CountZero

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About CountZero

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  1. it can be done quite easily. All existing tunnels would be filled in, however I am not sure what the effect of objects in tunnels would have. Having rock suddenly spawn in a grid that contains structures, tools etc might cause problems and kill your database.
  2. Hello, I am from the UK To be honest I dont really play Wurm anymore but Im happy to help you out with map stuff or any general GM questions if you have them - tho I expect there are more experianced GMs here on the forums. I dont watch the forum often but I get email notifications about PM's so you can contact me that way. Your welcome to use any of my maps and they can all be edited. I am not sure if this particular one would make the best choice to be fair - the biome thing was just an experiment, Im not sure how well it would actually play but its up to you I have made some other maps here;
  3. happy to lend any help you may need. Tho as for playing, I tend to shy away from pvp servers as I cant really defend my deeds :P
  4. mmm, I wouldnt want to have to rely on donations tho. Maybe one day when I have a better job Ill keep an eye out in case anyones wanting to start a server but needs help.
  5. Custom Maps

    @Ricowan - Indeed I think Brash's reasoning was that maybe noobs aren't looking beyond the mods section and missing it?
  6. Custom Maps

    The default maps that come with Unlimited are a bit overused (and uninteresting). Changing the map is extremely quick and easy and definitely worth trying out. There are many, many others that other people have made that you can use instead - just browse the Maps section of this forum. Here is a small bundle of some of my better maps along with basic instructions on how to add them to your server. These maps are free to use/edit for personal or public servers. https://drive.google.com/open?id=1o4i9ovLuH6aEPpZyXuvqJDmKa_8djWnM Maps included in this bundle -
  7. I often considered hosting my own server - I used one of my maps and was building a huge city starting town complete with cathedral, city hall, upper class housing district, slums, pubs and taverns etc. I had a history lore created and was going to add random little things of interest around that match with the lore - old battlefields, deserted/ruined villages, fortresses etc and use custom npcs to give out info and clues to stuff. The odd little quest that leads to treasures or special equipment. I was also going to add someones improved trader npcs to try and get somekind of economy going, mainly for newbs. Got the city over halfway built but lost momentum when I realized id never be able to afford to host it so it felt futile :P
  8. No problem at all I really enjoy making the maps. I only stopped because I ran out of ideas lol. I have no idea how many people actually use any of them - ill see if I can find stats in my google drive. I'll also have a go at promoting them a bit more **edit** it appears that it doesn't like adding new trees to the existing biome image (although its fine adding other tiles bizarrely). Only way to sort this would be to totally re-do the biomes from scratch. May or may not have time to do this this week, depends on work.
  9. "Of course it can" Is that because of the extra stuff that was added in the final patch? Because it has felt like modders have been hitting up against the technical limits of what can be done for a while before that.
  10. ah indeed. I have edited the standard Ore map and spawned an extra 100 bushes randomly over the map (no idea where they went ). Push comes to shove someone can always get the grapes wherever they are and plant them in the north/south. I havnt updated the special Ore map as its been a long time since Iv done any of this and I'm not sure where the actual data is stored - for example is both Ore and biome info in the resources.map? if so then updating just the biomes will be tricky.
  11. I don't mind about the official servers. WO will clearly evolve in its own direction - but can WU evolve from this point?
  12. I'm no programmer so I was hoping some of the main mod makers here could answer a question... With the end of official support, Retro mentioned that they had added some extra stuff in the last updates to help with graphics and things.....do you modders see plenty of potential for new and interesting mods or have we more or less reached saturation with what can be done and what we have now is more or less it?
  13. I died A LOT when I was new. Over and over again. Sometimes due to mobs, mostly due to starvation I think (it was a long time ago). It took me a while to learn how to get food going reliably and to set up near a tower :P I had no problem with it tho, I love the fact there's no map etc - one of the biggest pulls of Wurm for me is the sense of exploring and discovery. Basic navigation to find your way (landmarks, sunrise/set etc) isnt that hard to get around. These days when I start I just stay right next to the starter town, use the bartender for food and just build a rowboat. This gets my basic skills up a good amount until the boats finished and then ill have a safe way to explore, will be able to scrounge up some food and basic tools before i head out. Also a set of fences ready to go so I can set up a perimeter as soon as I hit the beach!
  14. on the hightmap tab press the "import hightmap" button make sure first you set the map size to match the map your importing
  15. whilst i do like wurm very much, I feel like people havnt played many mmos if the OP list is anything to go by. Most of these features are available in other games. I just haven't found one (at least a fantasy one) that brings them together nicely. Even games that get close and do some things better than wurm have some big "thing" that makes that whole game less appealing to me than wurm