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About Drathania

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  • Birthday 03/25/1985

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    Wanting to see off-deed decay working better to clear the trash of the wurmian world and increased perimeter decay rates. Deed it, or lose it.


  • Xanadu

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  1. I should just surround my entire deed with a huge ugly palisade? No thanks. It's not just ships that are a problem, there's tons of abandoned vehicles, buildings, secured things that cannot be removed and take up to 3 years to decay. It's redonkulous. 10+ months without protection, off deed: This is the problem with trash, the decay system isn't cleaning up properly. It's barely even active especially on Xanadu.
  2. Abandoned buildings? 10+ months and I've had a house on my perimeter no ones logged into, no ones visited, it's decaying, but 'extremely' slowly on Xanadu (<5 dmg), infact, my area is littered with abandoned wagons, carts, hives, bsb's and locked junk that has barely taken any damage. Perimeter decay/off-deed decay is horrendously slow. Changing locks to 'fall off' at 10QL means another year or two at least before I can get these abandoned eyesores out of my view distance and then I can proceed to move these vehicles or bash these buildings out of sight, or drain my fatigue/mental levels down on a massive 3+ month bashing session or paying for someone else to come erupt, it's seriously not funny, even more so when random vehicles appear on my peri who no one ever comes back for. The maps are riddled with the reminders of player abandonment of the game that can take months, years to clean up. Asking a GM to move a ship 50 tiles down the beach for you to continue staring at it from a distance doesn't exactly solve the problem that continues to sit there 1~3+ years. If the owner hasn't logged in in 1+ months, the locks fall off, everything that is not within that players owned deed that belongs to that player, either poofs into oblivion or loses it's protections entirely. (I couldn't give two-rocks about what's in these building(s), or bsb's, or hives, I just want them gone). I'm talking vehicles, houses, bsbs's, hives etc. There has to be a reasonable cut-off point for off-deed protections: If you can't login once a month, find/earn/buy coin (especially now when it's easier than ever to play free) and protect it, then lose it. It's not an unreasonable expectation: once a month a quick login to prevent losing your stuff if you truly care about it.
  3. Honestly, ATM, the severe lack of off-deed decay is putting me off playing more than anything. Can we look into this (Xanadu)? For example: There's a building on my peri. for almost a year, with only 1 damage taken. a 20QL cart with 3dmg taken. Abandoned off-deed vehicles and buildings (locked or otherwise) shouldn't take half a decade+ to decay. For the size Xanadu is, there's an awful lot of abandoned eyesores.
  4. I think someone confused Xanadu for Pristine. :3
  5. Just to rule out: Using a window size program to split their larger monitors into multiple zones? Such as MaxTo? MaxTo does have a resize issue that causes the zones to shrink and expand each time they're reloaded, causing the client to generate a new resolution file (and subsequently resetting the layout) to track the new resolution. MaxTo are aware of and are trying to resolve this issue in their software.
  6. Note: There are altars available on-deed (DB), could have asked instead of leaving me to spend the next 30+ mins removing your discarded trash on my shoreline (been here most the day GMT). Do I need to visit the hunt site to clean up there too? Spent a lot of time fixing up this area of the map. ~_~
  7. I like the 'idea' of the new fishing update, but in practicality, it feels heavily bugged or unbalanced. It's not explained well at all, there's no indicators for the gear use (Something you'd expect LORE to do maybe?). Several days fishing, several different types of tackle, bait etc. I've not caught anything other than piddling herring with a rod/reel combination. Most fish will "Jump the hook" or just run off with the gear. Even piddling herrings are walking off with the float, bait, line AND reel on a frequent basis (all 50+ql). Having to spend 2 days+ crafting fishing gear (+ ample replacements) and have all that gear disappear entirely in an hour or two is ridiculous, let alone not even catching anything of substantial value. Fishing is not this frustrating and certainly not this difficult IRL, especially with this gear.
  8. The vehicle litter eyesore that sits there for 1, 2... 5... years, yet can't be removed, general off-deed low-decay nonsense, the stale economy... 10 years is a long time with no reasonable sinks what-so-ever in the game to balance things out - To that point, I have several surplus high end chars I want to delete; Delete button please?
  9. I recently updated my graphics drivers(Nvidia, DEC build) and WO is now incorrectly displaying a 4K UI scale with my 1080p monitor. Any workaround for this other than rolling back the drivers?
  10. If the end-product is to reduce circulation of high-end level characters, a more prominent feature would be to decay skills based on a flat %/month for accounts that go inactive for say... Longer than 30 days. A lot of characters prior to being sold sit around on the bench so-to-speak for some time before being traded up. At the same time, ignoring acc sales, there are also an awful lot of players that go inactive for 3..4..5+ months, skill in my opinion should reflect that.
  11. You'll probably find that everyone's spamming the overworld so much that mobs are spawning underground in droves or elsewhere on the overworld where the population isn't visiting as often. Checkout some mines, once the hoard where-ever it may be is cleared, they should spawn in expected areas again. My areas pretty dry at the moment on Deli (had quite a few hunters today!)... Except for a huge underground mine nearby which is chok-a-block with mobs.
  12. Dirty Business, Deli (Thought it was in the ticket). Note: Manage Citizens is accessible now the server has rebooted.
  13. I've also noticed this, traited wildcats/wolves/trolls/etc, a champion spider spawned next to me on my dock etc. Yet, I haven't seen any nests around.
  14. Trying to open "Manage Citizens" via inventory or token as mayor OR any villager part of that town with management perms. The window will not appear. Open "Manage Citizens" from either token/inventory. Support Ticket: #63435 Wagoner Derty was removed via deed shrinkage. Wagoner was setup at a new location, same name, Derty. I've reset my player data in the client, thinking that maybe the window was somehow moved off screen (32:9 screen, easy for things to get lost, usually), however, this did not fix it. The window just won't appear, was working fine a few days ago, today, nada, the only thing that's changed in the last few days; a) patch, b) our wagoner was moved yesterday. Since other deeds don't have an issue with their citizen management, I'm guessing the wagoner has bugged out my towns citizens management somehow. I am assuming that there is a conflict with the WurmID somehow for the wagoner and that is breaking the Manage Citizens window, I also think that it may be auto-resolved on the next server reboot when the server notices the issue, whenever that may be, but I have been asked to report this by Njorun.
  15. -1 There is also tons of 'fresh' land available on certain servers and a constantly changing world to explore. Populations spread ridiculously thin enough as it is, everywhere is like a ghost town, ruins and decay.