to various points of your deeds that you'd be happy campers? Looking at the pictures this wasn't a convenient "oh I'm passing by and it's only a couple tiles I'll add a road here". That's a damn long pathway. Some of you are acting like it's no big deal this was done. Fine, where's your deed at, I feel like dropping by and building something, you obviously won't mind a 400 dirt tall wall or me digging a dirt pit in your perimeters, right? Of course you would. You don't build something up to someone else's land without their okay, it's simple respect. Even if it's undeeded land between two neighbors you still should give each other a heads up before starting a project that can effect you both.
  4. This would be more appropriate if the lead were mixed with tin to make pewter. Pewter could perhaps be used to grind metalurgy early before moving to steel, brass and bronze.
  5. How about curse tablets? http://curses.csad.ox.ac.uk/beginners/index.shtml
  6. Didn't mean to come off hostile. Responding to too many "You should have to grind 24/7 just to breath in Wurm, tears of noobs make us happy we don't need new carebare stuff" types lately.
  7. Hostility to Chaos? I don't believe so. Total antipathy perhaps. Frustration with a few who think turning Freedom into Chaos Home Servers or something, in a desperate hope that the slight gain in PvPer's would offset the rage quitting PvE'ers, totally. Rolf catering to Freedomers? Hah! Good one. Funny, I thought that was about 95% of the comments about Celebration and why we didn't need it.
  8. Armor racks are coming.. so that could be tomorrow or 7 years from now, going by the rate 2nd story buildings have been done. Wooden training swords could be used on a training dummy I suppose, to improve sword skill without breaking it too fast, similar to using a staff. Honestly, how many fighters use staffs in real combat in Wurm? As for a need for clay lamps.. must have been a long time since you were a noob. Making that first lantern can be frustrating, yet there we are with huge clay resources. Why can't we make a bowl, pour in some tar and light the thing for a basic lamp? The basic pottery lamp was used for thousands of years. It would be, and I know this is going to be sacriligious to some.. easier O.o.. for noobs to start out with and help them get over the inital "Wurm is too damn frustrating" hump when they're sitting in the dark trying to make a hammer to finish their unfinished hammers so they can finish a lantern.
  9. Or how about you give it up and quit trying to bend all the people who enjoy PvE into PvP'ers? The vast majority of Wurms population lives on 4 PvE servers. You can argue that it's because of unresolved bugs, or poor combat animations, nerfs and whatever. Doesnt' change the fact a signifigant amount of people don't want to engage in combat with you, no matter how shiny you try to make it. Of the people who do crossover and do both, most seem to prefer living in the PvE servers and visiting Chaos once in a while rather than actually trying to settle there. Frankly, the PvE'ers are keeping this game alive. People rush to the PvP for a while and then it dies off, PvE is a steady presence. We need more concentration on making PvE more enjoyable, not patches and bandaids to keep Chaos from bleeding out. As for everyone complaining that we don't need a new server, it'll spread us too thin... GOOD! Fewer people per server means more open land to explore or hunt in. More aggro mobs, more livestock spawn. The only thing that matters is if Rolf's making enough money to keep the game going, and if he's comfortable adding a new server, then shut your faces and enjoy it!
  10. I can understand the Area of Influence effect requiring the alter being tile locked, but how about being able to push/pull/turn a silver or gold altar on it's tile at least? I had one altar that was placed perfectly, then for some reason shifted to the edge of the tile overnight into a wall. Highly highly annoying.
  11. Corbita Sailor "Look it floats!" - (silver) Commanded a corbita
  12. "Hauler" You've worked hard today. (silver) Not exactly sure, I was digging and pulling a cart. Could've been the cart, could've been the digging.
  13. "A new server?!?! We don't need no stinkin' new server!!!!" 5 minutes later.. "Waaa it's too far to sail to the new server!" Seriously, it's no fun sailing from Exo to Indi, but we manage.
  14. The Desert

    There's no worth to them, TO YOU. Whoever deeded the area paid their fee, it's their spot to do whatever they like with. It sucks that they're taking away a nice hunting spot, but someone else can maybe whine that you took away their favorite forest, or their special mine. That's just a fact of life with living in a shared sandbox.
  15. How about making a Google calendar event to remind yourself a couple days before your premium is due?
  16. The Desert

    How about you deed a bunch of land yourself, either already desert or convert it to desert, then just leave all the permissions open so everyone can hunt there on your dime? Or, I don't know, quit whining that your convenient hunting spot was deeded and find another? You are not entitled to the use of undeeded land, that it be reserved for you because there's a sweet spawner there. If you want to do something constructive, how about getting enough people to petition Rolf to create a hunting only server that can't be deeded. Or to create undeedable non-teraformable hunting zones.
  17. I'd like to know, based on what is a server's max capacity, what is the ratio of animals to players we're supposed to be allowed. Is it just enough that everyone can have 1 horse and 1 cow? The servers, to my understanding, are no where near full capacity or so everyone screams when someone suggests a new server, so just how bad is this 'hoarding' issue really. But lets' consider the base issues.. we're told that non-aggro animal spawns are at their cap. People throw around words like "hoarder", but honestly you're just using the game as it's been designed. People get to breed animals, so they breed them and keep breeding them. That's just what people are going to do. Especially with horses, in an attempt to get those desireable 5 traits. How many horses are optimally needed to go from non-trait wild to 5 traits? Does anyone know? Does the cap account for every player trying to do this? I have a few ideas to toss out there regarding a few aspects of this issue. Limit the number of times non-aggro creatures can be bred and make aggro creatures unbreedable entirely. Fix it so a starving aggro creature dies within a Wurm month. Change the "Care For" system and make it a function of the deed, so that a deed's size limits how many animals can receive the benefit, similar to how a deed limits the amount of citizens. An uncared for animal can not be bred, and is more likely to get a disease. Cared for animals get immunity to disease and a limited amount of breeding slots.
  18. By all accounts every server in Wurm is underpopulated. If the domestic animal count is hitting it's cap, then what kind of ratios are we talking about? How many animals would I be entitled to own, if the server was at max population and everyone owned an equal number of them? Does that ratio take into account keeping spares for breeding without inbreeding bad traits, losses due to mob attacks, breeding stock for leather gain, meat, cheese.. Did Rolf intend us to have 1 cow each? 1 horse? I don't feel this has been properly laid out to us to judge if this is an issue with the playerbase 'hoarding' or if the server cap needs to be raised to meet realistic goals.
  19. Actually that's how the press works currently, just to create a sheet of papyrus, not for printing. Just to be a nerd though, papyrus was originally made by laying strips of reeds across each other and hammering them, not with pulp or a press. Parchment was just the cheapest locally sourceable material for areas that couldn't afford shipping papyrus, ie anywhere but Egypt, longevity had nothing to do with it.
  20. Here's a question, what if I want to create a bear farm, and decide to have 3000 bears in a 10x10 enclosure, pay up my deed for the next year and then go on vacation. Does this change in any way prevent that? No. Bears don't eat grass, don't die of starvation and can't be groomed. So how does this balance anything at all? What if I want a hell horse farm? Starving won't kill them so the enchanted grass is moot again. Can't groom them to prevent disease, if they even get them... Will changing how disease behaves effect spawns with the "Diseased" condition? Not seeing this being well thought out so far.
  21. In that vein, why don't animals need a source of water? Why do starving aggro mobs live indefinitely? How does brushing an animal and stuffing food down it's throat cure a disease? These are all game mechanisms that are just as 'rediculous' as enchanted grass.
  22. I don't see how enchanted grass or Refresh feeds you forever. Refresh could only be cast once a day. The unlimited sacrificing of rares will feed you forever though. Got to say I love the responses that enchanted grass is unrealistic. In a game with giant bugs, trolls, spells and what not, "realism" is fairly abstract. As for the nerfing of enchanted grass, we'll have to see how this unfolds. If enchanted grass can disappear in 1 day, or even 1 week, then it does seem like an unreasonable nerf considering the effort to gain the skill and the 1 tile per day limitation. I would like to see more ways to remove disease though, some sort of alchemy concoction would be good. I don't see how either of these changes effect penned aggro mobs. They typically eat meat, not grass, and linger for quite a long time in a starvation state, if not indefinitely. If the goal is to remove untended starving animals, I made a suggestion a while back that during Winter starving animals should die off, which would accomplish this goal without the needed nerf. Also, for everyone who's whining that this change might finally bring Bison to Freedom.. what do you intend to do with them when they're here? Pen them up and breed them like cattle I suppose.. oh wait... -.-
  23. To me, the best, most reasonable and closest to real life ink would have been the black dye we already use and still have a suitable *rareness* as acorns aren't growing on trees (a topic for another rant). I can only hope that writing notes as currently designed was to slowly guage what kind of strain they would be on the backend databases before a simpler method is introduced and a flood of notes hit.