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Everything posted by KillerSpike
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Adjust sleep bonus bar for increased limits of max sleep bonus
KillerSpike replied to Wilczan's topic in Suggestions & Ideas
yes please -
not sure if it can be compared but I was thinking how hard it was to get a pelt when Jackal started. so on a new server it will probably be the same scenario
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So pickAxes is not used it crafting either so they should not qualify as "a newbie *starter* item."
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still looking?
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Let Compasses work when captaining vessels
KillerSpike replied to Nomadikhan's topic in Suggestions & Ideas
was just an idea. The dioptra has 3 legs that can be modified to fit a compass ? like using a compass to make a way stone? or an iron needle on a brass compass? It is wurm after all. -
2499 [Issue] Lose Faith when I hit my skill hotkey.
KillerSpike replied to Pride's topic in Server Bugs
The system should not even allow you to trigger an action that is not possible. regardless of unfaithful setting or not. like in this example if you hit the "dig to pile" hotkey in a cave the system should just ignore that action or display a message that the action is not possible -
Let Compasses work when captaining vessels
KillerSpike replied to Nomadikhan's topic in Suggestions & Ideas
+1 I think attaching a nautical compass ito a ship s a good idea. It only settles when you are drifting state. make it so you need higher QL components to make them. maybe 75+ QL? I was thinking a nautical compass = 75ql+ Dioptra + 75ql+ compass. as soon as a toon get on a boat with one attached the nautical compass display on the hud same where like the current normal compass. -
+1 All the items mentioned often just clutter the world specially frags that takes ages to decay
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Can close. seems to have been and routing issue at my ISP
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Somehow my client cannot connect to the patch server. "Update Failed! (Error opening connection to patch server) The [Play] button show [Retry Update] but no luck with actually connection Any Ideas
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leatherworking Tim's Tannery, Vrock Landing, Xanadu
KillerSpike replied to Eobersig's topic in Merchant Ads (SFI)
bump- 326 replies
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- leather armour
- toolbelts
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(and 1 more)
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Supreme meditation rug 10s? if ok CoD to Killerspike
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leatherworking Tim's Tannery, Vrock Landing, Xanadu
KillerSpike replied to Eobersig's topic in Merchant Ads (SFI)
🤓- 326 replies
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- leather armour
- toolbelts
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(and 1 more)
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all good now
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can't connect to Xana either
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Life Transfer - bring back challenge to PVE Combat
KillerSpike replied to Arimus's topic in Suggestions & Ideas
No, If you don't like the way LT works, don't use it. -
will slaying be in local of water?
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I know I have been very pissed off about the changes but the loyalty system idea is pretty awesome. Good Job
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@RetrogradeThanks for this reply. Now we making some progress to get to some answers. I surely can work with 4 favour per chopped veggie. reducing it to anything below that way to drastic. I have 20k+ 99.9 ql chopped veggies in stock. so it is roughly 100k favour. Nerfing it to 2 or 3 favour per will reduce that to either 40k favour or 60k Favour. See why I am upset. I have put a lot of work into grinding farming, actually farming the veggies and chopping them. To have 100k favour in stock mean I will now have to spend so much more time farming and chopping. now you want to make it even more so by devaluing it? the mass production of chopped veggies is not easier than any other sacable when you consider the time grinding farming, tending the the crops daily, then harvest and then chop them. It takes time. a lot of time.
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The answers from staff keeps being vague around exactly how effective veggies will be as sac'able. Time to give us some actual facts here. Lets nip this issue in the bud. If veggies is not going to be nerfed to death like I expect it to be then just tell us the exact numbers
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Not about being negative, just realistic. been bitten by this sort of thing before. Previously Nahjo could sac Wemp and it was taken away. In the light of Retro's comment below it is quite obvious it will be seriously nerfed to be less effective than ' template specific favour' that is horrible in most cases due to the grid to make such saccables
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Can be used does not mean they not going to be nerfed by 90%
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another question I just thought off. What will happen to normal followers? will we also get a free faith transfer ?
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Please do not mess with saccing of Veggies. I have been screwed over before when sacing Wemp was taken away while I had 20k 99ql wemp in my bins. Now I have 20k chopped veggies that is going to be nerfed or made totally "useless". It was a damn painful grind to get my farming high enough to supply my 2 priest with chopped veggies. now I will need grind other separate skills to have sacables for my 2 priest. Back to Cordage ropes? This will probably also be nerfed as anything that is useful is either taken away or nerfed. I thought we want to make the game better and more attractive for new players to stay. The priest changes is going in the wrong direction if that is the case. This really sucks. as a player for over 5 years I am contemplating if I should go or stay. Also please don't just dump the changes on us on patch day. give us accurate info up front. well in advance so that we can at least try and manage the outfall. Another thing, I was so happy to see that a faith change is included in the loyalty system because I made a mistake with the last faith transfer to change my 1 priest to Mag and wanted to revert back to Nahjo. Now that is also been slapped back into my face. Last comment. Did you really think the priest changes would be applauded by must players? I think you knew exactly how this will go down in the player base. If you actually care about us that has sticked with the game for years you would reconsider these upcoming changes.. TLDR; I am not happy how the devs treats the loyal player base. Screwing us over as a reward for loyalty.
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