• Content count

  • Joined

  • Last visited

Community Reputation

816 Excellent

About rixk

  • Rank

Profile Information

  • Gender
    Not Telling
  • Location
    : Independence, Celebration


  • Acc1
  • Acc2
  • Acc3

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. So.. mend

    Actually I let my creativity fly.. and shot the stuff at 30 winches in 85 degree angle in the air. But thanks, will try tomorrow.
  2. So.. mend

    This was simple yes/no question. Did it or did it not mend before. I didn't ask, what you like or do not like?
  3. So.. mend

    And it didn't mend before? You should try bit harder..
  4. So.. mend

    Or.. I don't know.. maybe just not replace features, but ADD them. Sounds unheard of, isn't it? I couldn't give a damn about what mend does, when there was actually a comparable way to lower ql.
  5. So.. mend

    200 tiles shots and then send search party into the forest looking for it? Ah, it doesn't really matter. Another feature broken by eager devs, who don't really think things through before making changes. At least I landed nice CoC on the knife, probably helps a bit in the future also, so premming priest was not completely wasted.
  6. So.. mend

    It took me 5 shots to make 1 damage to a 69 ql butchering knife. Longer shots, shorter shots etc.
  7. So.. mend

    Yes, 0.2-0.3 damage per shot. As mends ql reduction is tied to the damage it mends, this really doesnt help.
  8. So.. mend

    In the past we could lower item ql by mending it. Now after the casting changes, how can we lower item ql quickly.
  9. Refund procedure

    It doesn't really matter, what Code Club writes. In EU: "If you bought a product or a service online or outside of a shop (by telephone, mail order, from a door-to-door salesperson), you also have the right to cancel and return your order within 14 days, for any reason and without a justification." https://europa.eu/youreurope/citizens/consumers/shopping/guarantees-returns/index_en.htm Code Club still has to abide EU rules, no matter what it writes on its website.
  10. Boondock (town) -Surtr

    In any case, I hope Surtr keeps perimeter on the house and it will be gone eventually. Intentional or not, the fact is, that it blocks access to the pier. And let's face it, there is also plenty of space in the surrounding area good for building another one Just for info, I am sure you have noticed, there are my(and my friends) ships bit east from that place. I used to have my ships docked at Boondock pier, but Boondock 1.0 was big enough to cover also the pier. As there was no proximity ownership for crates, it meant that if you unloaded something, you couldn't load it any more because of deed permissions(iirc couldn't repair ships also). That is when I moved the ships away from Boondock. When Boondock 1.0 fell, I planned to move my ships back to the pier, as it wasn't really big deal, I postponed it... until "the rock" appeared, blocking access to the pier on horse/cart/wagon.
  11. Boondock (town) -Surtr

    Ah, it is your building, why did you block the pier with your building? That might also be the reason for perimeter.
  12. Hot Food Cooking Guide.

    You can still do it.
  13. Named recipes

    It is probably related. This "+" is now "fixed"... by losing all data about past named recipes. Question is "WHY?". Was this intended/unintended, are there any plans to restore old data? When the new cooking came, we didn't have spreadsheets with all the recipes, so it was actually quite an effort to find out recipes and secure our named recipes.
  14. Named recipes

    Why were the named recipes reset(Indy)? Just saw that my named recipe and the ones my friends managed to name, are gone and are named by someone else. Yes, I know there was some kind of bug, where the named recipes showed only plus infront of them, but that still isn't the reason to reset them completely.
  15. What's your favourite Wurm skill?