newman330

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Posts posted by newman330


  1. While many players will disappear no matter what level of qol is provided, there are others that I'm sure are lost because the free to play option doesn't give them sufficient opportunity to experience the real wurm experience.

     

    No point having a free to play option if that free to play option doesn't provide a representative experience.


  2. 1 hour ago, kochinac said:

    would be nice just to have nimble option on meal that you can use to get one bite no mather if you're full or not and that would  fill timer to max capacity... forcing as to use esc is not fun at all expecially with lag

     

     

    This... having been grinding meditation for a few months, I cant tell you how many times this "too full to eat anymore" message caused delay.  Just let us have the bite.


  3. What makes this kind of sad for me is that this happens to also be a PR opportunity for Wurm.  How often does Wurm get a chance to present itself to such a large potential audience?

     

    I wasnt expecting perfection or anything near it, but I also didnt see it going this direction.  I hope things stabilize soon and I hope that interested new players have the patience to wait this situation out.


  4. Why not tie the various types of alcohol produced in a still to a new type of lantern fuel?  Each alcohol type could generate a unique flame color giving a lamp or lantern the same effect as a dyed lamp or lantern.  Difference is this color effect would not be permanent.  One could change fuel anytime.

     

    Would need to balance with the natural substances perks, but im sure there's room for everyone to share in the color business.

     

    What say ye?


  5. its not about something better on the cash shop necessarily.  Exclusivity doesnt mean better.  Something on the cash shop could have different detailing to a similar item in the game.  One is craftable and one is available for purchase should one choose.

     

    Seriously, we are talking about cosmetic items here.  This could benefit crafters as well.  If the cash shop is successful, more items will be added and hopefully, more similar items will be added to in game crafting systems.


  6. 43 minutes ago, Wargasm said:

    -1

     

    Let me guess, the OP didn't play the game back when Fo priests had to make cloth squares for favor.  Now all priests have benefited GREATLY from being able to sacrifice chopped veggies... but that's not good enough so now you want the game to do it for you? 

     

     

    I can 'almost' feel the emotion in your response.   :)  To answer your question, Ive made cloth squares, cordage, locks and a few yoyo's.

     

    I stated that these automations would be crude...  not modern.  I bet there were more than a few medieval contraptions - when were clocks invented?  maybe let us have windmills to power contraptions if steam is a bit too far out of period for some's comfort.

     

    Heck - we have intergalactic space dogs tearing up the world and giving us nice stuff.  They've already taught us how to cover our shoulders - just to point at one advancement   :P

     

    Im not suggesting anything that would hurt pvp or deed building or crafting.  Crafters should always make the best stuff.  Im suggesting having a way to automate a few mundane tasks to let those of us who'd rather be out exploring / adventuring have a choice on how we get our 'fuels'.  Nothing wrong with promoting the adventure side of the game a little.

     

    Also... automations in my view should be very hard to get and maintain...  not like making a barrel for example.


  7. batch light token... i like that idea.

     

    light token stays on the arrows until they are shot.  Then the light token lasts say 10 min (cant remember actual time for the spell).  If you retrieve your arrows in a timely manner, you win.  If not, everybody else wont see a shimmering, polluted field of sparkling arrows after robin hood leaves the area.  Would make good use of an existing spell


  8. A lot has happened over the years in Wurm.  Society is developing and people 'should' be getting smarter.  Couple this with the invasions from space and you have a formula for advancement.  We also have trolls showing a fondness for cooking never before seen scattering their recipes far and wide - even the trolls are showing signs of evolution  :)

     

    As a result of Wurm's inevitable advancement, I was thinking a few 'quality of life' contraptions/automations might be in order.  Some examples could be:

     

    - veggie chopper

    - meat dicer / chopper / filet'er

    - juicer

    - etc

     

    How would i propose to implement these you ask?  I would tie each of these crude devices to a rare drop from a rift plus a randomly dropped rare 'blueprint' - maybe from trolls, goblins, rift creatures, etc

     

    each would need a source of power, so maybe steam from the recently discovered still - each could be an attachment that required either high fine carpentry or high blacksmithing to craft and attach to the still.

     

    In order to balance such powerful machines with the die hard grinding community, i'd suggest steep penalties for using them.  Potential penalties:

     

    - cooldown - similar to mediation

    - sleep bonus cost

    - big stamina hit

    - no skill acquired when using

    - hard limit on quantity produced in a given 24hr period.

     

    Who would benefit:

     

    - someone just wanting to make grape juice for wine but not necessarily wanting to be a champion beverage guy/gal

    - someone wanting to prepare favor for channeling grind but not necessarily wanting to become an expert 'cook'

    - folks looking for new high level craftables

    - folks wanting an adventure - finding the rift item and the blueprint shouldnt be easy

    - merchants who could buy and sell rare components

     

    Its a concept that i'm sure could be easily balanced within the Wurm biome. Any thoughts?