Drathania

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Everything posted by Drathania

  1. We have a 4096 sized map, running around dropping lairs is a bit of a time consuming effort. At the moment, were just dealing with it. There's no lair for hell horses either.. so some mobs at the moment can't be obtained unless again, I run around common areas and GM wand > summon across the map and it also ruins it for me, as I play my server too... the exploration factor gets a little ruined.
  2. Anyone at CodeClub checked this? Our deserts/tundra's are completely barren. Our forests are just awash with horses, rams, sheep, etc. No wild spiders, bears, trolls, no hell mobs at all, long as you can kill a wolf, you can practically go anywhere as long as you don't run into a lair or a sandy shoreline (at least crabs and turtles spawn...). % aggressive isn't' working (even set it to 180% with no changes). Were not the only server starting to notice this (I first noticed it early Feb). Thoroughly tested this, reinstalled the server a number of times, tried alternate machines, with and without mods, even hard capped the domestics/non-aggressive s right down to a few hundred each, tested it with current beta... all producing the same problem.
  3. Creature spawning mechanics are not working as intended, aggressive ratio settings aren't working. I'm having an issue with my server (latest stable version), I have the creature count set to 40,000 on a 4096 map with "Aggressive Creatures" set to 90%, so 10% would be non-aggressive? Yet after 5 mins from an empty creature count, there are already over the limit (10% of 40,000 = 4000) for non-aggressive creatures. Am I missing something here? *SQLitebrowser shows the same 90% ratio set in the wurmlogin.db Tests: Regardless of cap, a 40,000 (90% Agg) creature count seems to always return; Black Wolf: 3201 Horse: 2801 Pheasant: 1601 Crab: 1201 Dog: 1201 Pig: 1201 Ram: 1201 Sheep: 1201 Bison: 1300+ Dolphin: 150 Octopus: 150 etc Reduce this to 10,000 (90% Agg) and we see a similar effect in play; Black Wolf: 802 Horse: 701 Lion: 601 Brown Bear: 401 Deer: 401 Pheasant: 401 Bison: 385+ Deer: 301 Dog: 301 Sheep: 301 Crab: 101 Dolphin: 100 Octopus: 100 etc The creature Aggressive % is suppose to be 'approximate', this isn't even approximately close (closer to 40%) and we always see vastly greater amounts of non-aggressive's than aggressive's. Note: When WU came out, we had all creatures, hell horses, hell hounds, spiders in the forest etc, it was magical and fun. At some point, we started noticing less and less of them until eventually creatures like spiders, bears, scorps, lava spiders would only seem to appear near their respective dens, leaving a forest full of sheep, rams, horses, cows, bulls, pigs, wolves, lions and the rarely seen kitty, with our mines being run by cave bugs and rats only. Has someone done borked?
  4. WGenerator.jar is a JAR file, it's commonly opened with Java. It can be put anywhere you want. If you have Java installed, it should be a case of just double-clicking it to open it. If for some reasons your file associations for Java applications is screwy on your PC, then you can right click > open with > and find Java (or javaw.exe (commonly located in C:\Program Files\Java\JavaVersionNumberHere\bin or C:\Program Files (x86)\Java\JavaVersionNumberHere\bin depending on whether you have 32bit or 64bit Java installed).
  5. Flowerspawner.jar (see below) seems to have resolved that issue for me, at least, I can't find any broken flowers on our map yet, our meadows are squeaky clean. Used it on our already fairly-established map with so far, no ill side effects.
  6. Might sound silly/pulling at straws; How much RAM is the game using/assigned (I can't see that info in your log, either it's too early in the morning or I've gone blind)? In your Steam/steamapps/common/WurmUnlimited/WurmLauncher/ folder is a file (or should be) called Launchconfig.ini, try changing your "MaxHeapSize=" to something higher and seeing if it helps? A few users on my server have remedied their lag by upping the RAM a little.
  7. We have cake? D: http://www.wurmpedia.com/index.php/Cake +1 Omelettes would be nice, but... if the nutritional value is still naff, no one will make them(?). Meals are still the #1 food on Wurm due to ease of ingredients/cooking. Fertilizer would be awesome too, maybe this could be part of a new system, compost? Random organics added to a bin to produce dirt+fertilizer.
  8. Looking good!
  9. This took way longer than I admit to make. So, I finally finished this map, which we've linked to our current server (The Adventurer's) as players move over to it. It's a good map for hunting, exploring, with amazing views from some of the mountain peaks. The zip contains; World Machine TMD (2.3.6.3) I used to help create this (with notes) - maybe it can help with designing your own map for those struggling with WM(?). Height-map (for those who want to re-design some of the attributes) Ores-map Topology map Biomes-map In-game grid-based map to help navigate. All the .map files required to play this world, etc. There is no actions file, the sheer list of actions (undo/redo/undo/redo etc) would likely kill lower end computers, due to old age and I keep forgetting to hit save actions before closing the program... *TMD/Map is free to use, manipulate, create your own maps, no need to ask, just go and have fun! This map contains glimmer/addy ores (0.001%). Download; https://drive.google.com/open?id=0BxcZRLd3WWEDNEs4d0RMRFlkblE Edit: Updated with flower fix.
  10. We still have not had Easter on our server. Even with the bunny spawned, there was no "faint, weird laughter" messages, no foraged eggs. Just an un-animated bunny gliding around.
  11. On Creative, I was told you have to spawn the bunny yourself, so, I popped on my GM and did just that (make sure it's female, or it 'hiccups and dies').
  12. The Easter event on our server which started well into Easter Sunday after I could finally spawn the paralysed bunny, doesn't appear to actually do anything. No one is finding any Easter eggs via Foraging, even after a server reboot. How does one enable Easter by force?
  13. Still having this issue. Often it won't roll-back the last step.
  14. Dragon's model has a slightly rubbery toe that stretches various distances/directions based on angle and position to the dragon.
  15. Just throwing this out there, could anyone make a mod to customize the items obtained from foraging/botanizing? Or change the chance to obtain certain drops? Not a huge fan of this new foraging for 5 mins to have an inventory full of iron rock and honestly find it a bit silly, since irons really not hard to find at all.
  16. Naming tag is enabled here, yet un-named animals are still 'tagged'.
  17. There were issues with collisions before bridges came out - run into a tree too fast or 'clip' it and suddenly find yourself stuck to the side of it, endless amounts of re-logging was not fun. Do not miss that, that's for sure. Even still, I miss collisions, it does take something away from the game... just like pitch black nights, miss those too, longer render distances... lots of things from the old days I miss. Can we get some client options to enable this stuff? At least then people have a choice.
  18. How long are you waiting before attempting to connect? I often can't authenticate if there was an unexpected connection interruption (like BT's issues recently causing entire areas of the UK to disconnect), the player is still online to those who managed to avoid the disconnection, moment my player is kicked from the world due to afk(?), I'm able to log back in again.
  19. Studded Leather caps are showing missing textures too. And our stalls are also jumping around when moving towards/away from them.
  20. I saw "Monthly updates" when I bought Wurm Unlimited and thought 'fantastic', I'd be glad for updates every 3 or 6 months, but weekly however is becoming more of a nightmare, as I have to check all my edits against the update and pray that mods don't break and my friends don't rage-quit because of it. Not to mention the bugs that come with the update, which in true Wurmian fashion, don't seem to effect everyone, but most people. Weekly updates are annoying for any game, especially if you have to host the servers (see ARK, PD2 - update QQ etc, ARK of which I quit for similar issues; sheer amount of data in the update and frequency). I can't use 'previous version', or any 'beta', nothing appears under Beta opt-in options at all on Steam for me. At the moment I have a broken mods, update bugs and no way to roll-back or have insurance players are able to roll-back their clients either. Frustrating. +1 to return to monthly updates, for my blood pressure and for server stability.