santorwarmerdam

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About santorwarmerdam

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  1. Great service, really quick transaction and would surely recommend.
  2. Easy way to test this all: A perfect starter ac on epic and on freedom. Use a carving knife on a log, look at succes chances.
  3. is this still true or has it been lowered even more....... 60 ql is bad enough btw.... any lower its really bleh. This has been a lie. It's 50 ql now all of a sudden.
  4. "may get raided?" Isnt it up to the players where they can raid? If they want to raid the north side of a server they will.. hmm? It's not like the 30 minutes longer travel is going to stop a raid from raiding one of the further away deeds or am i missing out on a keypart here? Well, it's a fair point that if you place your deed in the middle of a home server on a hard to acces spot (think mountain) and don't go about hoarding all kinds of valueables and screaming about it, that it's hard to imagine you getting daily raids on your doorstep. No one is stopping anyone from raiding that guy, but it's safe enough. Also for the eve anology, high-sec isn't 100% safe, it's just that randomly killing people there carries with it a very very very pretty much not worth it risk.
  5. So no 50 skill cap? No ore cap? Sounds good. Coming from someone planning to play on a home server: maybe limit fight skill for a while for home players going to the wild server. How will home servers be in anyways more protected from wild (that is what low-sec implies). Will it be like on the end of the old home servers (aka when they were raidable for a short while) that raiders get a de-buff (let me be very clear that I currently have no opinion on this plan)? If anyone could awnser this for me, that'd be great. Edit: Also it would be great if you could clarify how people will gain priesthood and religion (mostly for white-lighters thus, HotS gets the religion as soon as you join the kingdom if I understand correctly so that shouldn't be a problem). But mostly the gaining of religion would be great to know. Because I personally want to get started on my priest ASAP so if you need to travel to a white light kind of structure it would be nice to know so in advance, because then I could choose to travel to wild for that at the start instead of to home.
  6. Sounds pretty good, though I'd say have the duels only be possible once a week (daily really is often to have to duel (possibly)). And have it so that 1 person can only duel twice a year or once a year or maybe only once for every king. Else you could duel your own alts too easily. In your example a leader with 3 friends and each one alt would nearly be unable to be dueled by the rest. Though if in anyway possible I'd still like a player made kingdom (or rebel kingdom, keep the normal ones but for every kingdom you also got a rebel kingdom without leaders).
  7. Can i start? Have the challengers declare themselves with either a command or some kind of action at the sword in the stone/King Cobra/Lady of the lake then give them a REBEL title similar to the OUTLAW status on the old Home servers (impossible to hide the title, allow same kingdom players to attack them for the wl kingdoms, attacked on sight by the tower guards and the deed guards whose builders/mayors isn't a REBEL, the status is permanent unless the leader forgive the rebel). If a REBEL kill the leader, only the rebels who took part in the slaying of the leader can claim the leadership. Add some kind of penalty when a rebel die (skill related?). Listen to this man(woman?). You'd even have your own player made kingdom as long as the current king isn't killed! And if people like the kingdoms as they are they can stay in the basic one which is bound to be the biggest.
  8. Exactly, this game might not be for me. That's the purpose of the topic. Finding out if it will always be like this.
  9. There is, it just isn't used that way by most people. It's the refferal that you and everyone else sold when they went premium...
  10. How about this, no large code changes required (i think) but a big penalty and it's still better to keep your account then start a new one: Every time a champion dies he stil loses one of the lives like it is now, but on his last death don't take away the account but put all the skills to 0 and give the champion a massive skill multiplier (was thinking about X20 but not sure what would fit right). This would mean that a champion could die 3 times and still have his account, but at that moment the account would be quite useless, but within 1/20th of the time he'd be back on his game. Sound fair, for high skills ( like the surely 80 channeling) it would still take quite a long time, but it wouldn't be impossible.
  11. Yes, the premium servers are much better than gv. I would also recommend you to go to wild, you will one day regret going to freedom if you do. It just seems to all bog down there. I've only been on wild for a very short while now and it all seems so lively, everyone has something to do, i don't really know why. If you go wild make sure you look what kingdom suits you, I'm not making suggestions there.
  12. If you were to do this i would love to help out as a mason and a terraformer, my friend could probaly help with carpentry.
  13. As long as the appropriate restrictions aren't 0 skills and no items yes i think everyone should be content, you do need to keep some skills (atleast not reduced lower then 30) and some items (a few silver in get price, i mean really a 1 time trip with 5 silver in items can't hurt the economy that bad can it...) and your cash should stay too, you paid cash for it (well atleast it all originally came from the wurm shop as far as i know.)
  14. Although i don't really want to go to wild at the moment i really think most problems people have with open travel could be easily fixed: 1- 0fs on transition, other skills capped to a percentage of your skill (better then losing all, and i guess most wilders did training on home too, i know wild loves to protect their own easier gotten gains by making it harder after they used it.) 2- They shouldn't be able to be stolen in the first place, as long as you lock the boat and don't leave your stuf just lying around it can't be stolen. 3- Fix the get-price of some stuf and cap the ammount of stuf you can take to a get-price of 5s? and all the cash you have (it was originally bought with real money, you deserve to keep it.) 4- A time restraint to crossing over 3-months or 6-months with a minimum online time of 48 hours sounds fair? (3 months to fix the lying low in freedom by wilders and the 48 hours to fix weekend warriors too, you can't make a small quick raid if you got to stay online atleast 48 hours and can't cross for 3 months). 5- No idea what you mean unless you mean that allowing crossing would mean more jk-members. If thats the case then either default to mr (bl would be a bit too drastic for most) or just live with it because if they were to make a new character they would choose jk too. The people who want to cross over always seem quite willing to give up certain things. I personally think any of the above except for the time restraints would be very unfair because current wilders had all the chance to do the same, but i don't really mind because i don't want to go anyway.