KillerSpike

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Posts posted by KillerSpike


  1. 20 minutes ago, Kinganon said:

    You're saying this set gives you 10% more movement speed when riding horses? Do you have any sources on that?

    As far as I know it is not 10% more speed. The weight penalty of the rider on the horse is reduced by 10% so in effect the horse is faster then it would have been without the 10% reduction


  2. Please add the Cast Power in the success message in the log.

     

    [14:28:17] You succeed in improving the power of the Aura of Shared Pain from xx to yy.

     

    It is probably a 5 minute job for a dev because all the extra info should be at hand when the message is generated. It will help us to get some great starts of the casting process.


  3. 8 minutes ago, Kadmint said:

    That's why you store them to BSB's or crates to prevent the decay, when you are not smithing.

    Kadmint is correct but if there is enchants on the lumps you cannot store them in a BsB/Crate. I use a Magical Chest to store my enchanted lumps


  4. I was working in an area where 2 toons were crafting and I realize how much it annoys me that I need to search for my own toons events in between all the spam in my event tab.

    What about a setting to just see your own events or even better split it in 2 event tabs. Like a Global events and personal events.

     

     

    Edit:

    after some discussions I think 2 tabs will be better. At impalongs & unique slaying you want to see your own events but also not miss important anouncements


  5. 13 hours ago, jaytoo said:

    The 12h build period before the rift where no sickness is applied isn't being balanced against one person trying to complete them all it's more to the idea of 10 people being able to finish a few of them up in just a couple hours before the rift. It's not intended to be scaled so that they will all be finished each time. I'd much rather there be some building still available vs all of it be gone to allow more space for builders to get points even on somewhat populated servers.

    I am fully aware it is not balanced for 1 person to build them all, but your point does not translate into reality where very few people actually attend rifts and a lot less actually help building the colossi.

    if the rift is on a week evening some people will go there the day before so that they are on site for the rift. So even if they made the effort to go early they can't really help building because of rift sickness is so severe.

    By extending the 12h build period to 24h more people would have the opportunity to get something out of the rift. Specially for working people during the week when the rift is in the early morning of a work day.

    The current system seems to "punish" the few that is there because the rest of the server could not make it or just not interested in building.

     

    On 10/19/2023 at 10:58 PM, KillerSpike said:

    If you have 4 people getting there early to try and build the colossi it is a lot specially on a large server like Xanadu. In reality it is max 2 maybe 3.  Then each of the 4 people spend 6 hours working it still about 6 mats per minute per person again excluding failures.

    On Xanadu how often were al 4 colossi built? I could not make the last Xanada rift because of RL issues but I was told only 2 were build and the 2nd one was barely done before the rift started. I did help building the Fo colossus until it was time for me to go.

    It was myself, Ekcin and one other that was there a day early and started the work on the Fo one. There were less than 10 people at the actual rift. Many want to be summoned in shot time before the rift and just do the fighting.

     

     

    Anyway, I think I said enough to state my case.


  6. With the small amount of people participating in rifts it is hardly possible to build 4 colossus in the 12 hrs. With the current state how quick rift sickness  kicks in and how severe it is it is a waste of time and mats to even go there early and try and build even one

    colossus. You can't even add 50 mats before you need to take a break to get rift of the rift sickness.

    Think about it. To build all 4 colossi you need to add 8k mats. so in 12 hrs you need to add the 8k mats. that is roughly 11 per minute working non stop( that does not factor in the high failure rate) and after that you still need to do the actual rift that could also last a few hours. Specially if the rift is during the week and/or very late at night it is just not possible for players to spend that much time without taking a break. 

    If you have 4 people getting there early to try and build the colossi it is a lot specially on a large server like Xanadu. In reality it is max 2 maybe 3.  Then each of the 4 people spend 6 hours working it still about 6 mats per minute per person again excluding failures.

     

    I wonder what numbers the Devs used to estimate that 12 hours is enough to build 4 colossi and if the current numbers of people that participate in rifts was even considered.

     

     


  7. and on top of what Ekcin say is that no consultation happened with the people that lives in the areas you crossing.

    The fact that something is not deeded and beamed up does not mean it is not being used actively. Yes, I know it is not against the rules but it is very rude to mess around with other players

    area.

    An that with something that is totally not needed in our area. There is other less intrusive ways to extend the highway system without negatively interfering in other players neighborhoods.

     


  8. 31 minutes ago, Etherdrifter said:

    Jesus christ, what kind of madness is that?!?  533 lines?!?

    That's not nice of you to diss someone else's work like that.

    His code is much cleaner than you parser and it is part of a bigger system that he wrote.

    Please don't be nasty if you can't see the big picture of where his code fits in.

     


  9. 13 minutes ago, Drogos said:

    My initial idea was to further develop https://github.com/tux-/wurmnode to be able to filter and synch. I quickly got many people concerned about installing a .exe for this. So that is the reason why it is now all web based. Maybe one day I will return to that project and give people a second option. Those that trust .exe over web can use the .exe, and those that trust web over .exe can use web :) But my time is limited, so this is very low pri for me. Others are very welcome to help out!

     

    Many of us Run Wurm Assistant that is also an executable that needs to be installed. Yes sadly time is limited. I was just throwing the idea out there. Personally I don't have time to pick up a project like this.

    @DrogosThank you for the time you put into making the web version available to all to use. I have a very good idea how much time it sucks out of you.


  10. 3 minutes ago, Drogos said:

    On a second thought, maybe a .exe file is not the best? Those are compiled right? (I use linux) I am thinking a compiled application is a much bigger security concern since it could basically do anything on the entire computer and be much harder to know what it does. Maybe a script of sorts could work? I could make eg a little perl script for this for linux users, but I am not sure how easy that would be on windows?

    Unfortunately I have no Lunix knowledge. But if someone is that paranoid then they should not run anything on their PC. Such user will not be a Windows user because Microsoft is the worst info gatherer there is.

    Can always make the source opensource and publish on Github so everybody can go and have a look. I just don't have time for pet projects like that.