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About Anarres

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    "Aged Lurking Knarr", Indy, Pristine, Release... and all Freedom.


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  • Deliverance
  • Xanadu
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  1. Overall, love it. Deeds should be only created on connected "cleansed" land, kinda like tower chaining. One thing I loved about Jackal and Epic is the faster action timers. You have limited time, you need it and it feels so good to just-get-things-done. I get that now if we assume full skill transfer, it might not be as necessary as it was, but I'd still support it. One thing that should be reminded: wetas. Always wetas. Must. Have. Wetas. Back.
  2. This was an amazing feat of wurmian perseverance in those early days. Thank you all for the work on it! Very useful, but also, thanks to its story and name, when I passed by there I even knew where I was!
  3. Please don't make distance from altar be even worse than it already is. Distance from altar is not a pvp thing. Moving your character is basic gameplay. At least if you want priests to be played, not just afked alts sitting on an altar all day. If you need a pvp condition, use engaged in pvp combat or enemy in local.
  4. Is there a cave below these tiles?
  5. Can you make a screenshot with the pile, opened to show its contents? Did you drop something else than cotton seeds, first, then took that away? It does remain a box-pile that way sometimes.
  6. I don't know if it should or should not be in game, but if it was, it would make sense to use the highway system. Like wagoners already do.
  7. You kind of can, if you brand a horse at home (before you leave), leave it there, then wherever you are on the server, you can look in Manage animals screen, select it and "Get Direction". It will tell you where the horse is in rapport with you, and how far.
  8. When you hover mouse over the wound, it says if it's healing or not, or worsening. I think the idea about weight showing somehow under stamina is good, it would help. Way too cumbersome to get to it currently. At least you want to heal wounds usually, and they're displayed in order, from the worst to the lightest, so I think you look easier/often there, but at weight not so much. I am not sure if status is the place for any of these two things. Later, at end game, when you get meditation abilities or tomes, they are all added to status icons, and they're so many you hardly see any new one. Under stamina somehow for weight would work though. Ideally, we could have status icons split, perhaps, between permanent abilities like medi/tomes on one side, and temporary status effects on the other.
  9. Just to make sure I understand correctly, you are talking specifically about creating lots of maul heads, for example, to get rare maul heads? (therefore mauls) While "creation" of raw materials, like stone shards, appears unchanged, and/or creation of non-guaranteed parts, like shafts, appears unchanged from what you can tell?
  10. Can you try to Rename each board, then plant it into the ground?
  11. Have you tried, or can you please try the meal again in a day or two, and after a server restart, to confirm that the longer affinity timer is still there? Just in case. It's pretty amazing anyway if this is indeed what was happening here. Thank you for your patience with it! I wouldn't call the workaround you found "minor" though, it may seem like a minor annoyance on new servers, but on old servers with tens of thousands of (potentially chopped) veggies per FSB it needs a proper fix. In any case, the more important thing, it seems to me, is that if you're right, then we may finally know that there is a bug indeed here, and how to reproduce it.
  12. Ahaha serves me right, for delaying to take part in mining out our alliance planned tunnel. Missed the easy part, now I'm up for the fun part.
  13. Oh, please add some border islands to that map. I'd love to see that, rocky of course, otherwise we could make them. A dozen fit for sure, specially in the odd water-only corners. Other than that, nice work on the boats server