chrilauer

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About chrilauer

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  1. +1 when also changing the texture to look moar like in Brash_Endeavors' post!
  2. Xanadu Map

    Please add "Stellar Garden" at http://xanadu-wurm.rhcloud.com/#mark/3374/6085/4 That north-south highway drawn just west of the stellar garden position connecting the two east-west highways is actually located east between the "Stellar Garden" and "Lormere" deeds. "Deepwater" has been disbanded at least half a year ago. "Lormere Academy" has been founded just south of the highway "Lexwig Haven" is located at. Thanks for updating.
  3. Do you play this game? No: You are not relevant. Yes: Do you care about whether your time is spent for activities that are fun or annoying? No: You are most likely unable to understand why other gamers are upset and probably no amount of writing will change that. Same holds true for the other side, because most of the ones who care will assume that you care too. Yes: Do you trust other gamers that the stuff they criticise makes the gameplay more annoying and less fun for them? No: You most likely lack the empathy needed to understand why and how others feel and probably no amount of writing will change that. The other side will constantly assume that you are just trolling them. Yes: Stop trolling. Seriously: Wurm is compareable to (parts of) real life - as it exactly _is_ a part of real life (well, only if you actually play of course). When i spend hours on playing Wurm, i do in real life spend this hours playing Wurm. The quality of that time spend is relevant to most players. And most players therefore care about whether developers nerf or fix things. Also different players will see changes as a nerf while others see them as a fix. Trying to convince the "it is a nerf" camp that it is indeed a fix will most often not work regardless how much efford you put into it. Trying to convince the "it is a fix" camp that it is indeed a nerf will also most often not work. But playing the "it is not that relevant" card against any camp will also not work. But for them it is relevant - otherwise they would not have written about it. And it does not matter whether there are more relevant things. It does not matter because the thread is about that thing and therefore stating the irrelevance of the topic is irrelevant as one just can go on to a more relevant topic. I do think, that the four-animals-leading mooring rope was a nice thing to have. I started around Xmas last year and only used mooring ropes to lead animals untill the nerf (so i am in the "it is a nerf" camp). But as Wurm's UI is that annoying anyway i think this nerf does not really matter for me. It is so minor in comparison to things like: The lag! Wurm logic! UI Inconsistencies like that one needs to select each part/material by hand when building some things while not needing to do that when building structures. Not beeing able to directly use stuff from the carts and containers i have inventory access to as if they where in my inventory (important when building structures). That digging/leveling places the dirt in my inventory and therefore stops when that fills up. In real life one does dig stuff either to another place on the ground or into a bulk container. One or both of that methods should be implemented. The useless work queue not waiting for stamina before going on. The "trapped in steepslope hell" situations when riding. That bashing almost anything takes forever even if its yours and was quick to build. It should not be normal that one has to use catapults to destroy fences in own village just because bashing them would take weeks (and the catapult method is still taking days). even as a PvE player i see that the PvP implications do not allow fast bashing of others' stuff. But i should be able to bash in equal or less time at least structures i built myself. The constant flicker of fighting textures whenever two objects are at the same place (but that they are at the same place does _not_ annoy me - don't know why though). Not beeing able to transfer whole stacks between bulk containers regardless of strength (devs admit it: your evil plan is to make all the players get carpal canal syndrome). That one stops leading when unmounting anything. I do not lead animals that often anyway. But that unlead on unmount bug should get fixed and leading UI should get improved somehow (maybe not needing to select ropes - just having them in inventory and selecting the lead item in the animal's context menu should suffice). And i really wonder why this game does not need _any_ clicking at all for fighting but makes almost everything else including the simplest of things into a real clicking orgy... And regarding that wall flipping: Did not try it yet but its nice to know its there - just in case i need it. I only play Wurm because minecraft is so ugly visually!
  4. Just tried to go premium for a full year using two Paysafecards. In Germany they are limited to 50 EUR so i just buyed a 50 EUR and a 30 EUR one. But the Paysafecard dialog unexpectedly refused to accept multiple PINs for amounts greater than 30 EUR. WTF?! Please fix that and take my money.