Drathania

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Everything posted by Drathania

  1. You'll probably find that everyone's spamming the overworld so much that mobs are spawning underground in droves or elsewhere on the overworld where the population isn't visiting as often. Checkout some mines, once the hoard where-ever it may be is cleared, they should spawn in expected areas again. My areas pretty dry at the moment on Deli (had quite a few hunters today!)... Except for a huge underground mine nearby which is chok-a-block with mobs.
  2. Dirty Business, Deli (Thought it was in the ticket). Note: Manage Citizens is accessible now the server has rebooted.
  3. I've also noticed this, traited wildcats/wolves/trolls/etc, a champion spider spawned next to me on my dock etc. Yet, I haven't seen any nests around.
  4. Trying to open "Manage Citizens" via inventory or token as mayor OR any villager part of that town with management perms. The window will not appear. Open "Manage Citizens" from either token/inventory. Support Ticket: #63435 Wagoner Derty was removed via deed shrinkage. Wagoner was setup at a new location, same name, Derty. I've reset my player data in the client, thinking that maybe the window was somehow moved off screen (32:9 screen, easy for things to get lost, usually), however, this did not fix it. The window just won't appear, was working fine a few days ago, today, nada, the only thing that's changed in the last few days; a) patch, b) our wagoner was moved yesterday. Since other deeds don't have an issue with their citizen management, I'm guessing the wagoner has bugged out my towns citizens management somehow. I am assuming that there is a conflict with the WurmID somehow for the wagoner and that is breaking the Manage Citizens window, I also think that it may be auto-resolved on the next server reboot when the server notices the issue, whenever that may be, but I have been asked to report this by Njorun.
  5. -1 There is also tons of 'fresh' land available on certain servers and a constantly changing world to explore. Populations spread ridiculously thin enough as it is, everywhere is like a ghost town, ruins and decay.
  6. To be honest, I wouldn't mind seeing them on PVE, provided their numbers were culled a bit. The only experience PVE has of them is when they spawned en-massé inside players deeds and went on a murderous rampage everywhere.
  7. Console: https://pastebin.com/sJ1YWt28 Event: https://pastebin.com/KA2a7Xwx I can't drive my cart 2 meters without getting thrown off it. I originally thought my beehive had bugged it out somehow, but outside the hives influence, I'm still getting thrown around. It's impossible for me to ride any vehicle. I heard Deli went down earlier, related?
  8. I'd also add to that, any item off deed that hits similar damage that is planted or locked would become un-planted or the lock would 'rust' and become easily removable. This would go a long way to helping those who are trying to clean-up the map, not just from planted BSB's or racks etc, but from abandoned wagons, boats, transporters etc too. I have a clearly abandoned wagon sat next to my deed with 50+ damage on it, hasn't moved at all this entire year, same for some big boats at my neighbours place, who regardless of saying "Please let it decay, don't repair it" have noticed some bright-spark recently has come across and repaired it. We would love to move eyesores like that to our off-deed landfill site.
  9. Pop the height-map into any terrain generator that supports it and you can re-populate the terrain with any trees/bushes you want and add your own personal touch.
  10. I get this issue almost every time I cross a border, kind of a long running bug. Usually requires a client restart to fix it.
  11. Shameless bump, still unable to fit enough water in.
  12. Looking to buy 1~2 pairs of bison on Deliverance, will pickup. Open to offers.
  13. I never considered it to be a graphical glitch. When there are graphical glitches on entity locations, you tend not to be able to lead said glitched graphical animal (or interact with it or the affected player) unless you are next to their actual location on the server, because, graphical glitch, and ofc, reloading the client usually re-syncs any graphically-mislocated entities. This horse escaped straight through a solid brick house wall right in front of me, I was able to lead it straight away. It escaped, plain and simple. :/ I've heard stories, oh the stories, ever since animals were able to wander occupied tile borders, but I've never actually experienced it, till now. Could the tile border issue be related? Edit: Happened 2 more times. >_<
  14. Evidently, buildings won't contain animals in mines... You know, since my horse just walked straight through a solid building wall.
  15. I just witnessed one of my baby horses walk through the wall of my house at Dirty Business (Deli) from the locked pen that sits against my house underground. Then proceed to try and make it to freedom. Edit: Seems more frequent when animals are seeking food. 9 escapees so far.
  16. Noticed on the preview client that helmets such as the chain helmet, kind of become disjointed and out of sync during certain animations (digging for example) and the player model's head will show through the helmet. https://prnt.sc/ioso72
  17. Love to know where you are exploring because I can't get a break from mobs on any of the smaller "hunting" servers that already exist. The players are part of the gameplay, the items and skills you bring back, are part of the gameplay, they affect other players, they effect the economy (big or small) and it would spread players out even further... Its a sandbox survival MMO (Keyword: MMO) with emphasis on your actions affecting the environment and people around you. What is being asked for is an even easier no-build map with an even more insane spawn rate (without the understanding of how the current system works?) than what we already have access to that will further devalue the achievement of gaining resources and skills.
  18. -1 Regardless of the highways which have been around for quite some time, there are more than enough mobs to hunt on the smaller servers and you can still find plenty of mobs on the larger servers (excluding Xanadu; Because why is that still a thing? Sorry Xanadu). I just sailed down a short stretch of coastline with 50+, champs, hounds and what not on Cele, yesterday in the opposite direction along one of the old highways, just as bad... Yet, the other day I had someone visit my place "Ohh, not many mobs around since these deeds have popped up" (1 small deed recently popped up), well, of course, mobs avoid deeds, especially ones with Templars, that leaves other areas dangerously jam-packed with mobs. Yet the nearby hunting ground was packed with mobs. I was on Indy a few months ago, the hunting grounds don't take long to get to and they're often packed, not to mention the highways can be quite dangerous. It doesn't take much effort to go wandering for a kill, especially with 1) smaller servers, 2) what seems a lower player base than ever logging in, meaning less competition for mobs. Its never been easier to find something to kill (speaking as someone who survived the great animal crisis years an' years ago) and its never been easier to reach other servers by sea and boat plotting. Players are already spread thinly enough without removing more activity from the current servers. We do not need more 'ease of gameplay' and casual disregard for what gaming means (effort/challenge, reward = fun). The game is built around exploration and survival, with that in mind; The resources are there in an absolute abundance, pull a finger out and go explore more. Don't be a hater, it's just my opinion. o/
  19. Not sure if this is in the right place, I assume this is a server mechanic issue since it has persisted through several reboots and is noticeable by others. There is a loud shoreline water splashing sound on my deed (Roasted Malt: Indy), by my pig pen gate, I'm quite far from the shore and quite high up in a mountainous area. It wasn't there when I moved in and appeared after I made a sandpit (which was moved) and it is still there.
  20. That fixed it... Now light sources flicker. Think I know why it wasn't on by default, I must have turned it to unlimited way back. To flicker or not to flicker... That is the question. Edit: Will have to deal with dodgy fog, light flickers are extremely frequent and nauseating.
  21. I'm noticing during fog these bright patches/rows appearing in front of me, the denser the fog, the closer and more often these patches occur. Anyone know how to get around this monstrosity? Console log; http://paste.creeperhost.net/view/0a88ed41 System Specs; https://valid.x86.fr/pk8dj3 Picture:
  22. The client is playing unrelentingly loud shoreline water splashing noise up at Roasted Malt (Indy) because some sand was placed down on our mountain. *Would be great if we could get an option just to silence or change the volume of said water files.
  23. Macro's are for snowflakes, real wurmian's are like;
  24. I appear to be missing the "Move" menu on any object, I've reset the client (including ripping out the configuration files from my user directory in windows) and the issue persists. Any ideas how to bring back the "Move" menu? Wurm Online 4.0.11 (with or without experimental files, same problem).
  25. I have a job thanks, it just involves long periods of 'nothing to do' on some days and absolutely everything to do on other days - Wurm fills that void of boredom. As for being 'glued to a computer', not so much, plenty of 15~30min breaks where I just walk away from the PC each day; coffee/smoke break, house cleaning, looking after the animals and other things (shopping etc), yet still hit the fatigue wall. Don't be so presumptuous. Character 1: Grinds 10+ hours a day, doesn't hit fatigue 'ever'. Character 2: Grinds <8 hours/day, hits fatigue, repeatedly. The only difference, one of them is really old and one of them is a new character. Somethings obviously bugged either way.