Pinta Dragon

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Posts posted by Pinta Dragon


  1. We have 2 computers connected to the same network, trying to run wurm. Mine is windows 7 and wurm runs, his is windows 8 and it won't connect. Here's the log.


     


    Also I reinstalled java and wurm, and reset the computer.


     


    Thanks for your help!


     


    Time is Wed Oct 15 08:29:12 MDT 2014

    Running client version 3.70

     

    === System information ===

    Executing from C:\Users\USERNAME\Desktop\

    Operating system: Windows 8 (arch: amd64, version: 6.2)

    Java version: 1.8.0_25 (Oracle Corporation) <http://java.oracle.com/>

    Jvm version: 25.25-b02 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]

    Available CPUs: 4

     

    >>> Main thread exiting.

    Loading character Caelohh

    Loading config default

    Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

    Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

    Loading props file C:\Users\USERNAME\wurm\players\Caelohh\password.txt

    >>> LoginFrame queue entry exiting.

    Saving props file C:\Users\USERNAME\wurm\players\Caelohh\password.txt

    Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

    Keybindings saved.

    Loaded pack sound.jar (r1)

    Loaded pack pmk.jar (r1995)

    Loaded pack graphics.jar (r2179)

    Options up-to-date!

    Loading props file C:\Users\USERNAME\wurm\players\Caelohh\playerdata.txt

    Loading props file C:\Users\USERNAME\wurm\players\Caelohh\stats.txt

     

    Preparing to enable console logging.

    Now logging to C:\Users\USERNAME\wurm\console.Caelohh.log

     

    === Wurm options ===

    animation_playback_self = 2

    auto_mipmaps_enabled = 2

    auto_run_source = 0

    cavedetail = 1

    censor_chat = false

    cloud_shadows = false

    collada_animations = 2

    color_black = 0.0,0.0,0.0

    color_cyan = 0.0,1.0,1.0

    color_error = 1.0,0.3,0.3

    color_fuchsia = 1.0,0.0,1.0

    color_green = 0.08,1.0,0.08

    color_grey = 0.5,0.5,0.5

    color_lime = 0.0,1.0,0.0

    color_maroon = 0.5,0.0,0.0

    color_navy_blue = 0.23,0.39,1.0

    color_orange = 1.0,0.5,0.0

    color_purple = 0.5,0.0,0.5

    color_red = 1.0,0.0,0.0

    color_royal_blue = 0.23,0.39,1.0

    color_silver = 0.75,0.75,0.75

    color_system = 0.5,1.0,0.5

    color_teal = 0.0,0.5,0.5

    color_white = 1.0,1.0,1.0

    color_yellow = 1.0,1.0,0.0

    compressed_textures = false

    compressed_textures_S3TC = true

    contribution_culling = 150

    custim_timer_source = 1

    customTimer1 = -1|-1

    customTimer2 = -1|-1

    customTimer3 = -1|-1

    customTimer4 = -1|-1

    customTimer5 = -1|-1

    debug_mode = false

    depth_clamp_enabled = 1

    disable_select_all_shortcut = false

    display_settings = false:false:0:640:650:32:-1:false:true

    enable_contribution_culling = false

    enable_debugs = false

    enable_lod = true

    enable_shift_drag = false

    enable_vsync = true

    engine_multithreaded = 0

    event_log_rotation = 2

    exec_source = 0

    fast_yield = false

    fbo_enabled = 2

    fog_coord_src = 0

    font_antialias = 2

    font_bold = 11

    font_default = 15

    font_header = 24

    font_italian = 11

    font_monospaced = 11

    font_static = 15

    fov_horizontal = 80

    fps_limit = 30

    fps_limit_background = 15

    fps_limit_enabled = true

    game_client_thread_priority = 2

    glsl_debug_loading = false

    glsl_enabled = 2

    gpu_skinning = true

    gui_opacity = 3

    gui_skin = 1

    has_read_eula = true

    hide_inactive_friends = false

    hide_menu_examine = false

    hide_menu_no_target = false

    hide_menu_spam_mode = true

    hide_menu_stop = false

    high_res_binoculars = false

    hint_texture_scaling = 1

    impColumn = true

    inverse_mouse = false

    irc_log_rotation = 2

    irc_notif = 0

    item_creature_render_distance = 1

    key_bindings_source = 0

    keyboard_layout = 0

    loadInventoryStartup = true

    local_list_in_event = false

    lod = 1

    log_extra_errors = false

    log_gl_errors = false

    mark_text_read = true

    material_as_suffix = true

    max_texture_size = 3

    mega_texture_size = 4

    model_loader_thread_priority = 2

    model_loading_threads = 1

    multidraw_enabled = 2

    no_brightness = false

    no_terrain_render = false

    no_world_render = false

    non_power_of_two = 2

    occlusion_queries_enabled = 2

    offscreen_texture_size = 0

    other_log_rotation = 2

    outline_picking = true

    player_texture_size = 2

    reflection_texture_size = 0

    reflections = 0

    release_context = false

    release_context_on_jogl_sleep = false

    remember_password = true

    render_distant_terrain = true

    render_glow = false

    render_sun_glare = false

    resident_models = false

    save_skills_on_quit = false

    screenshot_file_format = 1

    season_override = 0

    send_extra_tile_data = false

    setting_timestamps = true

    settings_version = 3

    shadow_level = 0

    shift_drag_default = 10

    showKChat = true

    show_body_in_inventory = false

    show_old_quickbar = false

    silent_friends_update = false

    skillgain_minimum = 1

    skillgain_no_alignment = true

    skillgain_no_favor = true

    skydetail = 0

    sound_al_gain = 3

    sound_buzzlevel = 2

    sound_cache_enabled = true

    sound_doppler_enabled = false

    sound_engine = 2

    sound_footstepslevel = 4

    sound_music_level = 2

    sound_play_ambients = false

    sound_play_buzz = true

    sound_play_combat = true

    sound_play_door = true

    sound_play_emotes = true

    sound_play_footsteps = false

    sound_play_music = false

    sound_play_weather = false

    sound_play_work = false

    stipple_enabled = true

    structure_render_distance = 1

    submit_client_data = 0

    terrain_bump = true

    terrain_res = 0

    test_attach_equipment = false

    test_mode = 0

    thirdPerson = false

    tile_transitions = false

    tiledecorations = 2

    togglePushToTalk = true

    treelist_outline = true

    trees = 1

    update_optional = true

    use_alpha_particles = false

    use_anisotropic_filtering = 0

    use_antialiasing = 0

    use_color_picking = true

    use_fast_clock_work_around = true

    use_fbo_color_picking = true

    use_nagles_algorithm = false

    use_nano_timer = false

    use_non_alpha_particles = false

    use_phobia_models = false

    use_tree_models = false

    use_weather_particles = false

    vbo_enabled = 2

    viewport_bob = true

    water_detail = 0

     

    Oct 15, 2014 8:31:11 AM class.LIV3uAwA7u run

    INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=13cb8a61-34dd-4263-a43b-61fafd72d35f, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.70, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-2088132118]

    Setting up Collada Model Loader

    Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

    Translating legacy key PAGE_UP to PRIOR

    Translating legacy key PAGE_DOWN to NEXT

    Translating legacy key ENTER to RETURN

    Oct 15, 2014 8:31:11 AM class.LIV3uAwA7u run

    INFO: Event successfully posted to Google Analytics

    Word filter loaded: 23

    Starting job manager with 3 worker threads

    >>> Launch queue entry exiting.

    Using LWJGL display 640:650:0:0 (false)

     

    Setting up OpenAL Sound Engine

    OpenAL version: 1.1 ALSOFT 1.15.1

    OpenAL renderer: OpenAL Soft

    OpenAL vendor: OpenAL Community

    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

    Generating: 128 source channels.

     

    === OpenGL information ===

    LWJGL version: 2.9.1

    Adapter info: igdumd64 (9.17.10.2792)

    OpenGL vendor: Intel

    OpenGL renderer: Intel® HD Graphics 2000

    OpenGL version: 3.1.0 - Build 9.17.10.2792

    OpenGL extensions:

        GL_EXT_blend_minmax

        GL_EXT_blend_subtract

        GL_EXT_blend_color

        GL_EXT_abgr

        GL_EXT_texture3D

        GL_EXT_clip_volume_hint

        GL_EXT_compiled_vertex_array

        GL_SGIS_texture_edge_clamp

        GL_SGIS_generate_mipmap

        GL_EXT_draw_range_elements

        GL_SGIS_texture_lod

        GL_EXT_rescale_normal

        GL_EXT_packed_pixels

        GL_EXT_texture_edge_clamp

        GL_EXT_separate_specular_color

        GL_ARB_multitexture

        GL_EXT_texture_env_combine

        GL_EXT_bgra

        GL_EXT_blend_func_separate

        GL_EXT_secondary_color

        GL_EXT_fog_coord

        GL_EXT_texture_env_add

        GL_ARB_texture_cube_map

        GL_ARB_transpose_matrix

        GL_ARB_texture_env_add

        GL_IBM_texture_mirrored_repeat

        GL_EXT_multi_draw_arrays

        GL_NV_blend_square

        GL_ARB_texture_compression

        GL_3DFX_texture_compression_FXT1

        GL_EXT_texture_filter_anisotropic

        GL_ARB_texture_border_clamp

        GL_ARB_point_parameters

        GL_ARB_texture_env_combine

        GL_ARB_texture_env_dot3

        GL_ARB_texture_env_crossbar

        GL_EXT_texture_compression_s3tc

        GL_ARB_shadow

        GL_ARB_window_pos

        GL_EXT_shadow_funcs

        GL_EXT_stencil_wrap

        GL_ARB_vertex_program

        GL_EXT_texture_rectangle

        GL_ARB_fragment_program

        GL_EXT_stencil_two_side

        GL_ATI_separate_stencil

        GL_ARB_vertex_buffer_object

        GL_EXT_texture_lod_bias

        GL_ARB_occlusion_query

        GL_ARB_fragment_shader

        GL_ARB_shader_objects

        GL_ARB_shading_language_100

        GL_ARB_texture_non_power_of_two

        GL_ARB_vertex_shader

        GL_NV_texgen_reflection

        GL_ARB_point_sprite

        GL_ARB_fragment_program_shadow

        GL_EXT_blend_equation_separate

        GL_ARB_depth_texture

        GL_ARB_texture_rectangle

        GL_ARB_draw_buffers

        GL_ARB_color_buffer_float

        GL_ARB_half_float_pixel

        GL_ARB_texture_float

        GL_ARB_pixel_buffer_object

        GL_EXT_framebuffer_object

        GL_ARB_draw_instanced

        GL_ARB_half_float_vertex

        GL_ARB_occlusion_query2

        GL_EXT_draw_buffers2

        GL_WIN_swap_hint

        GL_EXT_texture_sRGB

        GL_ARB_multisample

        GL_EXT_packed_float

        GL_EXT_texture_shared_exponent

        GL_ARB_texture_rg

        GL_ARB_texture_compression_rgtc

        GL_NV_conditional_render

        GL_EXT_texture_swizzle

        GL_ARB_sync

        GL_ARB_framebuffer_sRGB

        GL_EXT_packed_depth_stencil

        GL_ARB_depth_buffer_float

        GL_EXT_transform_feedback

        GL_EXT_framebuffer_blit

        GL_EXT_framebuffer_multisample

        GL_ARB_framebuffer_object

        GL_EXT_texture_array

        GL_EXT_texture_integer

        GL_ARB_map_buffer_range

        GL_EXT_texture_snorm

        GL_INTEL_performance_queries

        GL_ARB_copy_buffer

        GL_ARB_sampler_objects

        GL_NV_primitive_restart

        GL_ARB_seamless_cube_map

        GL_ARB_uniform_buffer_object

        GL_ARB_depth_clamp

        GL_ARB_vertex_array_bgra

        GL_ARB_shader_bit_encoding

        GL_ARB_draw_buffers_blend

        GL_ARB_texture_query_lod

        GL_ARB_explicit_attrib_location

        GL_ARB_draw_elements_base_vertex

        GL_ARB_instanced_arrays

        GL_ARB_fragment_coord_conventions

        GL_EXT_gpu_program_parameters

        GL_ARB_texture_buffer_object_rgb32

        GL_ARB_compatibility

        GL_ARB_texture_rgb10_a2ui

        GL_ARB_vertex_type_2_10_10_10_rev

        GL_ARB_timer_query

        GL_INTEL_map_texture

        GL_ARB_vertex_array_object

        GL_ARB_provoking_vertex

     

    GLSL version: 1.40 - Intel Build 9.17.10.2792

    GLSL max vertex uniforms: 512 (512)

    GLSL max fragment uniforms: 1024 (1024)

    GLSL max varyings: 41 (41)

    Intel hardware, enabling experimental GLSL problem workarounds

    Preloading builtin materials

    Failed linking program: program.skin_tex0.7_light

    Unable to link program (program.skin_tex0.7_light): class.m2ysUU5MIl: <no message>

    Unable to load material program: material.mesh.skin : program.skin_tex0.7_light

    Failed linking program: program.skin_tex0.8_light

    Unable to link program (program.skin_tex0.8_light): class.m2ysUU5MIl: <no message>

    Unable to load material program: material.mesh.skin : program.skin_tex0.8_light

    Failed linking program: program.skin_tex0_rare.7_light

    Unable to link program (program.skin_tex0_rare.7_light): class.m2ysUU5MIl: <no message>

    Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light

    Failed linking program: program.skin_tex0_rare.8_light

    Unable to link program (program.skin_tex0_rare.8_light): class.m2ysUU5MIl: <no message>

    Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light

    Failed linking program: program.static_tex0.7_light

    Unable to link program (program.static_tex0.7_light): class.m2ysUU5MIl: <no message>

    Unable to load material program: material.mesh.static : program.static_tex0.7_light

    Failed linking program: program.static_tex0.8_light

    Unable to link program (program.static_tex0.8_light): class.m2ysUU5MIl: <no message>

    Unable to load material program: material.mesh.static : program.static_tex0.8_light

    Failed linking program: program.static_tex0_rare.7_light

    Unable to link program (program.static_tex0_rare.7_light): class.m2ysUU5MIl: <no message>

    Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light

    Failed linking program: program.static_tex0_rare.8_light

    Unable to link program (program.static_tex0_rare.8_light): class.m2ysUU5MIl: <no message>

    Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light

    Failed linking program: program.terrain.6_light

    Unable to link program (program.terrain.6_light): class.m2ysUU5MIl: <no message>

    Unable to load material program: material.terrain.bumpmap : program.terrain.6_light

    Failed linking program: program.terrain.7_light

    Unable to link program (program.terrain.7_light): class.m2ysUU5MIl: <no message>

    Unable to load material program: material.terrain.bumpmap : program.terrain.7_light

    Failed linking program: program.terrain.8_light

    Unable to link program (program.terrain.8_light): class.m2ysUU5MIl: <no message>

    Unable to load material program: material.terrain.bumpmap : program.terrain.8_light

    Preloading builtin materials done

    Setting up dotXSI Model Loader

    Launching dotXSI Model Loader threads

    Launching Collada Model Loader threads

    Starting workaround for fast running clocks

    Using LWJGL timer.

    Initialized mouse with 5 buttons.

    Experimental direct buffer cleaner init successful

    Startup Phase - Setting up..

    Initializing font texture for SansSerif (15). Texture Size: 512

    Initializing font texture for SansSerif (15, italic). Texture Size: 128

    Loading window positions from C:\Users\USERNAME\wurm\players\Caelohh\windows_640x650.txt

    Loading props file C:\Users\USERNAME\wurm\players\Caelohh\windows_640x650.txt

    Gui initialized

    Startup Phase - Preparing terrain

    Startup Phase - Connecting ..

    java.net.ConnectException: Connection timed out: connect

    at sun.nio.ch.Net.connect0(Native Method)

    at sun.nio.ch.Net.connect(Unknown Source)

    at sun.nio.ch.Net.connect(Unknown Source)

    at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)

    at class.cYc5kr8Ebh.<init>(SourceFile:166)

    at class.JYhPYQcZf6.<init>(SourceFile:195)

    at class.qO3HnCUoE2.Ma4vZ9hcx8(SourceFile:286)

    at com.wurmonline.client.XU4A7KzrWy.D5FJxSKiw4(SourceFile:739)

    at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)

    at java.lang.Thread.run(Unknown Source)

    java.net.ConnectException: Connection timed out: connect

    at sun.nio.ch.Net.connect0(Native Method)

    at sun.nio.ch.Net.connect(Unknown Source)

    at sun.nio.ch.Net.connect(Unknown Source)

    at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)

    at class.cYc5kr8Ebh.<init>(SourceFile:166)

    at class.JYhPYQcZf6.<init>(SourceFile:195)

    at class.qO3HnCUoE2.Ma4vZ9hcx8(SourceFile:286)

    at com.wurmonline.client.XU4A7KzrWy.D5FJxSKiw4(SourceFile:739)

    at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)

    at java.lang.Thread.run(Unknown Source)

    Time is Wed Oct 15 08:35:20 MDT 2014

    Performing final cleanup after playing 0s

    Saving props file C:\Users\USERNAME\wurm\players\Caelohh\playerdata.txt

    Oct 15, 2014 8:35:20 AM class.LIV3uAwA7u run

    INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=13cb8a61-34dd-4263-a43b-61fafd72d35f, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.70, name=ec, value=Timing, name=ea, value=collect, name=el, value=SessionTime, name=ev, value=0, name=cd01, value=-2088132118]

    Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

    Saving props file C:\Users\USERNAME\wurm\players\Caelohh\stats.txt

    Saving window positions to C:\Users\USERNAME\wurm\players\Caelohh\windows_640x650.txt

    Saving props file C:\Users\USERNAME\wurm\players\Caelohh\windows_640x650.txt

    Destroying game window

    Shutting down OpenAL subsystem.

    Oct 15, 2014 8:35:20 AM class.LIV3uAwA7u run

    INFO: Event successfully posted to Google Analytics

    XSI Model Loader Thread exited.

    XSI Model Loader Thread exited.

    Collada Model Loader exited.

    Collada Model Loader exited.

    Job executor 0 terminating

    Job executor 1 terminating

    Job executor 2 terminating

    Running garbage collector...

    Fast Clock Workaround Thread exited.

    Running finalization...

    Goodbye.

    Exit.

    WARNING: OpenAL was already stopped.

     


  2. Celebrity Seaway Market Has a New Owner, New Merchants, and New Spaces Available for More Merchants!

    The new owner is Caelohh in game, and jacobw on the forums.

    PR rep (will be posting on behalf of CS) is Pintadragon in game, Pinta Dragon on the forums.

    We have many new spaces open! There is no fee to move in anymore.

    -To request a building space or to get more information, PM Caelohh in game or Jacobw on the forums

    We are currently finishing up with renovations, but there is a new Directory below as well as a map to CS

    ORpM0s2.jpg?1

    Here is a map to show you where Celebrity Seaway Market is:

    TgwKjIZh.jpg

    This is the Directory for the Market

    Here is the map with the merchant spots numbered:

    green=available space yellow=coming soon(terraforming needed) blue=reserved

    w3OnUFl.jpg

    Here is a list of the Merchants with details about their stocks:

    1. Slayerspear's Shipyard

    2. Pinta's Ranch Sales

    -Horses

    -Bison

    3.Dragon Forge Weapons

    -Merchant Dragon Forge Arms

    --70-90ql iron and steel weps,most enchanted

    4-7 Open spaces for new merchants to create their buildings!

    8. Ropes for sale

    8.a.-Merchant Cristhel

    --60 quality studded leather,60 quality toolbelts and misc quality mooring/coordage ropes

    8.b.-merchant Frathen Drothan

    --70-80 quality unenchanted tools and brass lamps

    8.c.-merchant Enchdtools

    --misc ql enchanted tools

    9. Space which will be available when renovations are complete

    10. Waiting on merchant to build/stock

    -bulk goods,floorboards and support beams

    11-12 reserved currently,PM caelohh in game or forum PM jacobw

    13. Kruggan's Lamps and Tools

    -13.a. Merchant Kruggan's Lamps

    --Lamps 50ql

    -13.b. Merchant Kruggan's Tools

    --Mid to high quality tools with mid to high enchants

    14. Uian's Construction and Carpentry

    -Merchant Uian

    --fence kits and house kits, 1k bricks and/or mortar

    15. Open spaces for new merchants to create their buildings!

    16. Waiting on merchant to build/stock

    -90 quality tools and weapons

    17. Space which will be available when renovations are complete

    18. Tpikol's Carpentry

    -Merchant Tpikol's Carpentry

    --70-90 quality carpentry items

    19. reserved currently,PM caelohh in game or forum PM jacobw

    20. Smith Them All

    -Merchant Smith them all

    --70 quality weapons, some enchanted; 70 & 80 quality tools, some enchanted

    21. Wine and Cellar

    -player quit, glitched merchants, waiting for the glitch to be fixed so they can be removed.

    22. Xallos Legendary Warcrafts and Artifacts

    -Merchant Frank

    --Life transfer weapons, 100 quality pelts, 90 quality leather barding, 8-9 slot toolbelts, drake armor, high quality tools with high enchants, saddles 90 quality with high Wind of Ages

    23. Dredorra's skillers and Caelohh's lumps

    -23.a. Merchant Dredorra's skillers

    --10-30 quality tools with Circle of Cunning

    -23.b. Merchant Caelohh's lumps

    --down for restocking

    --will have 50, 70, 80 quality lumps of: tin, gold, silver, iron, copper, zinc.

    24. Thunders Black Market

    -Merchant Quick fingers

    --40-70 quality tools with no enchants, some weapons with enchants, various goods of all kinds

    25. The Awesome Sauce

    -Merchant I love you

    --70 quality tools, most enchanted

    26. Ragnaroks Steel

    -Merchant Bob the steeler

    --Steel tools and armor-temporarily inactive player

    27. Metal and Chain

    -Merchant Chain armor

    --70 quality chain armor

    28. Korner Market

    -Korner industries

    -- 50 quality lamps, misc goods

    29. Space which will be available when renovations are complete

    30. Pinejon's Shop of Enchants

    -30.a. Merchant Enchanted weps

    --70 quality enchanted weapons

    -30.b. Merchant Enchanted tools

    --Unenchanted 70 quality weapons and tools

    31. The hillbilly

    -Merchant Billy Bob

    -70-80 quality tools and lanterns

    32. Airwalkre's Bowyery Shop

    -Merchant Huntress labow

    --60 quality bows, 50 quality quivers, 41-65 quality arrows: hunting and war

    33. The Magic Factory

    -33.a. Merchant Elven armor

    -- 70 quality studded leather, 60-70 quality misc. leatherworking good

    --- 60-80 quality enchanted leather armor

    -33.b. Merchant Thor's Hammer

    -- 60-80 quality iron tools

    ---60-80 quality enchanted iron tools

    34. Open spaces for new merchants to create their buildings!

    35-36. Spaces which will be available when renovations are complete


  3. Auction for Rare Unfinished Large Cart.

    It goes faster than other large carts!

    I can't find out how much exactly because I would have to finish it for that, but it is confirmed that they go faster

    If anyone knows how much exactly, please tell me. Thanks! :D

    Starting bid: 1s

    No reserve

    Minimum increase:25c

    Auctions ends: 3/2/13 at 8:00 pm US Mountain Time

    auction_timer_1362279921.gif

    Sniper protection: 1 hour

    Edit: It can be mailed to any Freedom server I'm sure, and I am on Celebration

    :)

    Edit: It does not glow, according to replies.


  4. Auction for Rare Small Sign at 70 Quality.

    It glows and is currently painted white, which looks great with a blue-ish hue. Because of it's rarity this small sign at 70ql can fit 71 characters.

    Thanks everyone for replying and confirming this :)

    Starting bid: 1s

    No reserve

    Minimum increase:50c

    Auctions ends: 2/26/13 at 8:00pm US Mountain Time

    auction_timer_1361934047.gif

    Sniper protection: 1 hour

    Thank for bidding :)P6qksQr.jpg


  5. Fo Services for Sale

    Mailbox Enchants: 30+ power: 1s, 50+ power: 2s, 70+ power: 3s (cost includes travel)

    You pay for the minimum cast you want on the mailbox and I keep casting until that happens. There is no extra charge if it casts higher.

    Enchanted Grass: 20c for travel then 1s per tile.

    It takes 18 hours for the cast to recharge, so I will need to camp out if you need more than one tile.

    Wild Growth: 20c for travel then 10c per cast

    Note: It takes many casts to raise a tree to fully overgrown. Each cast raises the tree one level. There are maybe 5 levels between each growth stage, but sometimes a tree will randomly grow a level before the next cast.

    Genesis: 20c for travel, then 50c per cast, (1 cast available every half hour)

    Genesis rids a horse of 1 random, negative trait.

    Negative traits include:

    (From Wurmpedia)

    "It has malformed hindlegs." (Minor speed penalty)

    "The legs are of different length." (Major speed penalty)

    "It seems overly aggressive." (Goes into frenzy when attacked)

    "It looks very unmotivated." (Seldom uses speed boosts?)

    "It is unusually strong willed." (Will drop lead or unhitch from a cart at random)

    "It has some illness." (Usually unridable. Penalty to body strength)*

    "It looks constantly hungry." (is twice as fast hungry again)

    "It looks feeble and unhealthy." (Prone to disease)

    The following traits are generally considered undesirable or useless, but will not be removed with genesis:

    (From Wurmpedia)

    "It has keen senses." (Increased agro range or possibly harder to tame?)

    "It has a certain spark in its eyes." (Affects breeding?)

    http://wurmpedia.com...usbandry#Traits

    Fine Carpentry Services

    I will construct unmovable fine carpentry items on your deed for you. The price includes improving these items to 20ql. For any higher qualities see prices for improving. Prices are as follows:

    20c traveling fee plus:

    If you supply the materials

    • 8c per item

    If I bring the materials:

    (your choice of wood for the finished item)

    • Large barrel 10c
    • Large chest 12c
    • Weapons rack 10c
    • Armour stand 12c
    • Floor loom 12c
    • Small cart 10c
    • Large cart 15c
    • Bed 25c
    • Spirit house 25c
    • Spirit mansion 35c
    • Wooden altar 35c

    Improving Prices:

    Fine Carpentry Items:

    • 50ql: 50c
    • 60ql: 1s
    • 70ql: 2s

    Regular Carpentry Items:

    • 50ql: 30c
    • 60ql: 70c
    • 70ql 1s

    If you are not sure whether your item is fine, regular, or other, check these lists:

    Regular:

    http://wurmpedia.com...Carpentry_items

    Other:

    http://wurmpedia.com...ntry#Sub-skills

    Please leave a reply here, send a PM on the forums, or PM Dovvydragon or Pintadragon in game.

    Thanks for reading!


  6. This isn't that big of a deal, it's just been bothering me. When links are posted in a chat, I used to be able to do the "open in browser" thing. It does not work now, no idea why. I had Java 7 installed a bit ago, then switched to Java 6 so it would crash less, I had the issue during both. I'd appreciate any help or ideas :)


  7. I can see!

    I couldn't find anything in my control pannel that said "extreme," unless you meant turning stuff all the way up or down. But while I was looking, I did find this option: "Reactivate AMD Color Controls," and when I clicked it I could see! Thanks for the advice about contrast and brightness too, that helped it get even better :)

    Also, you'll notice that it says a third party has taken over color control. I tested this, and it was Wurm that was doing it, not anything else.

    Just in case anyone wants or needs to see it, this is what I clicked on in Catalyst Control Center:

    D3Aq0JR.png


  8. Yeah, in that area there's just an audio icon that says "headphones 37%" when headphones are plugged in, and "speakers 47%" when they're not. I've gone through every menu available left or right clicking that icon, and all the other windows audio settings that I could find, and nothing I could do did anything :( I don't seem to have realtek, also.


  9. Thank you for your ideas, but they did not work. I messed with Gamma, Brightness, and all the other settings I could see in the control pannel.

    I have been playing Wurm for over 2 years with this monitor and have "survived" just fine. As for Wurm's nocturnal darkness and the "survival experience," you do not seem to understand what I mean about seeing nothing. Here is a graphic of what I see at night or in a cave with no lanterns or lamps in Wurm - minus the GUI:

    2Pst35s.png


  10. I've searched for a while, and I can't find my audio card driver settings, or "front panel jack detection" anywhere. I went through all the windows driver options and don't see anything like that. If I open the device manager, I only have the option to "view driver details." I can't figure out how to get into it's settings :(


  11. I've had this problem since I first played wurm and my computer savvy friends told me to try a few things, none of which worked, and then assumed it could not be fixed. It recently occurred to me to search the technical forum, and when I found nothing, to post in it.

    At night in Wurm I cannot see anything. Unless there are light sources around, everything is completely black. I can't sail anywhere at night for this reason, and get lost on land easily too :(

    I have Windows 7, this happens on stable or unstable, and an ATI graphics card with catalyst control center installed. I tried messing with settings on the control center in the past I believe, but nothing made a difference either way.