Domhnall

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Everything posted by Domhnall

  1. Other Mmo Stats

    Just like to point out that Second Life grinds to a screeching halt with more than 20 players on a sim and has just recently, and rather half-assedly, added mesh object rendering and NPC pathing.
  2. Other Mmo Stats

    I've got a 4 year old quad core AMD with 8 gigs of ram and an ATI 5770. I typically have 2 clients open and never have issues. I did turn down the drawing distance so it's not rendering trees 3 servers away, but I've got no complaints.
  3. Other Mmo Stats

    Honestly, I don't think most MMO's are setup like Wurm enough to make comparisons. They typically have multiple servers and instances and defined areas that can be polished for the best rendering. Seriously? Seriously! Get a new video card, or turn off the animations. It's really nice you're still nursing along that Pentium Pro & ATI Rage, but really now.
  4. Penning Feedback

    Oh right. So it's worse. This would be the same as making you pay more silver to mine more than once a month. No thanks.
  5. Penning Feedback

    And people will make alts to care for more animals, rotate which animals are cared for every 13 days, etc etc.
  6. How about because lonely PvPers recruit people from Freedom all the time, telling them there's hordes of animals to hunt and empty land, and don't worry about being raided you almost never see anyone (( until they burn your house down )). A lot of PvE players who enjoy hunting go to PvP because it's less dense population means more animals spawning. Also, keep in mind that PvE players have an interest in how Rolf changes the game to suit PvPers because the shared game mechanics means we are stuck with those changes too, whether they suit our type of play or not.
  7. I believe they put the livestock in a locked pen, or bulk goods in a locked BSB, then sell the key on the merchant.
  8. There's an excellent method for gaining +1 for non-premium members. Pay for premium membeship! Also saying that your idea should at least be for "certain non-premimum members" reveals how selfish it is. Quit being a cheapskate, pay the premium subscription fee.
  9. Yeah, an ally lit some charcoal piles inside the mine. First time I've seen it make flames on the surface though.
  10. I like that idea, like you're getting a hunting license from the king.
  11. Well, because for a significant amount of time the wiki said it did, and most people, myself included, don't re-read the same wiki page every week to see if it's changed. Either way there's no reason to make more than 5-10 meals at a time because of the high decay rate, so filling the spare space of the barrel with water doesn't hurt the decay rate so why not?
  12. Okay, so this is different
  13. Noobs that haven't even settled shouldn't be wasting their time on meals anyway, goulash & casseroles last longer & will sustain them. The basic issue with meals is that they are the only food source that can push your nutrition up high enough to get the nutrition bonuses on skill gain, which is why they're a little more difficult to keep.
  14. Putting meals inside a barrel with water inside a house or cave works very well for extending the life of a meal upwards of a week. Meals in inventory, no matter what container they're in do continue to decay at the normal accelerated rate.
  15. The main selling point of Wurm is that it is a sandbox and you are free to terraform it, except that's not quite true. We should have some method of removing rock/dirt below the waterline that doesn't involve building a rowboat in the middle of a pasture because you need to dredge dirt off 1 rock tile that happens to have 1 corner below the water line, or some rare magical rod.
  16. Next week when 30 guys show up with 30 catapults, catapults will get nerfed. Especially now, why bother grinding a priest when any freeper can knock together a catapult and do just as good.
  17. Yes you can, you have to plant them instead of just dropping them. You can put a bsb on a tile above a bed too, but you have to build the bed first, then plant the bsb.
  18. Actually the order's been filled. I'll keep you in mind and PM you the next time I'm doing a bulk buy.
  19. BUYING 10,000 mixed veggies, any quality. Will accept corn, wheat, potatoes, barley, rye, onions, garlic, strawberries. Minimum quantity 1000. Paying 1s 20c per 1000, delivered, 1s if I have to pick up. Sellers offering delivery will get picked first. Delivery to Pequod Point X18, Y32. PM me through the forums or in game to make arrangements.
  20. Close Thread

    I'll have Dufniall there unless something comes up RL.
  21. Okay, buying from a token is still 10s a month, my fault as I rarely buy from the token and was thinking of the month to month PayPal prices. I can kind of understand the disadvantage, as while the silver was paid for somewhere along the line, it's re-use doesn't benefit costs outside the game, ie Rolf can't pay for servers with game silver. This penalty is unfair to people paying cash for silver vs working in game for it, yes. I have no idea why Super Rewards only pays in irons and not package deals like the PayPal options. For that matter, why irons and not silver coins? It's a weird setup.
  22. This is already a factor, metal altars are just lumps of metal until a priest blesses them. Altars should be moveable until they are blessed, or moveable within the tile they are locked to.
  23. Your concept of math, it is wrong. 1 Month Premium costs 5s/Euros. The €10 for 1 Month & 5s back deal therefore breaks down to 5s for Premium, 5s for you, NOT a 15s value. If it were 2 months & 5s, then you would be correct. But you're not. Also, you do not get 7s for €10 from the Super Rewards, Super Rewards is calculated in US Dollars, which exchange currently at €1 to $1.31. That 7s from Super Rewards is costing about €7.5 Euros. 1 Silver = 1 Euro = 1.31 Dollars. 10 Silver = 10 Euro = 13.10 Dollars (actually a little more, it varies)
  24. There's always the Super Rewards system on the store page too, accepts payment by phone, bank, Google Checkout and other methods. EVERY website on the internet is tracking you in one way or another, for their own metrics or to aggregate and sell on to advertisers. PayPal is not special there. With your IP number I can pin your physical address down, your web browser shares enough information to identify you, etc etc. One thing a lot of you don't consider when proposing other payment methods is costs. These methods aren't free and it's usually the vendor (Rolf) who has to pay to use them. PayPal is actually very cheap in that regard. There's also tying the various API's together in the store, customer service when something goes horribly, inevitably wrong... keeping it down to one or two payment methods reduces a lot of work on Rolf's side.
  25. Okay, I have to ask. Since the idea seems to be "make more work per tile" then why is gravel simply a click on a shard then pave? Shards are a big rock, shouldn't we have to crush them with large mauls to make them gravel, then pave?