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About Kohle

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    Charlotte, NC, US
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    56 y/o married, programmer, gamer


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  1. It now reads: If you have lost your steel and flint, light a campfire with a wood scrap & a kindling. Place a wood scrap inside the lit campfire. When the scrap is hot, remove it from the campfire, and right-click on your forge, oven, or other fire container to light it. Hope this helps.
  2. ... or craft it? This is where the campfire -> hot-scrap trick can come into play. Assuming that you can, at a minimum, rummage up flint and iron from rock tiles and chop enough trees to build a coal pile, you can light the coal pile with the hot scrap, get charcoal, and make steel. Yes, getting another (established) player to craft one for you is far easier. Like most things in Wurm, the do-it-yourself road is much longer. It's just misleading to say that other players are the "only" way.
  3. The 3x decay rate on Golden Valley means that I have to log in regularly. I see this as a good thing. You might want to consider what will be your policy on bashing fences and structures. I'm thinking in particular of players who will, for example, fence off prime real estate. I also enjoy the challenge of GV's skill cap, although if I were doing what you are, I might allow Body Strength to 23 and Mind Logic to 20.1 just so that you could use a cart and load/unload things. The skill cap makes you get a little more creative. Personally, I'm spread thin in Wurm as-is. I might be curious enough to poke my nose into such a server if you get it going, though.
  4. I wants! I searched Discord but couldn't find anything even close.
  5. Mentioned to @Retrogradeon stream tonight. Still happening on multiple servers.
  6. @Sn00correct me if I'm wrong, but I believe you can fit six (6) seven (7) backpacks in a single forge -- just to clarify what "filled with backpacks" means. (We stored the sets of backpacks in coffins on deed to avoid the extra decay inside a forge. Of course, that was before the large storage shelves.) Sn00 also didn't explicitly mention having Sleep Bonus on shortly after you light the ten (10) forges (or slightly before, if you want to skill your Firemaking a little more). That's the point of lighting all the forges at the same time (for @dlinacre's benefit). (You get no benefit from having Sleep Bonus on when filling the pans.) Also, in my much-more-limited experience compared to Sn00, meals are done cooking in about 5 10 minutes. Watching my Skills window is a little like cooking popcorn: a few ticks, then a few more, then an increasing rush that tapers off and, finally, the occasional tick as the last few meals cook. Quick math (as much for my benefit as anyone's): 10 forges x 7 backpacks x 37 pans = 2590 pans. Also, 2590 pans x 2.5 kg iron = 6475 kg iron (assuming zero failures)
  7. I'm sincerely sorry to ask for one more bit of clarification here. I'm probably the only fool who would even consider doing this, so calling this a "normal" faith gain rule -- my brain is having difficulty stretching itself that far, comfortably. If a priest at 100 faith, having already prayed five times at the appropriate intervals (in order to help charge Rite spells), preaches to an audience of at least six eligible listeners -- does the priest's prayers-per-day counter reset, allowing them to continue charging rite spells?
  8. "In June 2009 the lands of Independence were discovered and opened up. Upon opening Samling was the spawn point located in the north of Independence. In 2011 as the player population spread further across Independence the spawn point was moved to a more central location, the Howl. Samling remains an important part of Independence as the first landing of those who now call themselves Freedomers."
  9. I believe Nahjocheese was a priest alt of Dairuka. Dairuka has left the game. I know Niki took over some of his stuff. I don't know if Nahjocheese was part of that or not. Either way, she is now banned from the game. So it seems likely that the sailboat, along with the very pretty wagon near historic Samling, are destined to rot away or become repair practice for the occasional new traveler.
  10. Yes, @Yldrania, some of us are sentimental old fools. My most prized possession is my 8.13 QL clay jar used as my "canteen". It was one of my first creations in Wurm. I wrote in another post that one of my early challenges was finding clay that seemed available. I found a section that fell in someone's perimeter and carefully dug a small amount. I worked and worked and worked that clay into a bowl and a jar. The bowl was to replace my starter one, lost somewhere in woods east of The Howl on Independence to the merciless, relentless pursuit of a wolf. The jar was new. It represented the ability to wander farther from shore, staying hydrated and keeping up my stamina. Leather and waterskins were the stuff of rich folk -- skilled hunters and crafters who could take down a creature, dress its carcass, make lye from ash, tan the hide and possessing fancy tools to work the leather into skins. I had my hands, a bit of clay and a couple of sticks carved with a dull pocket knife to shape the clay as best I could. And I've never been able to let go of that jar. Once, in great haste, I left the bowl in a forge. And I couldn't return for several days! By the time I did, it was damaged. I grabbed it quickly and swore to never be so absent-minded and foolish again. It's with me still - next to the jar, in my main inventory.
  11. I've had this happen a couple of times now. I mostly intend this as a "report from the field" versus a "how do I fix my problem." I will have been playing fine for several sessions, but one session, the client becomes insanely laggy. As a more quantifiable description, today, I stood at a door for a good five minutes waiting for it to open. In another case, I spent two minutes waiting to climb a ladder. Later, I spent another two minutes waiting for a door to open. I had a fight where I called the guards twice before I saw my first swing. Once I swung, four guards sprinted to my location and health bars indicated that the fight had been going on for much of that time. I had quit my toons and logged back on. I rebooted my computer. I forced a Windows update and the subsequent reboot. I switched toons and servers. The last thing I did was to put myself to sleep in a bed on my deed. Before, I had either quit or been on toons who weren't on their deed when they went to bed. This time, as soon as I confirmed that I wanted to log out, the screen went black -- and then logged me back in! It did it twice, maybe three times, before I just chose "Quit." Some additional information: I had briefly logged on two toons on two different servers a few hours earlier and had no problems. Now, a few hours later, I log on my main -- but real life quickly interrupted, and I hit "Quit". When I came back, all the above happened. After the final "Quit", I completely powered down my computer and walked away for 2 - 3 hours. When I booted up, all was well again. My guess is that the server was still trying to talk to the previous session and the current session. They client couldn't make sense of the "double talk" except for brief moments when it could assemble enough of the current packet stream to find coherence. (Maybe it had sent a "resynch" to the first stream and while the server was putting that together, it allowed the "real" packet stream to be coherent. Just a guess.) By powering off the computer, I suspect it stopped the NIC from answering even a basic "are you there" (or from the router doing so on its behalf). Once the server reached its timeout point, it closed both connections. After that, the client could once again run normally,. My thoughts. Feel free to critique them. ~Kohle
  12. What "productive responses" are you expecting this thread to met with @Nikko? Having predictable pricing would be convenient. That's about the most I can say for it. And with the end of RMT, I believe there will be a market correction, and it won't be to raise prices back to what they've been for roughly the last ten years. Disclaimer: I have no background in economics and my crystal ball is current in the shop for repairs. That said, here's my logic: a $10 Visa gift card is more valuable than a $10 Starbucks gift card. I can use the the Visa gift card at Starbucks, but I can also use it at the movies or grocery store or dinner out. My Starbucks card is good at -- Starbucks. That's it. So when players could exchange in-game currency for out-of-game currency, it was of more value to them. Now, silver -- like the Starbucks card -- is good in only one place. With silver worth less, the same in-game action (or material) will result in less silver. That's my opinion. Yours is clearly different. I hope you find this post productive. I only find it opinionated, and I rarely find opinions "productive" (of anything other than more opinions).
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    ... going ... going ...
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