Daryan_AT

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Everything posted by Daryan_AT

  1. One change to your suggestion please How about only non-premium players (who can't see local) count as PvP death. While A premium char is "protected" by the premium. New Players who buy premium are protected from loosing too much, while cheap dirty alts are prohibited. And premium players in general, coun toward the Games profit. Premium player used as spy? Well, at least he pays his premium and helps Wurm profit and Trader profit.
  2. Well, trade happens anyway right? People will make other Kingdom alts and use hidden caves to exchange goods. Happens all the time. I could see a "Black market" a " Underground" market. Maybe increased cost by using the mailbox. It would feed the Traders chests and increase the games silvercoins flow, while increase trade of players... i would give it a +1 ;-)
  3. +1 A good idea I would even see a Bone armor ;-) Somewhere between Leather and Chain, Armor made of bones and skulls!
  4. Do we not have a sound noteification for affinity yet? How do i know i already got one? There need to be a huge notification, ofc!! +++1
  5. -1 think about all the tiny tiny animals that spawn but can't be seen while hunting. Wurm got bigger problem than ducks ;-) But the idea is nice, everybody likes ducks, ofc ;-)
  6. +1 for new defense options. +1 for new Archery tower functions +1 for a revamped Guard tower New players have problems using the weird "call guards" "call help" stuff in local No other game does it and it is unnatural to use. You not even got a button to press for help, you have to set up a keybind first, which is not set even on a new player and it is not mentioned in tutoriel. Open the console and type in stuff, after 3 years i don't have the comamnd line in mind, it is complicated. YOu could call the archery tower for help for example. But please make a button to click for it! Type help is something every new player needs to do at some point, when i had explained new players that they use local or need to make a line in F1 console, i felt really embarrased that we don't have a modern way for it. It is quite an insult to new players, and i understand if they not continue playing Wurm Online, if we can't even get a button for /call help
  7. If you want to suggest with the topic, to get more horses with higher skill then -1 If you want to sugggest "tailored" horses, choose traits more flexible and choose colors, then .. meh. Genetics is a bit random always. -1 In fact breeding needs a revampt, that you can't easily floor the server with horses. Deliverance has the problem that the player deeds own so many horses that there is no wild horses anymore for new players. I find that inacceptable. Revampt breeding, so that the server count afffects the survival rate of bred animals, and let animals die much quicker if not cared for, or lower the deed ratios.
  8. +1 Beside History, Big Glass pane windows would be nice. Outside there is winter, and my door and windows is only portcullis. (Even minecraft got glass)
  9. +1 it needs diagonal Tile Borders, tho. It is impossible, let's be happy for Tile Borders underground.
  10. -1 War drives the economy. You won't have a market anymore if you stuck with PvE where nobody looses anything or nobody "needs" Supreme horseshoes and Rare moonweapons. PvE don't need those, but PvP needs every % extra chance.
  11. + 1 I would however want to see big wagon like carts which are open, where you can turn around. So many members complain about the closed wagon where you can't see a thing anymore. A object like a "Huge Cart" or a "Four Horse Carriage" Or for newbies, the very easy to craft 1 Horse cart !
  12. At night it looks better with all its lights.
  13. Want to buy 3 of each tool (shove, hatchet, pick) of the highest CoC you have still available, pls send to Psmaster.
  14. 2xhatchet, 2xpick and 2xshovel of the highest available CoC to Psmaster please.
  15. Yes, that would work exactly the same! AND YOU CAN'T FALL OUT LIKE I DO ALL THE TIME! \o/ +1
  16. Yes, if you do not make a house tile in front and no flooring, there is no flooring that the bridge could attach to, therefore you can still make a 4 tile long bridge, it looks to me as very optional.
  17. Ok i am not 100% sure if this is the right place for this "maybe-bug" to show, but it looks like a server sided problem. I made a rectangle house, and want to fit in a bridge on ground level just where other bridges on upper levels are working as intended. The ground level needs 33 instead 30, i know. But with a flooring it can be elevated by 3 - the survey shows that the difference between dioptra and rangepole is indeed 30, not 33 if i would stand on the ground, not the flooring. But the planning still did not work, i got an error holding the dioptra. To understand, i made you a picture to show the differences of bridge planning and what i would like to have for the ground level. The one bridge in front is the one i would like to build, as the house layout can be the same for ground level and upper levels then ;-) You see the elevated flooring in the little 1x1 house in front, on which you stand. In the middle you see the common 4 tile long bridge, which works, but messes up the layout of the house, cause it is the only bridge that need 4 tiles instead 3 tiles like the upper level bridges. In the background you see a bridge that would not work, cause it would be too steep (21 slope) - obviously it is NOT attached to a flooring and therefore, correctly not elevated by those 3 "dirt" but directly on ground, which causes the error. WHat i would like to have is, that the bridge like shown in front in the picture, can simply attach to a flooring on ground level, same as it does on the upper levels. The elevated flooring exists and you can stand on it, and the dioptra says the difference is indeed 60, not 63 anymore. But the bridge still can't be planned, cause of "something" - maybe cause it can't attach to the floor hight, or to the players diptra height on the flooring, or it is not possible for other game related problems it could cause?
  18. Ok, i was disapointed by the bridge planning lately. I made a rectangle house, and want to fit in a bridge on ground level just where other bridges on upper levels are working as intended. The ground level needs 33 instead 30, i know. But with a flooring it can be elevated by 3 - the survey shows that the difference between dioptra and rangepole is indeed 30, not 33 if i would stand on the ground, not the flooring. But the planning still did not work, i got an error holding the dioptra. To understand, i made you a picture to show the differences of bridge planning and what i would like to have for the ground level. The one bridge in front is the one i would like to build, as the house layout can be the same for ground level and upper levels then ;-) YOu see the elevated flooring in the little 1x1 house in front, on which you stand. In the middle you see the common 4 tile long bridge, which works, but messes up the layout of the house, cause it is the only bridge that need 4 tiles instead 3 tiles like the upper level bridges. In the background you see a bridge that would not work, cause it would be too steep (21 slope) - obviously it is NOT attached to a flooring and therefore, correctly not elevated by those 3 "dirt" but directly on ground, which causes the error. WHat i would like to have is, that the bridge like shown in front in the picture, can simply attach to a flooring on ground level, same as it does on the upper levels.
  19. Want to buy about 100k 50k of dirt. Please deliver your dirt to Deliverance server. (more info during the deal)
  20. Thanks, but i would prefer a solution that i can stay my house owner. In my post i have wrote about it. (Giving away the house to an alt, is working.) Your idea would not work, because the seperated doors can't be given away to someone else, it seems! I tried it, but i can't change the ownership of a single door.
  21. Portcullis can't be locked even if i am the house owner. Same as other doors. I happen to love Portcullis and want it as window, which can be eaisly done if i have the lock option as owner of my house. Problem is, i lock my door, but still it opens - which to me even looks like a bug. I put away all my own names permissions, and still it opens. Solutions like, i give my house ownership to someone else, is not a good solution, and something this easy should be possible i believe. Edit: I also tried to Deny all to myself in the permissions, which also did not work ofc.
  22. WTS Wine ( in wine barrels made of oak) 45l of fermented finished wine, in different QL, from weak to strong wine. (often needed for journal goals) call me up with a price you think is fair and i can COD it or send with a wagoner. wts dirt & Sand (ql70-90 sand available) 1.1s (including crate) wts entchanted items, tools, weapons >>>>New list available<<<< >>>>link1<<<< *screenshot is without guarantee of correctness and completeness
  23. sign me up please, 1 Psmaster middleweight sign me up please, 2 Daryan middleweight