Sam_J

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Everything posted by Sam_J

  1. will do, what type bow you want? short, reflex, long? also, you want the quivers too, or without?
  2. Selling arrows and bows. I've been making arrows my whole Wurm life and now that you can bundle arrows I can make good use of my high Fletching skill and conveniently start selling these damn things. Items are sold either CoD or collection from my deed in Celebration (Grasstown Respite, M14). prices don't include 1c CoD Arrows: a bundle of 40x Maplewood War Arrows: ql price 18ql 0,13s 40ql 0,18s 50ql 0,27s 60ql 0,42s 70ql 0,67s 80ql 1,07s 90ql 1,72s Bows: ql price 40ql 0,10s 50ql 0,17s 60ql 0,25s 70ql 0,42s 80ql 0,67s 90ql 1,15s I've also been thinking about selling a "starter pack" of sorts, for 25% discount on items if bought together. Basic Starter bundle: Willow <any> Bow 80ql Maplewood War Arrows x40 50ql Maplewood War Arrows x40 50ql (free) 2x extra 80ql bow strings (free optional) 3x quivers bundle sale price: 0,90s normal cost if bought separately: 1,20s planned Pro Bundle with better bow and 60ql arrows, need to wait for 70 casts on bows Message me here or throw a PM in-game (Samjj) I'm online pretty irregularly so forum message is the best way. edit: removed CoC and Nimb casts from starter bundle, adjusted price, I realized I don't have the enchants on any of my bows xD edit2: removed CoD pricing, I forgot it's 1c, not 10c. Also raised bow prices a smidge.
  3. there's a canal, going through these coords: 878, 1052 855, 1052 855, 1143
  4. +1 Now that even Wiki is part of In-Game, a dedicated tradewindow would be a great addition.
  5. OMG what is this patch?! So many good things!!! LOL wow that was a bug? I guess someone's bitching about slow harvest-times really paid off
  6. Supreme Medium Wooden Shield, Oakenwood. 60QL. no enchants. - 20s
  7. a popup menu would be good. +1 But what would be even better? a keybind for it, like the vehicles have. I guess the default action key would take care for that, but a bindable action would help those of us who don't use default action key.
  8. I kinda like it. I'd bet many PvE players would be willing to pay for a player to craft them a skin, rather than a very high ql tool/weapon/armor, as those have very little impact on PvE gameplay. But cosmetics? Hell yeah!
  9. I was thinking about building a tower for the journal, and in the process I scouted all the towers near my deed/area: Towers: 814, 1114 857, 1176 915, 1158 973, 1153 865, 1064 814, 1064 697, 1190 Tar: 825, 1170
  10. Could you add my deed? - Grasstown Respite [773, 1185]
  11. We all know keybindings are a lifesaver in Wurm. When I started to use the entire keyboard in Wurm, I realized I can use the special characters as binds for stuff. Unfortunately back then we didn't have the press-and-hold keybind method we have today so I needed to learn what names those characters went by. So I made a reference picture to use when binding those keys. Just recently there was a change to the keybindings which shuffled the keynames around (apparently based on Swerty keyboard). Here's the updated version for finnish keyboards if anyone could find it useful.
  12. Oh my god! You are amazing person and deserve the whole internets! Thank you! EDIT: Works wonderfully, this was the exact thing I ever wanted in Wurm. Thanks again!
  13. Is it possible to mod additional key bindings (to use with console command "bind 1 <keybind>") to Wurm Unlimited? There are several missing keybinds from the base game, like Taunt, Archery Shoots, Riding a horse (there is EMBARK_COMMANDER but only works with carts and ships). Also keybinds for special moves don't work properly, DESTROY_FENCE doesn't work, etc. It would be awesome if those can be modded in without waiting for Devs to do it, if they do it. Moved from Unlimited Questions and Confusions
  14. I accepted that archery should not probably be easy, but that was before they added keybindings to spells. I feel if spellcasting have to be streamlined for better and easier gameplay (hence keybindings), why archery should be left out in that case? It's not bringing too much unfairness to PvP because you can already target a player to have him on your select box and can always right-click that to shoot whatever and whenever. Keybinding the shooting action would only make using bows in PvE more fun. And I do use bows in PvE, thank you very much! Also, I noticed Bash wasn't a keybind either! gonna add that to the original post
  15. After 8 months of absence from Wurm, I finally came back. Read up on the "2015 review of Wurm updates" that spells got their own keybindings. Well I'm huge on archery in Wurm. Like, that's my thing. From the beginning. And it still apparently doesn't have keybindings. "Shoot" is thankfully a button in the Select box when you target a mob, but every other shot isn't, like the wonderfully convenient Shoot Quickly. Or something you use in PvP, "Aim at Head". I can't see any reason, if spells are considered something to be cast easily, why archery wouldn't be. I also realized when I tamed a horse and forgot to "untame" it, of course it got attacked. After many times of taunting I checked, no keybind for taunt. edit: I realized that even Bash (Destroy) doesn't have a keybind. edit2: There actually is DESTROY_FENCE and DESTROY_WALL that register as a keybind, but at least the DESTROY_FENCE doesn't work properly. edit3: Haven't found a keybind for Riding a horse either, so adding that to the list TL;DR Please add these keybindings to the game, there is no reason not to: "SHOOT", "SHOOT_QUICKLY", "SHOOT_AT_TORSO", "SHOOT_AT_LEFT_ARM", "SHOOT_AT_RIGHT_ARM", "SHOOT_AT_HEAD", "TAUNT", "RIDE"
  16. The idea of getting at least some chance at defending your deed is needed. +1
  17. I've gotten this message few times for few days i've played. It comes at random times, like when I'm mining or farming. It haven't noticed it affecting anything specifically.
  18. Budda: Well, I did only harvest 4 different crops, and did that to mainly confirm my doubts. Ago: Thank you so much helps quite a lot
  19. Just harvested a bunch of stuff from my fields because i thought they where ripe. Lost them all, they weren't ready, even though the "wheat" looking crop was already yellow. That's how confusing it can get. In any case... I'll try to lvl my farming as fast as i can and when i have the ability to examine and tell exactly the situation of my crops, I'll try to update the wiki or just post here with screenshots. The guessing game is fun and all, but I for one would have needed some definite clear comparison of stages to accurately know when I won't waste my crops while harvesting.
  20. Would really like to someone to post screenshots with comparison of still growing crops and ripe crops. I am too low on farming skill to get the info from examining, and when night time the lighting from my house messed with the color of them so it's really hard to tell when they're ready to harvest
  21. Hi. Still alive at Golden Valley. My house is somewhere in the upper right of 8y/8x grid. There's an decayed village in the middle of a valley and there's a Peat Mountain next to it. It is connected to First Light with a road. EDIT: Ok, so apparently I was totally out of direction. My house is actually in the right side of 6x/8y. The Peat Mountain can be seen on the map.