Anarres

Community Assistant
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About Anarres

  • Rank
    Villager

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  • Location
    "Mature Slow Knarr", Indy, Release, Xanadu... and all Freedom.

Accounts

  • Independence
    Amath
  • Xanadu
    Amath
  • Release
    Amath
  • Pristine
    Amath

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  1. Very impressed with the thoughtfulness. I had a silly alt die on Xanadu, and it respawned at GH. I went to this shop to get it a horse, and right as I was heading to the chosen pen, it occurred to me that I had no rope! After grumbling to myself, foreseeing time to waste finding and sending rope, I noticed that all horses I was passing by had bridles! And my chosen horse had bridle too, yeeees It may seem like a small thing but man, it saves time and annoyance for others.
  2. Magranons Scar - Highway Project

    In the south, the highway was visible last week from people's current work place That is ... close to connecting!
  3. I don't think it matters - necessarily -, if / how you get SB/karma, although I believe at least those who weren't at max got it indeed. The point is it shouldn't discard it for Journal, the real participation is recorded, so it can take it into account. Our expectation has been that it should. As a matter of game design, it seems to me that it would be better if it did. After all, Journal provides a nice incentive for missions, and I'm confident that was intended. To exclude participation from other players would lead to... less participation, at least on pve. Dunno, doesn't seem desirable.
  4. Actually, here participation is inscribed into the structure. It is plainly saved, for years to come. It doesn't seem okay to discard it.
  5. Journal items: "Help with 50 missions" and "Help with 250 missions": We made an obelisk today on Pristine. There was a mission to make one. At the end, only the player finishing it got credit for these Journal goals, the helpers did not. My character was at 78% done with "Help with 50 missions", and is at 78% after we finished the mission too. Examine on the obelisk says: Obelisk of Secrets Ninjarubberduck: 688 (32.74631%) Cambriaa: 116 (5.52118%) Amath: 231 (10.994764%) Tuga: 681 (32.413136%) Wirano: 385 (18.324608%) Tuga finished it, and got credit for the Journal task. (2% added to "Help with 50 missions") I believe it was similar about a week ago, when we made another obelisk: I participated to it and I think I didn't get Journal participation recognized. That obelisk says: Testimonial of Valrei Ninjarubberduck: 343 (16.32556%) Anarres: 34 (1.618277%) Phoenixus: 147 (6.9966683%) Amath: 521 (24.797716%) Tuga: 805 (38.315086%) Japiker: 251 (11.946692%) As far as I'm aware, none of the participants except the last player got credit for Journal.
  6. Ugly pile for salmon?

    I was very happy with my fishing spot today, got my fish sorted per type around me, a pile of catfish, one of smallmouth bass, herring, and a lonely salmon: When I got the 3rd salmon though, sadness: It seems "pile of salmon" doesn't have any graphics of its own... Can it have at least some generic fish model, the default pile is so ugly
  7. Cedar Tree Cutting Problem

    This. Cyn, keep this in mind, and stock up some cedar logs in your bsb, then ONLY take a little for the last plank, or the last shaft, of the item you are making. Attach the cedar plank last, and you've done a cedarwood item, even if you did everything else in birchwood.
  8. Safely Deposit Boxes

    We already have both. One is default behavior when the container is in a house with permission to "enter" for everyone, or off deed: everyone can drop stuff, one can take it. The second only requires any locked container, put permissions on it, allowing only a named player full access. (or an unlocked container in someone's shed, or an unlocked container on a deed with perm to drop, etc). The means to do these are in-game.
  9. Blossom Canal Project

    Veins are going away \o/ Canal - waterway. From north to south, following the list in the OP, we now have: Iron 83ql [17:25:15] You will be able to mine here 8430 more times. Iron 40ql Sandstone 62ql [16:20:12] You will be able to mine here 2490 more times. [17:27:15] You will be able to mine here 1662 more times. Marble 30ql Copper - Utmost Copper - 35QL Copper - Very good Marble 27ql Marble 28ql Gold 49ql Sandstone 94ql [17:42:07] You will be able to mine here 2391 more times. Marble 21ql [17:43:05] You will be able to mine here 7415 more times. [23:39:43] You will be able to mine here 4337 more times. Marble 55ql [17:42:59] You will be able to mine here 4015 more times. Gold 28ql Zinc - 24QL Gold - 39QL Marble - 57QL Marble - Very good Lead 91ql [17:46:14] You will be able to mine here 8026 more times. Lead 95ql Lead 40ql [17:49:06] You will be able to mine here 7955 more times. Lead - 36QL Lead 91ql (deeded: Oasis Motel And Market, mining possible by request) [17:51:22] You will be able to mine here 6720 more times. Silver - 28QL Walkway, in the south, from the south entrance to the north-est point reached: Silver 92ql [18:05:30] You will be able to mine here 8221 more times. [18:41:38] You will be able to mine here 5209 more times. Sandstone 81ql [18:04:27] You will be able to mine here 5815 more times. Iron 96ql [18:03:16] You will be able to mine here 7325 more times. Iron 71ql [18:02:43] You will be able to mine here 7331 more times. Sandstone 66ql [18:01:37] You will be able to mine here 3873 more times. Sandstone 82ql [18:01:00] You will be able to mine here 3191 more times. Sandstone 29ql [17:59:33] You will be able to mine here 2671 more times. Iron 80ql [18:50:30] You will be able to mine here 5502 more times. Sandstone 38ql [18:51:06] You will be able to mine here 5539 more times. Iron 94ql [18:51:33] You will be able to mine here 1863 more times. Walkway, in the north, from the north entrance towards south: Copper 28ql (probably not in the way, depends how wide the east-west branch is) [20:06:18] You will be able to mine here 2121 more times. Cooper 36ql (probably not in the way, depends how wide the east-west branch is) [20:07:28] You will be able to mine here 8371 more times. Copper 30ql Sandstone 25ql [22:08:29] You will be able to mine here 788 more times. [01:24:55] You will be able to mine here 487 more times. Sandstone 78ql [22:07:34] You will be able to mine here 9599 more times. Sandstone 57ql [22:06:18] You will be able to mine here 345 more times. Sandstone 34ql [22:05:44] You will be able to mine here 6765 more times. Sandstone 87ql [22:04:12] You will be able to mine here 5057 more times. Copper 64ql [21:59:00] You will be able to mine here 6189 more times. (south of reinforced walls at Bloom town perimeter) Sandstone 67ql [21:59:00] You will be able to mine here 6189 more times. Copper 70ql [21:58:34] You will be able to mine here 3661 more times. Copper 94ql [21:58:06] You will be able to mine here 4336 more times. Copper 83ql Sandstone 99ql [21:57:15] You will be able to mine here 5364 more times. Copper 62ql [21:56:14] You will be able to mine here 9809 more times. Marble 85ql Marble 22ql [19:23:36] You will be able to mine here 9484 more times. Marble 48ql [21:59:27] You will be able to mine here 5500 more times. Marble 85ql [22:00:14] You will be able to mine here 2602 more times. Marble 21ql [22:00:39] You will be able to mine here 1062 more times. Sandstone 85ql [22:01:11] You will be able to mine here 5494 more times. Marble 22ql [22:01:35] You will be able to mine here 2338 more times. Marble 98ql Gold 68ql [22:02:57] You will be able to mine here 3376 more times. Sandstone 71ql [22:03:27] You will be able to mine here 6242 more times. Marble 42ql Marble 55ql [22:04:32] You will be able to mine here 4129 more times. Marble 23ql [22:06:25] You will be able to mine here 4681 more times. Marble 72ql [22:07:09] You will be able to mine here 6116 more times. Marble 74ql [22:07:28] You will be able to mine here 5248 more times. Gold 82ql [22:08:04] You will be able to mine here 8374 more times. Gold 71ql [22:08:22] You will be able to mine here 5263 more times. Gold 76ql [22:08:56] You will be able to mine here 4600 more times. Sandstone 63ql [22:09:28] You will be able to mine here 8642 more times. Marble 84ql [22:09:52] You will be able to mine here 8209 more times. Gold 64ql [22:10:16] You will be able to mine here 7573 more times. Lead 54ql [00:36:14] You will be able to mine here 8306 more times.
  10. I have a knarr with larder too and I share your surprise and pain. I wish it was usable... This way it's pointless for us travelers to try to use a larder in our ship for food protection. Feels like a side-effect of the assumption that a normal, well-behaved, larder is "on the ground". Since it's in the knarr, not on the ground, they go poof. Or something like that.
  11. Unable to manage building, even by it's owner.

    I think what happened here was that after you gave permissions to alliance, you also checked the box "settlement may manage". Only the building owner can do that., and once you do, all control of the building is transferred to the deed mayor (of the deed you belong to), and those which have "manage allowed objects" on deed. You, the owner, remain with "naked ownership", if you're not the mayor or deed officials. This has been used, sometimes (I think rarely though), by mayors, when they ask their new villagers to set "settlement may manage" (so that the mayor can easily decide things on the building if the player abandons game), then the mayor sets permissions for the building owner to access the building. For all buildings with "settlement may manage" set, only the mayor can normally clear it. The owner just have up all their rights. In other words, only the owner can set it, only the mayor can unset it. This behavior is documented here: For buildings, "settlement may manage" works the same as for gates. I think it feels counter intuitive though, to leave the owner with zero access. A solution could be: when permissions are reset due to flag setting, the server should set specific manage/enter/etc for the building owner. Like for branding, when a group is added from the start, add the building owner by name. At least, it would make sense to the owner to still have access for themselves.
  12. A warning for first time using unlocked carts

    That's only buildings. Not vehicles. If you unlock a ship, it gives you the lock. It remains without lock, and you can't lock remotely since the lock is in your inventory. Tried it just now: Right click ship > unlock: [04:14:17] You unlock the "Mature Slow Knarr". It gave me the lock in inventory. The knarr remained without lock: [04:15:29] A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient wind it is rowed with oars. The side rudder is on the starboard side. Wood colors: r=128, g=28, b=28. Sail colors: r=128, g=28, b=28. It is made from cedarwood. It could be improved with a log. Ql: 88.3887, Dam: 0.0. It is moored here. The name of the owner, Amath, has been etched in the stern. "Manage ships" menu now doesn't allow to manage permissions on this knarr.
  13. OMG MAKE THEM STOP .... !!!!

    I really thought that paper is 1i, like papyrus. Seems like a very reasonable assumption. At the very least, can it made 1i for the future?
  14. *hic* Cake's a lie *burp*

    Love "Half baked" hah. Grats!
  15. A warning for first time using unlocked carts

    "Unlocked" carts, ships, usually means exactly without lock. Can't lock remotely since it has no lock. The only exception afaik is when ships become "with a lock which is unlocked" at some server crossings, and that's a rare bug. When people want to give everyone permissions on locked vehicles, they can and do so, and those locked, with permissions set to everyone, don't get stuck on deeds. Those unlocked, as in "it has no lock", get stuck on deeds, and it would be nice to give a warning to the wannabe-new-user.