Gorwst

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Gorwst last won the day on July 10

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  1. One of my alts logged in once to a black hole in the middle of the main house. The other characters could all see the floor fine there. Everyone, including the one who saw only the black tile, could walk across the spot. Unfortunately, it's one of those bugs that so far has been impossible to replicate, so no way to report it for a bug fix. Though in my case, it became a game of avoiding the "yawning pit to the underworld" for that alt, which made it entertaining.
  2. This is a really poor way of handling this feature. This means that if I want to change the ql of the lock to adjust the storage, or if I want to just start using it in the first place, I have to take everything out of the container. Might work okay for a bin full of dirt, but when you have 40 different types of items stored in your "miscellaneous" bin or the variety of items in your "animal parts for skilling" bin, that moving everything out and back in becomes a huge hassle. I also think this feature overall is going to kill cleaning up the remains of old deeds. It's bad enough when people lock storage containers for no good reason and so everything inside goes to waste. Now a much larger percentage of containers will get locked. Can we not just get an option on the interface for "set the quality limit to X" please??
  3. I am not sure there is any limit. There was a deed on our server where someone had built a colossus adjacent to a building -- meaning the tiles taken up as the footprint of the colossus were then sharing a tile border with a building -- so you can get that close. Per the wiki, you cannot create a colossus inside a building, so adjacent to the wall is probably all you're going to get. You can test if you can overlap by dropping the unfinished colossus and try adding a brick. (You can pick up an unfinished colossus as long as you can handle the weight.)
  4. The "exec" command is available in Wurm Unlimited. I use it on a constant basis, switching between various bindings depending on what I am doing. The Wurmpedia page on Quickswitch hotkeys explains things in details and has some additional samples of how to set up your files. This is very similar to how I have mine set up.
  5. Try resetting the location to default. Go to: Steam\steamapps\common\Wurm Unlimited\WurmLauncher\PlayerFiles\players\[NAME] Look for a file named something like "windows_1920x1080.txt". If you have multiple resolutions listed, look at the date the files were last saved. Odds are only one is being used, unless you are using Wurm on multiple monitors with different resolutions. Make a copy of that file somewhere just in case... Open the file in a text editor and search for "chat=". Delete that line. The game will put the chat window in the default location when you play again. It might even default to not collapsed, but I have not tested this. You can also try copying another window's entry, such as "event=", and replacing chat with that. You can then close the event window from the in game menu, move the chat window, then open the event window again.
  6. If you minimize a window in game, double-click the bar that is created. It makes the window maximized again. Same action along the top is how you minimized it in the first place. I accidentally do that more times that I like to remember.
  7. I have not personally tested the bigger ships in a shallower underground harbor, but my understanding from what others have said is that the wiki is correct and you need -20 depth to get the bigger ships through. Where are you getting the -14.5? You cannot have a half height in Wurm Online or Wurm Unlimited. Are you maybe looking at your height while floating in the water? If so, that isn't the correct height of the tile below you. I recommend Bdew's Better Tooltips mod found here. You can hover over the corner of a tile, even underground, and get the exact height. The underground tiles show an extra decimal place for some reason, but it's still clear what the height is. Makes life a lot easier. Plus the fact that you can hover over any tile edge to see the slope no matter the tool you have out is helpful too. I'll be honest: I did not follow your description of what you did and the math it would make the height at. If you have a cave wall that goes from the bottom of the water to the top of the ceiling, you can look at the slop and see if it's hit 255 yet. That is the max. As for mining the ceiling higher from a building, it is possible. Since each floor of a building is 30 height, you should get 30 more mine actions. Just remember that if you want a flat ceiling across the whole area, you want the maximum height over the deepest water. One technique you can use is to mine up one corner and then Level the ceiling. It's slower, you want to use a non-enchanted tool so you don't waste a good tool on it, but you can start it and leave it running while you do something else. Just hit the command again when your stamina runs out and recharges.
  8. By "height", do you mean the floor? If the floor is at height 200, the ceiling is approximately 232. If you want -25 for maximum depth, that puts your total height now at 257. The wiki entry on ships does say that you only need a maximum of -20 depth for the largest ships, in which case you're only at 252 height, so within the 255 maximum. HOWEVER: Unless you have a mining of 90, you are not mining completely flat. This doesn't just mean that the floor is not flat, it also means the ceiling isn't flat. This minor variation could cause issues if you don't allow some extra padding. (Meaning don't go for the full 255 height.) When I created my underground harbor, I started at 190 for the floor. I had multiple alts doing the mining in the area. Every time I created a tile whose floor was not level, I either mined a corner down or used concrete to raise the corner. By the time I was done, I had a very large area with a flat 190 height floor. Then I started leveling the ceiling. I had to change my leveling spot a couple of times, but ultimately I raised the ceiling only about three height so I was well within my padding. After which, I mined one area down to height 10. Then I would put a couple of alts using the Level command and a non-enchanted pickaxe while my main was doing more interesting stuff. (Make sure to have large crates or be willing to pick up rocks, combine, and discard to get rid of them; you have to have space to mine.) Why height 10? So I wasn't standing in water and could regenerate stamina. Then it's go back later and mine down manually to max depth. I could have picked height one, but 10 worked out well because it is the height of stone I want for all of my walkways and docks. This meant I could lower the entire area without thinking about the layout, then go back and carefully only submerge the waterways. Good luck. P.S.: If you don't know, you can sacrifice rock shards to increase your rare generating window an extra 10 seconds every hour. Make sure your Favor is completely maxed before starting. About 1,500 rock shards of any quality gets you maxed out, with about another 100 per week. The amount seems to vary if you have multiple villagers. There's a wiki article.
  9. So that Wurm can get sued over the dance move like Fortnite currently is? ?
  10. You can change font sizes in Wurm, but not icon sizes. You will have to run the game at a lower resolution or get used to just reading the text instead. Sadly, Wurm has never been any good at handling this sort of thing.
  11. Will they hatch normally if you leave them in a coop? Currently, eggs only hatch if you keep them on grass, dirt, or crops? Will this limitation still be true inside of a coop or will the coop override? (And can we get lawn added, please? I've always wanted the visual of keeping my chickens on lawn.)
  12. I really like the new hedges. Looking forward to see what else Saroman comes up with.
  13. [RELEASED] Live Map

    Rock tile QL is not showing for me either. This is really useful information so you can set aside tiles to mine for high QL shards, or to go back to later and Strongwall and re-mine.