Daryan_AT

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Everything posted by Daryan_AT

  1. CLOSE-WTS Wand of Sea island deed on Indy SE

    I might have been interested to buy a deed on the outmost edge of the map close to the server border, but the timing of the wts is not the best sadly. Have you found any special veins on the island?
  2. CLOSED-WTS Master Weaponsmith and 15th Hierophant POK

    I think you could go fish for offers in form of price offers, without having to have to sell if you do not make an official auction ... so you know how much other would be willing to give you Anyway nice to see that you stay with us
  3. Good evening folks of Indy! -> South Haven Canal connecting Elysian Lake and Crystal Lake finished! Open for all Ships and looking for Heritage status! <- We are on the ingame map around Q 20. Many people of Indy might remember slight attempts to dig a canal between Crystal lake and the Elysian Lake since Indy started, but this important Infrastructure connection was never started for real and never finished, until now! I am proud to announce to you, i have dug and mined for weeks to present you this grand Canal and Tunnel, and hopeing it might even appeal to GM team. I started the digging around when Haven landing was founded as well December 2018, the dirt layer in the area is very high, the rock layer very low. I finished the Canal and Tunnel parts this week mid February. ----------------------------- The beginnings of the south side: The beginnings of the north side Looks from above the hill that was carved into Mid stage Look faceing South East End stage Look on the Hill that contains the tunnel part of the Canal - faceing South The look from the Top of the Hill, faceing to the north - The marble brazier pillar act as lighthouse, guiding ships savely into the Canal! The Tunnel inside - faceing the North Exit The area is mainly Sandstone Veins, so i decided the Thema shall be warm yellowish red colors to reflect the natural occurences of the local veins The South Exit - On the south side i found a few Silver veins, so i decided for Marble white colors, which also makes the normal gloomy cave look much brighter! You can see, the canal is 30 slope deep, allowing every ship type, it also has a sideroad, allowing criss-crossing of carts under the hill and even above the hill, on the sideroads i surface mined into the hillside --------------------- Edit: My South Haven Canal on Q 20 allows every ship type, however if you sail to it from the south coast, you have to sail throught a tunnel at the south-eastern side, which is deeded by Damascussteel, who seems to pause the game right now, since December. This tunnel might not be useable by all ships, i have to look into that. Perhaps @Damascuscan message /pm me on forums or ingame about that area, in a post below i had seen you answered Wurm is waiting for you, come in and join me again with the mineing, we had fun! Until i have more intel, please be careful if you come from the south coast. The sailing from north lake to south lake through Q 20 area, is deep enough for all ships. Edit2: Damascus finished the South Part of the Canal! Hurray! And thank you a lot! The South part is now 2 tiles wide deep channel 25 deep, which allows all ships, even your very biggest Caravel! The whole Elysian-Crystal Route is now sailable and deep enough! -------------------------- I want to Thank Damascussteel, who made this project possible, for he mined the connection into the lake South-east of this canal last year. He also helped a lot with mineing and collapsing the Mine openings. I want to Thank @HughMongus, the leader of the Albia alliance, for putting the canal onto their community map, and Webleywickers for helping in digging, mineing and dredging. I also want to Thank my neighboring deed mayor @Voochand his Villager Thicket supporting the project with lots of delicious meals and pizza and lots of alcohol such as met and moonshine! Very good kitchen! I want to thank various players in the Freemasons alliance for donating parts for many support beams! I want to thank the countless players for selling me crates And now, i declare the South Haven Canal open, you can come and sail through, you can sightsee the area, easy to find around Q 20 on the ingame map, and on the Indy community map organized by Hughmongus. Have fun and have a good wurmy-Day! ----------------------------- Perhaps i upload more screenshots later on. Cheers, your Daryan
  4. Hvergi's Smithery

    is hvergis smithy still active? @hvergi
  5. Ruin Plunderers

    I recently traveled the areas and thought, other RPG games have those many lots of NPC around in the area, and many servers such as Indy do not have lots, let's say, few spawn of whatever creature. There could be Grave Robbers or Ruin plunderers that spawn whereever there were old villages - they indicate where to investigate to find old ruins / old deeds ! They could be killed ofc, get XP from them, same as any other mob.
  6. Wickedwench CHEAPEST Leatherwork/gear/imps

    Hi, are you RgR ? please 1 set of leather to me, do you make those? Not studded, but regular leather (for a priest). Ql 85-90 ?
  7. I have seen a new F8 Call guards!

    Hey, yes it was maybe a wurm video of wurm unlimited - it was shown to be on the F 8 key, just as you see FOCUS on F 8 normaly. I have seen later that we do not have it in WO. in WO the default bind for F 8 is still focus up ofc ! (I didn't even know becaue i hardly ever use these keys) We have very good combat window with focus up anyway. Funny, how so many peeps just be happy with the old ways, fumble around happily in the F 1 console to type their codes to get a binding to get a call guards button.
  8. I have seen a new F8 Call guards!

    I have recently seen a new function on F 8, call guards! I liked this very much, as i found the old command only way was inapropiate for a modern game that wants to attract new young players in any way! So this is a cool change. Is this really new, when was it added? I have not looked on every patchnoted in the recent time, so i might have missed the day. ANyway, good change! Can we get a notifications about it in the tutoriel as well?
  9. Ruin Plunderers

    and why is that? We have Tower Guards NPC models already, they can easily used to be a new NPC, and on Chaos and Elvation there are already some Battlecamps as well. Kill some of them, same as you kill a bear. No big difference, but it is a variation and something new. Also, it helps us all to find old places - you can only pick places randomly, to investigate and use shovel and get the message there used to be a deed - those guys can act as markers. I do not see any connection to the so called wurm unlimited game.
  10. Move Epic chars to Freedom, Reset Epic

    Why not But i think, it didn't work last time, it won't work this time - The very old Elevation map was the best and the only one i played and liked, the new Ele map was huge and soon after Ele and epic went in a down spiral. Reset might not help beside destroy players work and time investment from all the guys on homeservers and Elevation. Those might quit and nobody will replace those as players
  11. Two Birds, One Stone

    Only way forward is to make it is a way, it does not matter where you are to skill or play - can't be that one players time for skill grind is worth more here .. than there .. we all pay the same money to play the game, so all must get equal treatment. Transfer back and forth will be good. F2P is a modern way to attract people. Is funny, the new Elevation map was generated to have free players on the outside borders, and premium only spawn on the inside close to HoTa - didn't seem to work out as planned - and the free new players closer to server borders were raided so often every day until they finaly rage quited and never came back - so newbie and free to play areas needs lots of more protection to allow a little progress for new players, tunil they can face fights with us old accounts. Is the only way i see that might work when having a growth of population in mind, coming from new players.
  12. We got shiny new tool bar and some new buttons and icons, but still the call for help is the same old. If one would aks me, i would say it is the most old thing Wurm Online has. A new player not even has the keybind set, you have to open a console, and add in some weird command line. in 2018 !!! #omg #fail Write help in local chat, is also not natural for new players, it is quite "unique" for WurmOnline. How about we get a button added on the toolbar or somewhere else, but not keybound anymore??
  13. Daryan's Andere & Digging Inc. Shop (with link)

    bump. wine
  14. WTS Wine ( in wine barrels made of oak) 45l of fermented finished wine, in different QL, from weak to strong wine. (often needed for journal goals) call me up with a price you think is fair and i can COD it or send with a wagoner. wts dirt & Sand (ql70-90 sand available) 1.1s (including crate) wts entchanted items, tools, weapons >>>>New list available<<<< >>>>link1<<<< *screenshot is without guarantee of correctness and completeness
  15. wts supreme item

    wts supreme rockshard Not 100% sure about the price, you may offer me something and we see.. I know there is a chance you transfer this status onto all kind of improved stone items ... so there is a certain price to it you do your offers if you interested bump
  16. Newspring island is a really cool location to play on xanadu - one of the closest areas to server border! I wish there would be more sermons in Eden Very nice harbor area! Thanks for selling me a boat, weapon and leather armor to my newbie toon
  17. *cry* why are the villages with the most Pizza always far away from server border! At least a teleport summon soul Love your affinity food!
  18. Hey Kelody, your image is no longer available @Kelody Kelody is one of few players i can tell you, that is still around and online daily ! Many other recruit topics the person i have never seen or heard of. As member of his alliance, Kelody is a highly active person, available all the time, lots of knowledge - i can recommend to join our alliance and his village
  19. Hello, First off, we here on Indy do have far less Lag than Xanadu I'm located on Independence Q 20, just a bit south-west of the new central spawn hub "Haven Landing", you can follow the big 2 wide roads to find the place. The village is located on the newly created Canal, that connects the inner central Lake Crystal Bay and the small lake South Haven Lake and leads to the south sea, through a ship-tunnel. Means, you can sail to the village from south-east server boarder, and you can walk here from land. You can go shopping at the C.L.U.B. market, managed by Champagnedragon, just a minute north of my village, and i can also offer help on entchanting tools or weapons with my priest, and possibly help from alliance-priests, which will make your newbie life incredibly easier, and your veteran life bit more comfortable. I offer a village workshop, which has all kind of raw and bulk materials inside, which you can use to make your items out of. (For example Wooden Logs, Rockshards, Sand, Clay, Iron, Silver, Zinc, Tin, etc.) I offer a clay tile in the area, which you can dig all you like, the next closest claytile is at Haven Landing and further away at the eastern Lakes. The idea is, useing these materials you can create and improve your items and skills very efficiently. I can provide some free skiller tools as a starting gift, after short playtime. The workshop provides beds, forges, ovens, BSB, FSB, and of course shelter from the outside world You are allowed to use the free, public usable rockshards to make your bricks for your first stone house later, or use free Logs for a wooden house, and sand/clay for mortar and keep all materials you create for yourself of course. I see no need to focus on a house for a new player, but if you stay around for longer time, login regulary, i will help you to make a house plot for yourself. Screenshots i will add later. My character ingame name is Daryan, leave a forum message, try me ingame or try discord: @OsteGames/Steam/Twitch#6175 Twitch streamers, please notify me and keep the chat windows covered. Here is the topic about the Process of makeing the Canal:
  20. Update: The village has a few villagers now! - Due to village size, and the need to stay in a good ratio to keep the breeding going, mayor can not allow many horses/Hellies/bisons/bulls for your villager's Wagon/cart per each player that you store on the deed. For example, right now a max of 4 animals of a player that stay on deed for a longer time, or the ratio would become 15 if a few more villagers join the deed. The deed in New Porto will be mainly used for special breeding animals only, the offspring and hitched animals will be on pens belonging to the houses on the perimeter. If you have no problem with having only few animals or having your wagon on perimeter (but still next to your house) you can still feel welcome ofc
  21. In the name of the mayor Psmaster i want to announce the recently created deed of New Porto (S23 at SE coast), which has space to take in a few new and old villagers, who are looking to join up a community. The village is not as big as compareable huuge deeds on Xanadu, and not as lively and densely populated as Newspring, but the village offers a fairly big workshop, with beds, forges, and BsB full with materials, free to use up for villagers and members of the alliance. There is also a big Temple/Church/Workshop/Common Quarter House that can hold sermons and has workspace above the priests! The village has access to the sea, and it has small canals leading through the village and carved into the hillside and going underground as well. "Have you ever been to Venice?" Is the village motto! Lots of bridges will follow over time! As a fan of Dwarf Fortress i immediatelly liked the idea that these canals flow into the hills and then go underground as well after leaving the Venice lagoon! The Canals run underground and there is space in a big cave, to build undergorund houses as well, if anyone likes that. I'll surely build a guest house of my own here and wait for the Carnival with my mask! Space reserved for sceenshots later on
  22. Venice at night - higher houses, bridges, etc. will follow over time. Deed nowhere finished The Main Canal in the middle, that runs past most buildings, leads to token and the village harbor and cave entrance https://imgur.com/9LptDBh The Harbor and Entrance to the inner Cave, which has the theme of Underground houses, underground highways and connection to 1 big underrground ship tunnel (deep) linked to the village cave. https://imgur.com/wJfIlmm A random building plot of my houses https://imgur.com/5G9Vggy I have all the biomes - A big hill and even bigger mountain is the backside of the village, tough to get up there, a nice hermit spot, if you want to be villager in a chatroom but look for some remote spot not on coast - you might give this mountain a try, i would even pay for a nice Path of Power meditation tile spot, i may use A small Steppe and a small Desert biome is close by, the a big highway runs by a couple minutes away, this area offers plenty of possibilities! https://imgur.com/qeuGKdw @Covenant @Idlamn lol join me guys!
  23. Do you like the new fishing system?

    Definitly a No, i do not like it. The old over-simplyfied way, was converted to a over-complicated way, which needs way more resources, maintenence, but gives you no faster skillgain for this hassle. Sure, i can now see a fish in the water - players like graphics, but you get not reasonable skill or fish back. I have seen a new player at Haven Landing a week ago, at first very exited for fishing, i helped craft spears and fishing lines and what not all in okey quality - but nobody can help that poor guy, when he just fails over and over and does not get fish for lunch. I was able to see literally the exitement of this new player flow away after a few days of trying to understand etc. A few easy changes that harms nobody, could do so much good to the game.