Kohle

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    67
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About Kohle

  • Rank
    Villager

Contact Methods

  • Twitter
    @BearsNWolves
  • Discord
    Kohle#0686

Profile Information

  • Gender
    Male
  • Location
    Charlotte, NC, US
  • Interests
    56 y/o married, programmer, gamer

Accounts

  • Independence
    Kohle
  • Xanadu
    Thoarn

Recent Profile Visitors

1040 profile views
  1. I know that you already know this, Brash - but in case anyone is interested: https://harmony.wurmonline.com/mrtg/villages.html Growth has definitely slowed, but not stopped or started to shrink. That supports the anecdotal idea that many folks are just relocating.
  2. Feedback, so far (FWIW): Overall, it's much improved. It looks more polished and modern. Even at 90% UI Scale, while comparable to the old UI, it's still "fat", making less information visible without obscuring more of the screen than in the old UI. Some windows (e.g., Crafting) don't collapse to the title bar when double-clicked. I will sorely miss that. I'm not seeing a visual cue for when I can bash or focus. Maybe I need to RTFM, but those cues in the old UI were more obvious. The ginormous "F" and "R" are quite jarring compared to the rest of the UI cues. Worse, since I already mapped those keys to other actions, they're useless cues. Can the UI hide those overlays if the keys are already mapped? I suspect the goal was to "freshen" and "modernize" the UI. In that regard, I'd say you've hit the mark. Nothing above makes the game "unplayable." They're "quality-of-life" setbacks. They're the difference between "forcing" myself to use the new UI, and wanting to choose it. Again, a HUGE thank you to @Samool! I hate doing UI design; it feels like an endless rabbit hole. Bless you for tackling it!
  3. It looks like they've added a header to skill dumps - and it's causing "Unparseable skill name" errors.
  4. It now reads: If you have lost your steel and flint, light a campfire with a wood scrap & a kindling. Place a wood scrap inside the lit campfire. When the scrap is hot, remove it from the campfire, and right-click on your forge, oven, or other fire container to light it. Hope this helps.
  5. ... or craft it? This is where the campfire -> hot-scrap trick can come into play. Assuming that you can, at a minimum, rummage up flint and iron from rock tiles and chop enough trees to build a coal pile, you can light the coal pile with the hot scrap, get charcoal, and make steel. Yes, getting another (established) player to craft one for you is far easier. Like most things in Wurm, the do-it-yourself road is much longer. It's just misleading to say that other players are the "only" way.
  6. The 3x decay rate on Golden Valley means that I have to log in regularly. I see this as a good thing. You might want to consider what will be your policy on bashing fences and structures. I'm thinking in particular of players who will, for example, fence off prime real estate. I also enjoy the challenge of GV's skill cap, although if I were doing what you are, I might allow Body Strength to 23 and Mind Logic to 20.1 just so that you could use a cart and load/unload things. The skill cap makes you get a little more creative. Personally, I'm spread thin in Wurm as-is. I might be curious enough to poke my nose into such a server if you get it going, though.
  7. I wants! I searched Discord but couldn't find anything even close.
  8. Mentioned to @Retrogradeon stream tonight. Still happening on multiple servers.
  9. @Sn00correct me if I'm wrong, but I believe you can fit six (6) seven (7) backpacks in a single forge -- just to clarify what "filled with backpacks" means. (We stored the sets of backpacks in coffins on deed to avoid the extra decay inside a forge. Of course, that was before the large storage shelves.) Sn00 also didn't explicitly mention having Sleep Bonus on shortly after you light the ten (10) forges (or slightly before, if you want to skill your Firemaking a little more). That's the point of lighting all the forges at the same time (for @dlinacre's benefit). (You get no benefit from having Sleep Bonus on when filling the pans.) Also, in my much-more-limited experience compared to Sn00, meals are done cooking in about 5 10 minutes. Watching my Skills window is a little like cooking popcorn: a few ticks, then a few more, then an increasing rush that tapers off and, finally, the occasional tick as the last few meals cook. Quick math (as much for my benefit as anyone's): 10 forges x 7 backpacks x 37 pans = 2590 pans. Also, 2590 pans x 2.5 kg iron = 6475 kg iron (assuming zero failures)
  10. I'm sincerely sorry to ask for one more bit of clarification here. I'm probably the only fool who would even consider doing this, so calling this a "normal" faith gain rule -- my brain is having difficulty stretching itself that far, comfortably. If a priest at 100 faith, having already prayed five times at the appropriate intervals (in order to help charge Rite spells), preaches to an audience of at least six eligible listeners -- does the priest's prayers-per-day counter reset, allowing them to continue charging rite spells?
  11. "In June 2009 the lands of Independence were discovered and opened up. Upon opening Samling was the spawn point located in the north of Independence. In 2011 as the player population spread further across Independence the spawn point was moved to a more central location, the Howl. Samling remains an important part of Independence as the first landing of those who now call themselves Freedomers."
  12. I believe Nahjocheese was a priest alt of Dairuka. Dairuka has left the game. I know Niki took over some of his stuff. I don't know if Nahjocheese was part of that or not. Either way, she is now banned from the game. So it seems likely that the sailboat, along with the very pretty wagon near historic Samling, are destined to rot away or become repair practice for the occasional new traveler.