Skatyna

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Everything posted by Skatyna

  1. make every skill requirement 99, and for once, make epic effective curve bloody count for the skills!!
  2. LOL, as far as I remember I personally reported that nonsense a year if not more ago.. No one even acknowledged it, no one cared.. Anyways, props for fixing it finally, more than anything it was looking awful and disrespectful.
  3. there are servers where rifts are being done by few people that used to take 7 hours to close.. also, nobody really cares about them apart for the journal, even in your fast rifts 70% of people would get 20 contribution and woud leave leaving the remaining few players to do the hard work.
  4. i guess, if you make hay, that's low nutrition value (low weight). try putting 100 pumpkins and 3 horses will be happy for 3 months.. 💁‍♂️
  5. not a poker player, but i go "all in" on the fact that those maps will be even more blurry than the current treasure maps, especially up to the point you will get 90 skill in cartography. Cant wait for awesome part 2 update, that probably will provide the following use: In fact, didn't get much use of the part 1 update either, as them treasure maps simply hardly even obtainable to start with to be able to enjoy the content.
  6. they are not loadable to prevent odd one rare/supreme or even fantastic altar to be easily movable to any and all sermon sites around the maps/servers to exploit insane favour gain per each listener. Has nothing to do with pvp.. On pvp we dont care where to dump wooden altars at all...
  7. there is not as its not needed. If spell fails - domination fails on any mob. if spell is successful - the mob is dominated, regardless its a hell hound or a troll. Spell power dictates the tame level, spell difficulty dictates the spell success chance and average spell power, so higher the channelling the better. Also, you can only dominate monsters. Animals like HH or crocodiles require charm spell by FO, so they cannot be dominated.
  8. do whatever you want with them other ships, but make the knarr approx 20kmh faster than it is on average. Sorted
  9. I'm sure the better option would be if every new acc started with 1 weeks premium active as a newbie buff (except pvp servers and restriction going to pvp servers). Most of them leave in a week as being f2p stinks and everything is way slower also then (if) they hit the skill cap wall
  10. To me water skin dont even make sense with 2.5kg of water.. I mean its only 2.5kg of water, yet in the same skin you can stuff enough thatch to be able to put a roof on top of your nice 2x3 mansion. Wogic at its finest!
  11. Skilled account, fast action timers, never gives MOI. Antique known bug that never gets fixed. If you mine/dig with 2-3s timers you will never get MOI, specifically do 1 action every 30 secs or a minute, then you will.
  12. dunno about maps, but playing 20 months and maybe got 1 MoI, so my odds at a map are slim. To be fair i actually did 2 maps since they were released. One i got from my own journal as reward, the other one i got from my priest acc, also journal reward. All in all, i do rate this content update 10/10 as really it did make f@^> all of a difference.. then again could never understand why do you have a chance at a map praying, but not hunting.. Why do you get a chance foraging, but dont get woodcutting. Oh well.
  13. This could have been added long time ago. Don't see it being too complicated to implement too. Rather than saying "slap-irritate-hurt-damage" in the logs it can easily write the damage number as per wound size. We pierce and irritate, then looking on the target there is 1.87 wound. All them wounds add up to 100 and mob is dead. So that 1.87 wound is actually a percentage already thats been calculated and applied to a mob. So instead of "irritate" simply write that 1.87 🤷‍♂️
  14. Both outcomes seems to be buggy anyways. 100 cast LiTD range is 100 tiles, +25% from seryll making max range 125 tiles. Neither 160 nor 200 tiles range are "within specifications"
  15. how do they keep re-implementing same bug over and over again... 🤦‍♂️
  16. So I was using the Old UI till the last minute it was killed, literally as I just absolutely dislike the new one. Obviously had no choice but to use it now.. Anyways, couple things that really bloody bothers me are the following: 1. Can we make so that the fight window would be size-toggleable like the old one was? It is just way TOO big taking a good chunk of the screen. Also, can the target logo square be also toggleable left or right so it can fit the corner space more efficiently? It really does my head in the way it is now... 2. Skill tracker.. Again, longer skill names do not fit disrupting whole set up and the area size is too big and not size-toggleable. Old UI never had this problem as the skill name font size was automatically adjusted so the writings were always perfectly inline within the progress bar making it a nice, compact perfectly rectangular, not oversized tab to position anywhere. I literally find them two things so annoying to look at constantly to a point it gives me headaches and I don't even want to play Edit: I know I can scale down the UI, but that scales down everything not just the parts needed, also scaling down text to fit in the skill tracker makes the chats/events unreadable..
  17. I call this slave labour as apart the coin you would pay that doesn't give you nothing else in return, primarily skill/body stat wise. You can make 10k bricks and your masonry won't even bulge, put that 10k bricks in the walls and your masonry gets a huge boost. Yes, that was standard rate of pay 12 years ago in Wurm. Pretty sure due to inflation in over a decade (player base shrink) the rate should be increased significantly, doubt you would want your workers going on strike while on your premises. That just proves my point - you are keen to do rewarding actions yourself. You could also make 20 bricks in a minute, that's double the speed you can build, but its not appealing, so you looking to outsource this P.S. I'm not bashing your post, offers or anything at all. To people who like this sort of play its a good opportunity to have in-game job.
  18. I'm not much interested into slavery labour positions, but if you need professional and highly qualified brick layer let me know. Only charge 1.5s per 500 bricks laid 👍
  19. Why do you pay 2 euros per litre of petrol when it costs only 19 cents in Afghanistan? Smart pants
  20. i have one for sale - 20s. pm me
  21. its pointless and doubt that's even implementable as simply spyglass zooms in further the max area your client renders trees, mountains or any buildings (on extreme settings). For improved graphics it would require your client to render quarter of a map area and given the java optimisation we have that would probably require you to have 1TB of RAM 🤣
  22. Not everyone has time to refresh same topic every hour to see if the bid increased or not. Get a life. You see an auction, you drop what you are happy to pay end of. You win, you win, you dont, some one else does. Same time if the first bid went up by 20s no one is stopping you placing a bid of 21s or so if you want to play with your minimum increments.
  23. I honestly don't get it.. Runes in general are super easy to make and also kinda useless ever since 10% gathering rune was nerfed. Now massive dev time spent reworking complete system just to gain an extra "slight glow" on the otherwise useless item that could be crafted and enchanted way better and way faster in the meantime leaving the areas of the game that are crying and waiting for dev time in the queue for like 10 years...
  24. Yes, we want this. Then we build it and then we realise it only moves 6 km/h speed as its big and bulky and pulled by bisons. Then we realise that every single mob in the wilderness attacks us so we have to kill them as its impossible to outrun them. We also find out that 3rd person view is utterly useless as we cannot see anything due to caravan blocking everything. (10 times worse than a wagon). Time flies and 2 hours playing time later you find out you have travelled about 50 tiles from your deed so you decide to run back instead as you have to log off in 10 minutes.. Sounds just about the content addition we need most. 👍
  25. Definitely. Its so not happening to be stealth/logged off near you merchant waiting for the enemy to spend the silvers and then kill him to retrieve the items to chuck back on merchant. Endless business opportunities.. 🤣 Either way, mailing restrictions make no sense..