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Everything posted by KillerSpike

  1. rare medi rug 7s
  2. Hell no. no P2W in wurm please
  3. not sure if it can be compared but I was thinking how hard it was to get a pelt when Jackal started. so on a new server it will probably be the same scenario
  4. So pickAxes is not used it crafting either so they should not qualify as "a newbie *starter* item."
  5. was just an idea. The dioptra has 3 legs that can be modified to fit a compass ? like using a compass to make a way stone? or an iron needle on a brass compass? It is wurm after all.
  6. The system should not even allow you to trigger an action that is not possible. regardless of unfaithful setting or not. like in this example if you hit the "dig to pile" hotkey in a cave the system should just ignore that action or display a message that the action is not possible
  7. +1 I think attaching a nautical compass ito a ship s a good idea. It only settles when you are drifting state. make it so you need higher QL components to make them. maybe 75+ QL? I was thinking a nautical compass = 75ql+ Dioptra + 75ql+ compass. as soon as a toon get on a boat with one attached the nautical compass display on the hud same where like the current normal compass.
  8. +1 All the items mentioned often just clutter the world specially frags that takes ages to decay
  9. Can close. seems to have been and routing issue at my ISP
  10. Somehow my client cannot connect to the patch server. "Update Failed! (Error opening connection to patch server) The [Play] button show [Retry Update] but no luck with actually connection Any Ideas
  11. Supreme meditation rug 10s? if ok CoD to Killerspike
  12. No, If you don't like the way LT works, don't use it.
  13. will slaying be in local of water?
  14. I know I have been very pissed off about the changes but the loyalty system idea is pretty awesome. Good Job
  15. @RetrogradeThanks for this reply. Now we making some progress to get to some answers. I surely can work with 4 favour per chopped veggie. reducing it to anything below that way to drastic. I have 20k+ 99.9 ql chopped veggies in stock. so it is roughly 100k favour. Nerfing it to 2 or 3 favour per will reduce that to either 40k favour or 60k Favour. See why I am upset. I have put a lot of work into grinding farming, actually farming the veggies and chopping them. To have 100k favour in stock mean I will now have to spend so much more time farming and chopping. now you want to make it even more so by devaluing it? the mass production of chopped veggies is not easier than any other sacable when you consider the time grinding farming, tending the the crops daily, then harvest and then chop them. It takes time. a lot of time.
  16. The answers from staff keeps being vague around exactly how effective veggies will be as sac'able. Time to give us some actual facts here. Lets nip this issue in the bud. If veggies is not going to be nerfed to death like I expect it to be then just tell us the exact numbers