tamat

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Everything posted by tamat

  1. Remove the limitations of reactions on forums!
  2. its called rift but with out the buildings (?)
  3. talking about "toxic" actitude. Unique have an easy fix, dont let theme enter on caves and server wide reward for slain, so even if the same groups get them everybody get the drops. Removing tomes and bones would be a nice idea too
  4. QoL dont mean make the game easier! is the same actitude than here with "etiquette". Just more protection to the same folk, nobody else can get the uniques because not part of a group so no chance of know when will be the hunt. the groups hunting only vets and alts, only if you get lucky get blood from public slays usually the drops are reserved...
  5. That precisely why rift mechanic and hunting ettiquete hit you in the face and let you outside the hunt. I claim the unique, but is a rift so only my group and i are alowed to hunt the mobs and get enough points to get drops!, you cant even watch why? i claimed it so you need leave local!
  6. problem with that and "hunting ettiquete" is we dont want you to participate on it, we can kill them with our group thing... I say go even futher, make the drop server wide, like dragon was slain, the king is pleased everybody get rewarded with 5 days of upkeep and the blood, for drake and dragon add the hide/scale drop also server wide.
  7. if have better idea, just write it down here, the thread is for that
  8. Shrimpiie uses splash! is not effective!
  9. @Pandaletmy thread went to suggestions and this one not? are almost the same!
  10. they can, is called mind stealer, use it in a weapon and give it to non prem, start killing animals and see what happens
  11. again is opinion thread not suggestion. im not asking make this changes im saying what i would do with wurm and asking other share their opinions
  12. rolf already tried that and failed miserably
  13. is relevant, many thing like disinformation or not communication between media and dev team will be solved with some of last points. So an intended feature promised on media could be tracked with the tickets and can we see if really planned or just smoke and mirrors
  14. meditation have that also by karma but not for horses/vehicles
  15. Work in progress! check later for updates, maybe... Sorry for the huge wall of text, i ll try to make it readeable for everyone First, this is not a suggestion because suggestions forum only rarely work (after years of several peoeple asking the same, ironicly most gone when the change is live), is about talk as community. The third, some people will dont like my ideas and is fine, i ll not calling them toxic (always hated that meaning) because people are people, always will have not desired traits or behaviors but a game not play itself, at least not wurm, so people are the most valuable and the pillar of the game. Lets start: Ban all RMT, specially toon selling. Let the old account out of market. This could end in many posibles ways, even several at the same time. People leaving, but they cant sell the toons before that unless they know before the date of RMT ban, date will leak not for all some will make a litte profit before the deadline like always. Forget about pvp, oh wait this is already half way, keep it until the last of them move to freedom or quit. There are some intersting ideas about epic, make the home servers pve and make elevation xanadu sized without posibility of plant deeds, a really survival hunt server, with campaments or other rewards (money, exp, sp, etc) not transferible to freedom. Also keep the ratio of skills transfer 1 to 1 to freedom (discutible 75% is fine too). check and recheck all craft recipes, one by one, several times, make them more logical about materials use, reducing drastical the amount of pieces and adding anothers (less bricks and mortar to doors/windows but now need planks) Hoarding, one problem with wurm is the amount of materials and transport. With less materials in recipes, previous point, people will start hoarding less. My guess is people still will buy bulk per thousand, but maybe start selling less amount, useful for newbies and nonprem toons Multi toon accounts, here have a problem some things need 2 peole like bridges. one player would have up to X number of accounts , we can discuss the number later. Same account will have a limited number of toons lets say 3 or 5 including unused slots. This also mean need 2 accounts to play 2 toons at same time. With the previous point, normal/free account and premium can be revised and remaked, both benefits and prices. maybe account with more slots will be more expensive (have toons on the slots or not). Non prem is restricted to one toon and can select which one of have more than one, also slots can be purchased with silver or shop. Maybe some offer for 2 toons, for crafter and priest. batteries not included sorry. Shared toons, is debatible, my proposal is not ban it but pay an amount of money to transfer it to another account temporary, fixed by the amount of total skill and time. No RMT most money is from market or shop. Can ban it without any problem, but again we can talk about it. it use slots on both accounts until share end. Epic have crystals to teleport between islands, put them on freedom, can put price it 5c plus extra money (again amount discutible) per another thing, including empty vehicles and animals. This not change normal sailing Dont allow travel with things in vehicles, this include any container. New UI, modern one, not the theme but functionality (resizable, drag and drop, scalable for higher resolutions) with a nice font (a few are preferible but they cost a lot for a small company), This is not the theme but ui just features. Seriously get somebody of the dev team to a good UI/UX course at least basic ones. Skills ticks and timers, recipes already need less materials, so make things will be faster. skill gain is a very controversial topic. How already revised all the recipes, can do the same with every skill and their timers, make it easier for newbies and veterans reducing timers and give more skill, again amount and failure rate are debatibles Some idea is put a x2 or x3 for everybody, if you want more grindly get an option to disable it, More over put special weekends or some weeks in the year for events cough impalongs cough. keep sb bonus as it if, just increse the normal max to 10hs plus 25-30hs as headroom not obtainable by sleeping but missions, journal or when devs screw something Uniques, make them not peneable, not go into caves at all because size, sorry goblin leader Loot shared server wide (blood and other drops), with more chances of other drops to fighters Adversiting and Media, get somebody or a few people, everybody familiar with one or more mediums, and for god sake work together and have a central point where share things so everybody can pick what need to work and share in their medium, even better make it public so anyone who isnt part of official team can get material to work, free adverstiting, chummer. Adversiting is expensive, but some people arent part of media/wurm team, that work in related content, emphasize them to cover community events, they are the only adversting at moment, help them! For dev team, we need people who isnt afraid of changes, moreover people who want try changes, if reverted later or not is other topic, im up to revert things if not work but with wurm need test it live to see how players react to them. Updates can tested on test server but not enough players there, remember the previous point about epic? can be used to test new things, also can encourage people play there with nice skill transfer, maybe something like rifts when you get points and can buy transfer of one item to freedom, etc Suggestions, get an iD for every suggestion and a track system, so can categorize ideas with similar ones. This also mean make public status of everyone (accepted, rejected, unreaded, etc). A real suggestion system, yay! Transparency on desitions, mostly about bans and other things. make it public including reason, account and toons in that acount. Also can use similar system of suggestion to keep track of support tickets too. This is all i can think at moment, lets talk about them or share your owns ideas here!
  16. welcome to XXI century, media changed, if you want appeal younger player (than you) need change how you write so no huge block os text and use bold to guide people, remember the links i shared to you in other thread? look like you didnt checked them. dont take it like an attack but if you have a problem reading a text because some part have bold used to guide you to understand the ideas behind it maybe you need reconsider your positions as public relationship member... you said it, serves the same way and also look different so logic that will need different amount of materials, balance what? barred walls have metal bars than not in materials but cant build a bridge over them, but bridge work with plain. my argument was in comment that you quoted, read it again if not get it, read your comment and mine again, several times if necesary
  17. There is again... Lets veteran cry and you cry too, this is the reason why dont have good any retention: game is too grindy, steam WO will fail miserably for the same reason. lets say X toon took a year to grind ws to 90+, so the owner wants everybody grind to death or burnout until get similar skill. highend players dont use anything less than 90ql even with rule of 70. Moreover that toon could ever still there after the owner quit because can be sold, many old accounts most times still around. RMT toons sold aside, wurms need lots of tweaks for example materials for walls (arch walls use the same amount than any others, same for windows/doors). materials for knarr or harder boats are massive, colossus are fine but attach ratio suck and i can continue with almost anything crafteable. If QoL mean making game easy, back terraform rock to old one when need 20-30 actions to take off 1, also quit all level/flatten options because is QoL that make easy terraform, BSB/BCU/FSB need to go out too, lets store everything on crates without racks! size of crates are debatible but if large crate gone is fine because is a QoL that make wurm easy too. Still too grindy? WU have an option to set skill and timers to 0.01, yes 1% for WO. If wurm want survive, people who is afraid of change, want everybody pass grind the same need take a step aside of decisions. Rule of 70 (just ignore the ascii art of rolf there):
  18. or round it to next multiple of 5kg, so you cant wess that easily what is on the wrapped gift
  19. We cant comment the other thread so lets talk about this here
  20. shrimpiie is making moonmetal tools for everybody! yay
  21. retro didnt figured that, still almost not official videos on youtube twitch is not wide as youtube but dont even this there either
  22. Main site will look better with that small cards