Middi

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Everything posted by Middi

  1. Mine supports may be about preventing collapses on a pve server but they also serve to prevent the enemy from entering your cave system or boat mine with relative ease on a pvp server, I would have thought Jakes experience of pvp servers would give him some perspective on that. Edit: they are also used to create panic rooms or safe mines where you would have enough time to log out before the enemy can penetrate the space. The problem form the surface is you cannot tunnel a tile that has a mine support applied to the cave wall below.
  2. Cave wall reinforcement, cladding is already removable with a crowbar I believe. Here are the wiki links as you seem to be struggling with this https://www.wurmpedia.com/index.php/Reinforced_cave_wall https://www.wurmpedia.com/index.php/Support_beam
  3. This is annoying so massive +1 here. Also noticed they seem to be more aggressive depending on which server you are on, Choas is not quite as bad as Pristine, seems on Pristine you have to enter and back out of the pen 3-4 times and no target before you can even start leading them to breed them every time.
  4. What are you talking about, a cave wall is going to collapse on a on top of a cave wall that already exist? That is silly And what do natural collapses have to do with removing cave wall reinforcements? If you have nothing constructive to add to the conversation stop posting Jake, this topic obviously isn’t for you. Of course you are entitled to your opinion, but please stay on point. To answer your question, you need to be able to remove reinforcements to allow for rework both above and below ground and as Iberis commented it is annoying every time you accidentally mine out a cave wall when you just wanted to remove the reinforcement adding an additional 3 minutes to the task each time it happens. Tell my why you think 50 actions makes sense to perform this task? You groom the horse, do we need to make it 50 actions to allow for each stroke of the brush? What benefit does that bring to the game experience?
  5. This is getting off point, Jake please stop posting horse sh*t in this thread. No one asked to salvage reinforcements or remove cave walls with a crowbar... Simply asking to be able to remove reinforcements with a crowbar on deed for ease of rework and also without depleting the number of mining actions that remain in the cave wall. Sorry if you can't find any benefit in it for you but a lot of people would be very happy with this improvement. Edit: and the point is not to remove the cave wall, only the reinforcement
  6. How is this different to the change for mine door, you no longer have to perform multiple actions to bash vastly reducing the time required to remove a door? Imagine you have extensive reinforcement under your deed and you want to reconfigure the entire tunnel network or boat cave for whatever reason, let’s say for example you have 500 reinforcement that need to come out for this to happen, now do the maths on time and actions, now tell me who wouldn’t want this change? I’m sure it would inspire many remodelling projects.
  7. +1 Would also like a discard pile option or at least the entire amount you can hold in your inventory, at the moment it’s less clicks to combine and then discard, pretty annoying really.
  8. As a mayor or with the right deed permissions allow the removal of mine reinforcements in one action using a crowbar. Edit: currently you have to mine 40+ actions leaving a weak vulnerable cave wall that needs removing and collapsing. Removing the reinforcement using a crowbar would not deplete the number of actions remaining in the cave wall.
  9. Ok, nvm, seems I sabotaged myself... adjusted the java runtime parameters mid game last night, which had the effect it was supposed to so didn't link it to the issue, but it transpires I missed a character out at the start and that was preventing java from running wurm
  10. Now I'm not even getting a wurm splash, just a java splash then nothing. Edit: Splash is onscreen for 15 seconds then it disappears and nothing happens, there is a javaws.exe in task manager for the duration but that also stops along with the splash.
  11. ok, I’ll do that when I get home from work, thanks
  12. both the low memory client and the standard client give the same issue This is the splash I get https://www.dropbox.com/s/peoe4sk5gnlpn4z/wurm splash.jpg?dl=0
  13. Get the small Wurm Online Splash then nothing... was like this when I logged out 8 hours back, assumed it would be back up after sleeping...
  14. Bumping this again and also suggesting maybe showing tame level when you mouse over the animal as an alternative?
  15. Bump its the weekend \o/
  16. This ^ Can't we have an official one hosted by Code Club AB? Edit: Not Bashing great work, just don't see why Code Club AB can't host it so people feel comfortable using it.
  17. Bump for the forthcoming weekend
  18. From a PvP point of view, it would have to be limited for example to one name change per year and would require a global announcement, the name of a character on a PvP server provides a huge amount of backdrop to their ability in the field and trustworthiness or toxicity. Can’t imagine the head ache it would cause for kingdom perms, deed perms, building perms, vehicle perms, container perms, merchant contracts etc. I can imagine support tickets coming out of the wazoo on this one. Also think past names would have to be locked for use to new characters and possibly available to be reused by the original owner.
  19. Ban account sales and all the bulk material suppliers and high end crafters will hang up their hats and make way for the little guy coming through... doubtful I dare to say they will continue until they die or the game dies, whichever comes first, money motivates.
  20. Looking to sell 50K Dirt, currently the dirt is in crates, happy to deliver to any coastal deed. ~4.5c per crate if you want to keep them or please have a container handy for me to transfer into. Please PM me on the forums or respond to the post with what you want and where you want it, first come first serve
  21. Whats the problem here really, it is not the sale of accounts, it is the amount of time it takes to get to a competitive skill level for PvP. Accounts like the ones that are bought and sold will always be present regardless. The long and short of it is players will always be at both ends of skill spectrum and everywhere in between too, a lot of people here have been around for a decade or more, how does someone new to wurm come in and compete against that, they just can't, so I don't see how banning the sale of accounts will achieve anything imo... I just spent the last 12 months (in and around my RL commitments) grinding my PvP related skills such as archery, overall fighting, the sub fighting skills, shields, shield bashing, a range of weapons, animal taming etc. and the worst of all soul destroying meditation, but I'm still a long way off the bar. Now my grinding has shifted focus to crafting skills to get the body stats that will finally get me over the line so I can compete with the big boys... or at least that is what I tell myself to keep motivated that eventually I'll catch up and be able to focus on enjoying the game instead of grinding my life away chasing the curve. But.... and there is always a but, I fear I've got a long way to go yet, I need to stack at least another 10-15 overall body and body strength and for sure need to find a way to acquire some tomes and they are difficult to come by without deep pockets, which I don't have... so I need to get lucky in finding uniques before the same old folks that always find the uniques find the uniques, which means I need to grind a priest too on the side for reveal creatures, I would also need to be able to drop a deed to protect my unique, then find enough players to slay the unique and hope to god it drops a tome and that someone doesn't steal it at the slay... and this rant could go on and on... Short of taking player characteristics out of the equation for PvP I don't see how you can make it that much quicker for people to get into combat at a competitive level, even removing just characteristics it would still require considerable time investment. Of course the counter is always in the numbers and knowing How To PvP regardless of skills, if you have the numbers and the know how then the skills are secondary.