John

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Everything posted by John

  1. 4 - just have it be a fully PvE server with Epic rules similar to how JK-H was back in ancient times.
  2. Smaller areas with PvP are always good. Should be bigger than what you can run out of in a few seconds, though. I believe something similar was suggested for the new Steam servers, with a moving PvP area (on an otherwise PvE server) that does not involve deeds (so no deed raiding).
  3. With the same tool (90ish QL steel pickaxe, 98 botd) action timers are significantly slower on Elevation compared to Affliction. My mining timer goes from roughly 2.3s on Affliction to 3.1s on Elevation mining a wall (any vein or rock wall).
  4. With the 2019 summer revamp to Elevation, stats were squished a bit to make it easier for newer players to compete with older ones. We were told this stat squish was not supposed to change anything outside of PvP, but it still seems like stamina drains a lot faster when doing "non-PvP" activities like travel, mining or smithing - but it does.
  5. Reproduced on a small chest whilst crossing from Affliction to Elevation. No lock in examine, still getting this message when trying to shove items into it: "The target item is locked but the lock could not be found. Rejecting move request."
  6. Isn't the Bone Altar/Altar of Three already on Chaos - which is going to be part of the same cluster? You can't have two bone altars in the same "world".
  7. 21 fighting is a fair requirement, but you have to realise people will always find a way to game the system in a sandbox.
  8. Seems to me like the rift only scales to the amount of players, not taking into account whether they have 50FS and 23 body or 95fs and 80 body. Also please turn down the sounds of the rift mobs so they are as loud as other mobs.
  9. Full Steam Ahead

    I'd like to have some clarification on how PvP will be on Steam as I've heard different versions of PvP being offered - ranging from a constantly moving PvP zone on the PvE server to a fully seperate PvP server.
  10. Yeah, maybe so. But 525 iron ribbons is ridiculously easy. That is the will of the gods or however else you want to justify it - how are we are mere mortals to judge their commands?
  11. Just come to Affliction. We are mostly friendly.
  12. Events on Epic?

    We killed a champion kyklops last summer. Would have to meet a champion forest giant to know for sure, but we're not plagued with that on Affliction right now.
  13. Events on Epic?

    I'll be coming to Serenity whether you invite me or not 🙂 Also, we seem to be able to do uniques on our own just fine on Affliction and our player numbers are quite similar.
  14. I don't have a lot of characters - I have my main and a priest, not too unusual for the common Wurm player these days. What I do have is a lot of friends. Wurm is about co-operation - you can do an infinite amount of stuff but you can't do it alone. Invite your pals over, fletch a few quivers over a sermon or two and there's no need for a fancy orb. I don't want people to pay their way out of having to co-operate. I don't know how you do it on Freedom, but if somebody skips out of order here we just kill them and destroy everything they hold dear. People tend to stay friendly.
  15. We can already teleport ourselves and use wagoners for goods. Why? I'm glad I play on a "PvP server" where I still have to navigate by the stars and moons.
  16. I can manage to do sermons on the dead servers of Epic, so I can not see at all why this would be a problem anywhere else. We live in a society! Bunch up with your fellow men of the cloth in a nice lil monastery, pray and sermon all day.
  17. Mewt

    Join a community of players in a similar "level" of the game - preferably other newer players and you will have a good time.
  18. If you think that's boring you won't be alone in having that be one of the reasons you'd rather play on a PvP server. There's not a lot of PvP on Epic, but you can still picklock.
  19. Please let it be an entirely different cluster with no transfers of any sort.
  20. Full Steam Ahead

    What type of PvE server is going to be released? Will it be a strict Freedom ruleset where you can not break any laws at all or will it be similar to the JK-H of the old days? Will the Steam PvP server be seperated from the PvE server? Or will it just be another Chaos-esque server where there is literally no purpose to make a fortified deed except for as a spawn point, since you can hide all your goodies in the inviolable safety of the Freedom servers. I'd be very interested to see somewhat of a return to our roots in the Steam release, and seperate rule sets now that we have an opportunity to start somewhat fresh. Experiment a little, make something that feels fresh even to an older player and I think that might just feel fresh for newer ones too. With no new twists and turns, the road for the steam release will be similar to the road we're currently walking down here in "vanilla" Wurm Online. Good luck.
  21. We destroyed a tower on the new Elevation server. The kingdom influence does not disappear and you're unable to build your own kingdom's tower into the area.
  22. I'd love to see you guys work on a deed on Elevation, in spite or perhaps because of your cave efforts there already. I believe there is some more space in JK's shieldwall. A good idea would be to set up a tiny PvP-ready deed prior to stream though, in case you end up having some unwelcoming neighbours.
  23. "Nerfed" or perhaps "rebalanced" CR makes it easier for weaker characters to jump in, but Truestrike makes it so they get decapitated or penetrated from head to toe with one hit. Combat should be fast-paced, but maybe not so much. I'm glad to see even those who have the advantage of having Truestrike supporting this, and it's a clear message to the devs that it's not wanted for either side.
  24. You have to neutralize them before capturing them so there's already a warning.