McGarnicle

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Everything posted by McGarnicle

  1. Some great ideas in this thread!
  2. What is haven? Is it the tutorial server?
  3. I do suggest investing in a deed if you can afford to. While off deed houses and containers can be locked to prevent people from taking your stuff, everything off of a deed will decay over time. As well, another person can come along and place a deed on top of all of your containers and prevent you from accessing them. They can't deed over your house, but they can put your house inside their perimeter which will prevent you from repairing the walls and eventually it will decay away.
  4. If this is bothering you, you shouldn't look this closely at any of the other windows!
  5. hmm...in all the years ive played, i never noticed we needed to download the winter graphics each season
  6. Logged in to see I needed to update the game. Was there an update? Are there patch notes coming?
  7. I’m not sure that it’s due to it being announced so early but rather that there have been no specific date set or even a tentative time. Retro mentioned that it will possibly come in the next major update which also does not have a tentative time. I do understand that they do not want to give set timelines in case they can’t meet them, but I think it is important for the devs to set timelines. We have seen with the steam launch (among other similar releases) that when a time is set for something, the devs bust their butts to make it happen. If after all that they don’t meet the deadline, but need to delay the event a bit or adjust the release slightly (like they did with the combat overhaul for the steam release) then the players will understand. The players will be happy so long as it apparent that the devs are passionately working on making this game great and that they are trying their best to respect the player base. I personally would be far better off if they said that the 10h of sb may still be a few months off. Then at least I wouldn’t be frantically ensuring that my sb bar gets used up every day in fear that we get the sb tomorrow or the next day. PS Retro, if you are reading this...when will the next major update happen (approximate times are welcome!)
  8. Using https://www.dreamsleeve.org/wurm/grinder/ I did a few tests and found that it’s not actually going to make much of a difference if you use a 20ql vs a 50ql. Seems the best case scenario is you have just over a 50% chance to get a tick. So RNG has been unlucky for you so far, but you should expect on average about 2.5 skill gains per 5 meditations.
  9. Your rug ql is too high. In order to gain a skill tick, the hidden roll needs to be between 1 and 40. Since you are using a high ql rug, then you are probably hitting higher rolls more often. Try a 20ql rug. Also exquisite rugs increase the chance of a higher roll. I’d recommend a regular one.
  10. Indy is a special case, as the dirt layer over there seems to be the deepest in all of Wurm. If you are on the new cluster, I am finding the dirt layer to be quite shallow in most places. If the purpose of your digging is to open up a mine entrance, then all you need is to uncover 1 tile (all four corners of the tile must be dug to the rock). If instead you want to surface mine (which means to dig the rock down even further) then you will need to uncover all 4 tiles that surround the corner that you want to lower. If you want to lower a large area, then you should dig everything down to rock. If this seems like a large excavation process to you...well, it is. However, I have found that one of the most satisfying things in this game is that moment when all the dirt gets placed back over all of your hard work and everything is exactly as you had planned it to be.
  11. I’ve found that it takes a bit after removing people from the deed for the bonus to correct itself. You can have up to 3 members in the deed without penalty. I agree that this needs to change.
  12. Devs, could you please inform us of the intention of the new saccing for favor update. I agree with many of the above sentiments and I think Etherdrifter's point is quite valid. If the intent was to make it better for pvp priest (can sac much faster to get more spells off in a fight) or possibly priests at rifts (can get more healing done), then perfect. Seems to have solved that. But the problem is, the intention stated in the feedback thread was to help with channel grinding (although it was not stated why it was felt that channel grinding needs to be buffed and I feel it needs the opposite) then I think this solution falls short for the reasons already stated. Normally, I am sympathetic to you, the devs, as you roll out changes, especially the controversial ones. I try my best to see both sides of the coin. But this time, the way this change has been communicated throughout the development process right up to release leaves me feeling that there is some ulterior motive for this change. Can you please explain the issue that this update is supposed to fix, and as well, how this change fixes the issue?
  13. I would like to ask a few questions towards the devs regarding the new favor regen system being added. The thread about it has been closed so, Forum Mods, please put this thread where you think it should go. Sorry if some of the questions have been answered elsewhere. 1. What will determine the maximum amount of favor allowed in the pool? 2. What happens to any excess favor sacrificed above the maximum cap? 3. Approximately how large will the excess pool be? 4. For channel grinding, many people use a linked priest (or 2) for a consistent flow of favor by having the linked priests sac while the main casts. Has this been taken into account when considering how this will be balanced? 5. Will this increase the rate at which channeling can be raised? 6. Will this increase the rate at which higher casts can be produced? If so, is there any consideration as to countering that in someway. Sorry for all the questions but I think things need to be cleared up before I can get behind this change. A Concerned Wurmian
  14. Make it so players can customize what goes on the default action key. Then replace the repeat action key with a second customizable default action key.
  15. I believe extending your perimeter over the house will increase decay (I could be wrong but I’m pretty sure I remember it being this way). As well, as soon as one wall decays completely, I think you could then destroy the rest manually with a large mail or other tool of your choice.
  16. Wow...I didn’t know this existed!
  17. There are people who were not able to abuse priest linking who are also already dominating the market. It only gave the select few who abused it a few days at most compared to those who did not. I originally was in the camp crying for roll backs, but in the grand scheme of things, it did not give that much of a head start compared to those who grinded their channeling legitimately.
  18. I agree with those who say that if the goal is to reduce the time spent sacrificing and increase the number of casts that can be performed per hour, then the best way to do this is to reduce the sac timer. I do, however, have a sneaking suspicion this is not what the devs want as a goal. Ost, can you be more clear about and/or fully disclose the intended goal of this change so that people can provide suggestions that the devs would actually consider. As it is, the original post makes it seem like the goal of this change is to increase the rate at which priests can cast their spells (ie increase the number of casts per hour that can be performed). I personally do not welcome such a change because as it is, we have all seen how the current rate of casting will produce an abundance of casted items, to the point where I personally stopped feeling the need to ever log in again to do any casting. There needs to be a balance between the rate at which priests can produce enchanted tools, and the rate at which players need new enchanted tools. Some work needs to be done to increase the demand of enchanted items over the long term before we increase the rate at which they are produced.
  19. What upcoming change to priest favour from saving are you talking about. I have seen no such announcement.
  20. The economy in Wurm has always been this way. It is what make it great. The market is dynamic and flows with the natural laws of supply and demand. As more boats enter the market, prices will fall. After it does this, there will be those who complain that it’s not even worth it to make boats to sell because they are so cheap. People will always complain that others are setting their prices too high, but the reality is...if they set their prices lower, it would get bought up before you even had a chance to see it being sold. The market determines the prices that will remain posted. You only see that guy advertising his Knarr for 80s because no one will pay that much, so he posts it over again. It is important to the economy that he does this so that others see that they can post their knarr for 70s to undercut him. As more knarrs are constructed, the price will drop dramatically. The prices should not be based on what things are worth on the old servers. That would completely defeat the purpose of a natural player driven economy.
  21. No drop items will remain on your character through death...even if it was in a container that dropped with your corpse. I am not sure whether sleep powder is no drop, however, so Im not sure. Are you on a pve server?
  22. All liquid must be in a container that can hold liquid. You could also use a pottery bowl, jar, or water skin to name a few.