Milso

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Everything posted by Milso

  1. OK I have been asking in CA, kingdom chat and everywhere i can find. I have climbed the tallest mountains on Serenity and still have yet to find a Power tile. I tried leveling a 3x3 area of stone nothing dropping dirt nothing. If you say it works fine then how do I create a tile?
  2. yep fixed it for me as well thanks
  3. I may have been off on time frame but just noticed it this weekend. I will give this a try tonight and report back if I still have an issue
  4. When I close out of Wurm and check task manager the java*32 is still running and using up CPU and Memory. Noticed this started happening after patch on 4/14. Windows 7 64 Pro i7-930 also verified Java has been updated to newest version (sorry at work so cant get exact version right now)
  5. Finished

    if you still have the last 3 you have listed ill take them for the 30C I should be on tonight and will try to make it down to you to pick them up as i believe my deed I started is right near there.
  6. so then what is the point of putting up anything more then a woden fence? This is why no Epic is not growing new players are exploited and mocked. I have asked multiple time how long people thing it should take for one cat to break one wall and all i get is you dont know what your talking about caues you dont have 30 skill. Not one of you are for balance just makeing it easier to grieve. Was very much looking forward to PVP but maybe i should go play on freedom as there is not one here interested in balance just things staying in there favor. If some one fills every tile with walls yes it should take a long time to break them all down. there is not Balance in raiding and siege right now.
  7. http://wurmonline.com/wiki/index.php?title=Spy_protection
  8. YES, I think defenders should have the advantage on raids. Why shouldn't they? as for an hour some one before stated that when they raided it was usually around 12 guys. assume that 4 of them are skilled and crewing the catapults. that is only 15 mins a wall. (This is for high quality wall yes lower quality should be break faster) Defenders I think should take a lot of damage if they are standing next to a wall as well, when it is hit. Being repaired and should interrupt there progress bar if they get hit while repairing. Raiding favors the attacker right now a lot. - risk little in attacking - pick the time - payout of coins and items. Defenders - ?? for those saying 1 hour per cat taking to long how long do you think it should take?
  9. A wall an hour I think is about right. Under an hour i think is to fast This is with one skilled player with one skilled catapult. 2 should be about 30 mins and so on. Catapults should have to be trained up like every other skill in order to be effective.
  10. Actually I started on Epic. So far all I see on the forums are the attackers voicing there opinion. I love the idea of epic but the fact you can lose everything to some one if what keeps a lot of people from joining. Raids should favor the defender unless strongly out numbered. Siege should be large and organized. not some one blitzing people offline. taking down a wall in under an hour is to fast in my opinion. Thankfully this is a game and should tailor to all player not just the ones that are killing and raiding new players till they go back to freedom. It is not PVP if one side attacks the other when they are offline.
  11. I think the point of this is the anti spy protection in-place does not work and some other system needs to be in place so for all the once saying "None of your business," what would you suggest in its place? Granted this more applies to epic.
  12. What about giving a chance to kill the crew at low skill. If the crew was not well-trained then the risk of the projectile killing friendly troops or even the crew itself existed. A Catapult is not something any peasant should be able to pick up and use with out alot of training. Most people in this time frame have no education and no basic understanding of physics. to think one could build a catapult and destroy a wall with in in one day even with never using one before is kind of crazy. Granted i think catapults are right on damage wise for a skilled user but way OP for a new user of one. Suggestion would be make there a strong chance for severe damage to a person that is untrained in the usage. Wall repair should also be more risk if the wall is being bombarded. If you in range to repair the wall you should have a high chance to take damage when its hit. I totally agree that the skill of the person controlling the catapult should affect damage. Medieval siege was a very long process. Usually a catapult would only file like 1 or 2 shots per hour. To sum it up Catapult skill should make more of a differences.
  13. would also like the ability to merge tabs IE add skill gain into events and such.
  14. granted I'm still new to the game but the only pvp i have seen or heard of is people raiding deeds/writs where people are offline. By no means do I think home servers should be safe havens. But i think they should not so easy for older players to prey on newer players. From what i have read on the forums right now tower guards are nothing but a annoying bug. Walls come down in about an hour or 2. So what protects a new player that is just getting started? This idea in no way makes home servers safe havens. It makes you have to have a presence on Elevation in order to protect your home kingdoms better. If no one from a kingdom is moving to elevation then the home server becomes open pray. As for hitting the kingdom where it hurts i don't see this actually happening most raiders are more like bandits hitting targets of opportunity. Logistics from home servers do not seam to be feeding the Elevation.
  15. @issle the bsb increase performance as it uses lest entries in the data base. IE: 800 peices of dirt in a dirt pile are 800 different items and 800 DB entries/quires 800 dirt in a BSB is actually one item and one entry this is the reason that all items in a bsb are averaged out so that they can be all added to one item. as for the QL of the BSB affecting the rate of decay i think that is a good idea but i think it should never reach 0%
  16. Then maybe just make the CR affected by the elevation. The main purpose of this idea is i think what happens on elevation should impact the home kingdoms more directly. Maybe revrse the idea a little and require your kingdom own x% before they are able to raid home kingdoms
  17. the benefit to pvp is that the with out a strong presence on elevation then the kingdom is going to be raided moving the pvp into the home kingdoms more. Also it will make the stronger players protect the weaker players with out doing anything different.
  18. I thought it would be nice if the home kingdom had x% of elevation then there home server is unable to be raided. This would benefit the kingdoms that have a strong presence on elevation to have the benefit of a safe home server. If a kingdom had 0% of elevation then the CR Nerf for raiding that kingdom would be lost. example: Kingdom 1 owns 40% of Elevation making there home servers not even permit raiders to enter. (raiders already there should remain until death when they are removed from the kingdom or once they have left on there own) Kingdom 2 has lost there last foothold in Elevation. Making kingdom 1 free to raid kingdom 2 with no CR nerf. This would make Elevation like the front line of kingdom defense. This would make the home kingdoms also very dependent on the Elevation players for protection making the best players protecting the weaker players