Mowglia

Members
  • Content Count

    247
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Mowglia

  1. After running fine for a couple of weeks (no crashes), I've crashed about 8 times since the reset (3 hours?). It's very difficult for me to believe this is mere coincidence.
  2. A carried light always seemed much brighter than the same light planted/dropped; not sure if this is intentional.
  3. Thanks. I suspect those on Epic would prefer no changes (except to have level 11 path ability enabled on Elevation), but they can speak for themselves
  4. It's probably already been mentioned, but in case not, make sure PC power settings are set to High Performance (or equivalent). I've been crashing hard for getting on 3 years now (mainly on client boot-up), and worse recently; been doing my nut as it made Wurm virtually unplayable. Doing the above helped a bit, but didn't fix my issue. Finally, in desperation, I randomly set the mode (in Wurm settings) to Fullscreen instead of Fullscreen Windowed, and it's been behaving itself ever since. I have no idea why. Still get the occasional crash, but nothing I can't cope with. I'm not saying this will fix these issues, but if you're desperate try it? Gotta be worth a shot.
  5. Does this apply to Epic? I personally do not want PoK 11 on Epic since I'm forced to skill on SFI to preserve my skills (given skillgain does not travel from Epic > SFI, but does travel from SFI > Epic). On Epic it might be best to just leave as is, although I wouldn't mind SotG (as is) working on Elevation. If there is going to be any issue here, please just leave things as they are on Epic.
  6. What is this museum; a place to come see all sorts of different things? And Goblins...what?
  7. I'm busy on Xan/Epic atm, but if you're looking for more players on Chaos longer term then I'm game. Feel free to try and recruit me, lol. As long as you're MR, or pretty close to it
  8. Gimme rare bones and moon metals over the stuff we get from treasure maps any day of the week, lol. It's been a while so I don't remember exactly what's in them, but you can get a pretty good haul.
  9. Initially it seems like a good idea to just let them rot slowly over time on PvE servers; I can't think of much that we can build on Wurm that doesn't require any form of maintenance. That said, public infrastructure (tunnels, etc), and especially on Xan - we can't really expect players to maintain this stuff? Especially after the epic slog of building them. Which is probably why reinforcements are still the way they are.
  10. Not airships, that's just wrong in Wurm. Balloons would work though, and we probably have the necessary bits to build them already. They should go over deeds on PvE servers, but not be able to land on them (unless permissions), and be banned outright on PvP servers. Also they should only go in the direction of the wind, cos like, it's a balloon not a helicopter. So getting somewhere in particular would likely take a bit of planning. Finally, since the only way we have to power a balloon is hot air, you'd need to keep the burner going to fly, and snuff it to descend. And obviously there should always be a risk of the balloon catching fire whereupon the toon likely (but not always) plunges to a fiery death.
  11. Uh, does it? I'm happy. As far as I know the numerous players I know are all happy too. I don't think I know an "unhappy" player. Sure, we could use a few tweaks here and there, but this talk of server resets/merges is way too drastic, and is actually rather risky. And for what? Some hypothetical gain? At some point we just gotta stop whinging and play the game
  12. You're gonna walk somewhere? On Xanadu? Ookieeeee... I'm gonna check back on this thread in, um, about 5 years
  13. A guy deeded right next to an old deed of mine (then an underground offdeed), and my building rotted pretty fast inside his perimeter. Some of the walls were actually gone before I could transfer the building to him. Decay can indeed take a while though. If you are having unexpected issues with decay, and things seem genuinely out of whack, then check the building in question is not in Mag's domain? I seem to remember Ritual of the Sun repairs damage to buildings in Mag's domain, although I never tested it myself.
  14. I don't know if you saw this, but in case not thought it might help.
  15. Servers down?

    What Firecat said. Obviously since we know there are issues we can just wait, paitiently, grinding our teeth. No rush But seriously, the reason I post is just to point out over the last few days I've had a few connection issues as described above, lasting between a couple and perhaps 15 minutes. The rest of my internets seemed to be working ok, and other players online at the time seemed to be playing Wurm without issues.
  16. Farewell Old UI

    Thanks mate, this is informative post - My GPU is a GTX1080sc which although a few years old isn't exactly obsolete yet. Although I did laugh, because obviously the first thing I did when I bought this (factory overclocked) PC was fix all the stuff like power settings, as you do. Or did I? I got paranoid and had to check, lol. And to my surprise the results were not straightforward. I had two power schemes listed, the first "Balanced" and the second "Cortex" (Razer performance software). "Cortex" was selected, and we have to assume this scheme aims for maximum performance, otherwise what's the point? But "High Performance" was not listed (i.e., hidden), and that is a bit perplexing. If there's some issue with Cortex, or it's falling back on "Balanced" for whatever reason, you could well be right about this. All my other games (and there are many) work absolutely fine, always have, apart from one: Valheim, which last time I played was inherently unstable on my PC (same kind of hard resets, but in this case at random points while playing). There is more... As I mentioned my PC is factory overclocked (by guys who know what they're doing - Scan UK), and also listed in the hidden power schemes is a bespoke power scheme supplied by them. This has given me plenty to play around with. For now I've set the power scheme to "High Performance", but if that doesn't work consistently then I'll try the manufacturer's bespoke scheme (as it might be necessary when using this particular PC). So thanks again for this post; it drew my attention to something I probably overlooked and might never have set up properly or noticed in the first place. Having a manufacturer set a bespoke power scheme is the kind of thing I'd remember. Even if this doesn't fix my particular issue, it's still a great post and we simply need to know the kind of stuff you explained towards the end
  17. Farewell Old UI

    I've been using the Old UI for stability reasons for a long time, but after a recent string of crashes and bugs I switched to the New UI and actually found it more stable now. No more in-game crashes at least. The one issue I do still have is that both clients frequently crash (usually when using multiple toons) just before the loading bar reaches the max (and at no other point during the load). These crashes literally reset my PC. I'd love to know what's causing this. Either way, the New UI doesn't seem any worse in this respect. When this happens it wipes my saved hotkey data and I have to copy/paste it in from a backup directory. So I use the New UI now (finally) as it's generally better and more stable.
  18. This is the right idea, in general. Knowledge and Love are ok I think. Power is probably ok. Hate might be ok too (not sure). But Insanity is definitely not ok. SotG ought to be retained, and if 6% - 30% is too much damage resistance, maybe just tweak it down a bit to 5% - 25%, 4% - 20%, or even 3% - 15%. Just balance it, there's no need to get rid of it? No one will take a path for carry weight. You'd have to be insane. And although that's appropriate on one level, let's just not go there Also, I'd give more time to swap paths (and perhaps a single-shot change that could be used indefinitely). If a player returns after 6/12 months out, they're gonna wonder what the hell happened to their SotG with no way to fix it.
  19. Don't twist my words. Zykat said "No point trying to stall this any longer devs, your pvp community literally spends hundreds and hundreds(some have spent thousands) of dollars to play on a dying server and we feel neglected and simply let down. I wouldn't be suprised if you see more people leave." So my point was simply that you guys need to get realistic and accept that PvP servers are naturally low population. You are the ones talking about dying and dead servers, not me. I'm all for encouraging PvP servers to grow (see the recent threads regarding Epic, where we spent quite some time thinking about precisely this). That said, since this subject isn't about meditation caps, we can leave it there.
  20. My point was more general (responding to Zykat's post); specifically this change of which you speak is not going to reverse the fortunes of Defiance long term. Players need to accept the reality of low PvP server populations, as ultimately that's where Defiance is headed.
  21. Just to be clear, the actual token itself would still be above ground, unmovable, etc. I am merely talking about a "copy" of the token, perhaps directly underneath the original, perhaps not, which would save travelling to the original (which is a pain in the ass on some deeds).
  22. I sympathise with this as my home (Epic) has been on the sharp end of this exact situation for years now. It's a vicious circle. Players leave and the community gets smaller, more players leave, and the devs are less likely to invest time and effort into a server that's less active; the thing just spirals downwards. Wurm is already niche, and PvP is a niche within a niche. There's only so much the devs can do though, and they can't work miracles. Many players left Epic blaming the mechanics and "broken" PvP, but in the end that's just excuses. The mechanics might not be perfect, but they're good enough to do what needs to be done. We just have to be pragmatic and learn to live with relatively small populations on PvP servers. There's still plenty of fun to be had, and there will always be players roaming these servers looking for a fight.
  23. I just didn't want to run 100 tiles to the token/bank if I'm in the mine underneath the token
  24. Not changing any of the existing mechanics involving placing tokens... But maybe have an option for a mayor to toggle the manifestation of a "duplicate" token underground if there's a space (even inside a building), merely for speedy access? Just a QoL/convenience thing.
  25. I'm not on NFI so I have no right to comment on this. But if was going to comment I would say great, assuming there is one meditation path that applies to both PvP and PvE (i.e., they are no longer separate), then this forces players to choose which path they want, and that's the way it's supposed to be. SotG might still need to be nerfed some more, maybe down to 20% or even 15% if the vast majority of PvPers continue choosing it. The same single-path rule should also be applied to Epic/SFI as it's only fair.