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Everything posted by Gorwst

  1. Tiny symbols / Tiny GUI on High Resolution

    You can change font sizes in Wurm, but not icon sizes. You will have to run the game at a lower resolution or get used to just reading the text instead. Sadly, Wurm has never been any good at handling this sort of thing.
  2. Patch Notes: 23/DEC/18

    Will they hatch normally if you leave them in a coop? Currently, eggs only hatch if you keep them on grass, dirt, or crops? Will this limitation still be true inside of a coop or will the coop override? (And can we get lawn added, please? I've always wanted the visual of keeping my chickens on lawn.)
  3. Valrei International. 071

    I really like the new hedges. Looking forward to see what else Saroman comes up with.
  4. [RELEASED] Live Map

    Thank you very much, Bdew.
  5. [RELEASED] Live Map

    Rock tile QL is not showing for me either. This is really useful information so you can set aside tiles to mine for high QL shards, or to go back to later and Strongwall and re-mine.
  6. [RELEASED] Live Map

    Awesome. Thank you!
  7. 4x4 Paving

    The eight slab tiles on the outside are what makes the pattern possible. Diagonal paving takes the pattern of the nearest corner from whatever you pave that tile "nearest corner" with, covering half of the tile in question, then it takes the other two quarters of the tile each from whatever is on the tile with the shared borders. For the four stone brick tiles under the fountain, you would stand at the corner where the fountain is, face diagonally outward, then pave the nearest corner. To put it another way: You would start with a 4x4 of packed dirt directly under that fountain. You would go stand at the fountain, right on the corner. Face to the northwest, pave nearest corner. Face to the southwest, pave nearest corner. Face to the southeast, pave nearest corner. Face to the northeast, pave nearest corner. If you were to have grass tiles or something else where those slate slabs are in your picture, that is what you would get in the corners of the stone brick tiles. An example of the southeast corner: If you were to have a stone slab on the east and a pottery brick on the south, you would get a tile that is 1/2 stone brick, 1/4 stone slab, and 1/4 pottery brick. Note that you can go back and change the the adjacent tiles (where the stone slabs are in your picture) later; I have had no problems with the game updating to match the new paving type. (Or grass, or dirt, or whatever.)
  8. I am still have to run five clients at he same time. If your clients are crashing since the last update, go into your settings on the launcher and make sure you have not switched over to the new modern renderer. If you are trying to use the renderer, make sure you have everything set according to the patch notes. (You can find them on Steam if you don't want to search for the old Wurm Online ones.)
  9. [RELEASED] Live Map

    I am having an issue involving cave cladding. I am using Bdew's hax version. I clad a bunch of mine walls in my main mine. Instead of showing as rock, they now show the pinkish color of mined out areas. This makes navigating the mine with Live Map very confusing because it shows solid walls as being open and it appears to show more veins being accessible than really are. There does not seem to be any setting in the properties file to change what color cladding shows up as. Is there any way for cladding tiles to show up as either normal rock or as another color so it is clear where the walls are?
  10. Everything still works. Based on the error message, my first thought is to make sure Steam is running... The most common error I see setting it up is not copying the text file to the correct directory. Just copy from: \Steam\steamapps\common\Wurm Unlimited\WurmServerLauncher on over to: \Steam\steamapps\common\Wurm Unlimited\WurmLauncher
  11. Keybinds not saving?

    I have had problems with the following: If you create keybinds in the Console and then go into Wurm Unlimited's settings, especially to the keybinds page, Wurm Unlimited the overwrites the saved keybinds. The "settings" doesn't seem to get the Console info properly. It also chokes on some situations where you save the same keybind to multiple keys. I use a complicated set of keybinds. My ultimate solution was to create a proper copy of all of my keybinds in a txt file, then have a bat file that I use to delete and replace the keybinding files for all of my alts before I log into Wurm Unlimited. The nice thing is you can then organize your keybinds in the file and Wurm Unlimited won't randomize them and make finding stuff to change difficult. You can also use two forward slashes "//" to create comment lines, just like when you use "exec" from the Console.
  12. [Release] [Client] WurmEsp

    Note that you can change which items are toggled on or off by default in the properties file. I set everything to "false" so that my alts don't have any WurmESP info, then manually turn on the items I want for my main. Fewer clicks that way when I log everybody in for some terraforming.
  13. [Release] [Client] WurmEsp

    Don't know if this description will help, but: As I was moving away from my deed down a highway to the east, I suddenly saw a cluster of animals. I realized it was the outlines of all of my deed's animals repeating. The outlines of new monsters in the new area were there as well. Had to turn off WurmESP at that point because there were so many mobs, so not sure if I would have gotten more repeats if I'd continued going.
  14. Wurm Assistant - Enrich Your Wurm Experience

    While waiting for the fix, we can move all our logs from "test_logs" to "logs", delete the now empty "test_logs" folder, and then create a symbolic link in Windows. You may need to run cmd.exe in administrative mode to get this to work, depending on how your windows is set up. I set this up and have been testing it, and so far no issues as a temporary fix.
  15. Deedplanner 2.9.8 - 3D House And Deed Planner

    I got similar weirdness with pottery brick bridges, so probably not you.
  16. [Release] [Client] WurmEsp

    The config file is located at "\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\mods\wurmesp.properties". You can edit it with just about any text editor. I just use Notepad. There are lines such as "oreColorOreIron=default". Just change that to RGB values. Use the mob colors as an example of how to format it. You can find RGB values with Google.
  17. [RELEASED] (Client) Cave Vision

    Just installed this mod. It works and turns everything very bright. However, I'd like to lower the brightness. When I've changed the brightness in the properties, there is no effect in game. I have tried 0.5, 0.25, 0.0, and even 10.0, but they all look identical to the default 1.0 value. Is there something I'm missing? Here's the properties file I last tried:
  18. Deedplanner 2.9.8 - 3D House And Deed Planner

    I really like DeedPlanner for laying out buildings or small areas, and sometimes for creating a section and seeing how it would look in general before building it in game. I have to agree based on my experience that editing terrain heights on anything but a small area isn't particularly easy. If you're zoomed in enough to see what you're doing, it takes a ton of dragging the map around to cover an area. If you're zoomed out far enough to work on a decent sized part of the deed, it's entirely too easy to have a small mouse movement mean you're changing the height in the wrong place. I also find the colors of the grid lines which represent altitude to be difficult to parse well as I'm working. I find myself instead slowly sliding the mouse over every single tile in my current spot to make sure it's at the right height and slopes. DeedPlanner is still a great tool and I find it very useful. It's helped me figure out problems in my designs before I started building in-game on more than one occasion, as well as letting me experiment to find more interesting designs.
  19. You do not normally lose nutrition on your character while logged out. Is it possible your character isn't actually disconnecting from the server and is just standing around?
  20. [Release] [Client] WurmEsp

    I played for several hours tonight and had no problems. Thank you for the quick fix!
  21. [Release] [Client] WurmEsp

    I am getting a strange bug with WurmESP where when I mouseover the animals I have branded, their names are scrambled, becoming gibberish. The names change over time as I mouseover the animal, and the gibberish I get is not consistent than I can see. This bug has been occurring since Wurm Unlimited updated to 1.5. It did not occur with Wurm Unlimited 1.4. I removed all other mods be sure it was WurmESP. I am using Ago's Client Mod Loader. I tested this with a single alt running to ensure it wasn't a multiple client issue. I am currently running WurmEspMod 0.0.7b, but also had the bug with version 7a. I start Wurm Unlimited with outlines for everything set to false in the WurmEsp config file. This is so that my alts do not have any glowing outlines from WurmEsp. As long as I do not turn on any of the outlines in the WurmEsp window, I do not get this bug. Very quickly after I turn on Specials, Uniques, or Champions (my usual three that I keep on), the bug starts to occur. I do get a warning in the client.log regarding WurmEsp when the game first loads, but no other errors.. Here is a link to a Dropbox folder with five images. Two are of the same bison, three of the same horse. You can see how the name changes as I hover over the animal. The bison is "Old fat bison '3sF Ruby'" and the horse is "Venerable fat Zarifhunter '3sF+3 Victoria'". This happens with horses, bison, and sheep. All are branded animals on deed. I have no branded pigs or hell horses, so cannot test with them.
  22. Premium free servers

    Just to let you know, there was a connection issue to Novus on Sklotopolis due to a problem with Steam. Wurm Unlimited released two patches recently to help fix the issue. Even when the server hit an all time new record population this week, it was not full. Come join us.
  23. PvE: what's it like?

    There is a mod for Wurm Unlimited servers which removes crop rot. The crops are fully grown in 24 hours and then you can harvest whenever you want. It is one of the mods running on Sklotopolis, where I play, which I think really improves the game because you don't have that nagging feeling of, "I have to log in every day to do my chores." If you look around at the various public Wurm Unlimited servers, you can find various mods that significantly change how the game is played. There are quite a few mods mods designed to improve the quality of life when playing Wurm. You can look through the modding section of this forum for an idea of some of the available mods, or take a look at the ones from various public servers such as are listed here. It really comes down to if you want other people to talk to while you play. This includes if you want to have to do absolutely everything for yourself or would like to sometimes trade with other players for goods and services. I agree with what was posted above. Try Wurm Online for free for a little bit. If you like it, right now is a great time to buy Wurm Unlimited with the Steam sale.
  24. Deedplanner 2.9.8 - 3D House And Deed Planner

    Warlander: Sklotopolis added a bunch of PMK banners recently. Images are posted in this thread. I am not familiar enough with PMKs to know if all of them are listed, but there is an overall screenshot of them, and then the bottom of the thread has close-up shots of all of the more square banners. I hope this helps you collect the images you need.