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Everything posted by Narille

  1. Me too, thanks!!!! UPDATE: played a bit then left, came back and game loaded perfect. I am gonna say for sure all fixed, at least for me, thanks folks! UPDATE 2: day two and the patch seems to work just fine. Narille is a happy camper.
  2. Newest update today and same issue.
  3. Minnie, I am having the same issue. my pings are in the 160's. 2 weeks of game play almost gone and at this rate I may lose my deed, so that's insult to injury.
  4. Well this is week 2 where my Wurm will not start. I get the reset by peer message and thats it. Any ideas guys? I have posted in 2 other threads about it. I would really like to get back to playing as I can only stand the carrot and stick play of WoW for so long.
  5. Yes I was getting the "reset " also and restarting my router and systems and even verifying the updates has not helped. posted on the other thread and see if any info comes back that works for me.
  6. I seem to be having the same login issue. Tried several times yesterday and then again this morning. Preparing to enable console logging. Now logging to /Users/USERNAME/wurm/console.Narille.log Time is Wed Mar 04 06:03:50 MST 2020 Running client version 4.1.97 client build# b419f36ac7490ad0f0281bffff9215944d496e92 client build time 2020-03-03 22:18 === System information === Executing from /Applications/ Operating system: Mac OS X (arch: x86_64, version: 10.15.3) Java version: 1.8.0_221 (Oracle Corporation) <> Jvm version: 25.221-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 === Wurm options === animation_playback_self = 0 ao_level = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 2 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1440:900:32:-1:false:true enable_contribution_culling = true enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 90 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = false hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 7 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 mount_control_mode = 1 mount_rotation = true multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 1 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 0 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 12 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 1 sound_buzzlevel = 1 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 5 sound_music_level = 2 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 1 supersampling = 0 swap_mouse_buttons = true terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 0 Setting up WurmModel Model Loader Executing /Users/USERNAME/wurm/configs/default/keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key NUMPAD9 to KP_9 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key ADD to KP_ADD Translating legacy key EQUALS to EQUAL Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key BACK to BACKSPACE Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 8 worker threads Starting global lazy job manager with 4 worker threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize Generating: 128 source channels. === OpenGL information === LWJGL version: 3.2.3 1.2.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce GT 650M OpenGL Engine OpenGL version: 2.1 NVIDIA-14.0.31 355. OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 1.20 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (1.2): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 512 Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from /Users/USERNAME/wurm/players/Narille/windows_1440x855.txt Loading props file /Users/USERNAME/wurm/players/Narille/windows_1440x855.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Connection reset by peer at Method) at at at at at class.WkOcxWUlyx.XwhlvVTrl(SourceFile:564) at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:261) at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1511) at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:883) at at com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:1639) at com.wurmonline.client.launcherfx.WurmLaunchWrapper.FZOk5L6Gfy(SourceFile:63) at com.wurmonline.client.launcherfx.WurmLaunchWrapper.main(SourceFile:27) Time is Wed Mar 04 06:04:06 MST 2020 Performing final cleanup after playing 0s Saving props file /Users/USERNAME/wurm/players/Narille/playerdata.txt Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Saving props file /Users/USERNAME/wurm/players/Narille/stats.txt Saving window positions to /Users/USERNAME/wurm/players/Narille/windows_1440x855.txt Saving props file /Users/USERNAME/wurm/players/Narille/windows_1440x855.txt Shutting down OpenAL subsystem. Collada Model Loader exited. WOM Loader exited. WOM Loader exited. Job executor 0 terminating Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Job executor 7 terminating Destroying game window Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped. Mar6 update: still get the reset by peer message and no word from anyone.
  7. So JNLP(?) has been discontinued and now I am left with a launcher that fails to add my key bind I had with the old launcher, still. To recap.... to open things like my token, land to farm and harvest, to sow, to view contents, all these were possible before using the CTRL+pad click. I am using a Macbook Pro. So any thoughts yet or....? The use of this simple and very effective key bind made the game work very well, for me at least, but now there are so many keys just to simply sow and harvest or look at things it makes the game cumbersome. Dieing here folks.
  8. Using JNLP to start game allows me to use shift-click to open everything in the game, IE: crates, window options ect. With the new launcher I seem to not be able to use the shift-click to open anything at all. Any ideas or help/ideas folks? BTW, I am playing on a Macbook pro. Thanks in advance.
  9. an interesting concept/adventure Blood. Could be fun.
  10. Since this new java update I can't log in. Yes, I have seen the other thread. Yes, the other thread explained something for them. No, the other thread did not explain anything for me. I am a programmer idiot. Slow, easy, and with layman terms is a good thing if I am to understand any help. Tanks.
  11. Running a MacBook Pro with Sierra and updated Java as the prompt asked. I am in the same boat as all the others here.
  12. I am a computer illiterate and use a Mac. following the instructions on that link worked great.
  13. Login issue

    Thanks Kadmint, Finn, and Steveleeb. BTW, I am running a Mac.
  14. on the start page where you "log in" does it show the servers you can join or not? I am having the same issue but have no servers showing and if I just press play it starts to load then crashed.
  15. Login issue

    Hey all. I have been trying to log into Wurm the last 2 days I get the starting box ( see pic) and it doesn't show the servers and when you press play it gives the crash window. Any ideas? I have reinstalled java and may have to reinstall the client, not sure. Help?
  16. Yes
  17. This Deed is located at P14. The name is Sinistral. I will be taking offers with sale on Jan. 1. If there is information you would like that is not posted please contact in game or email. The deed is 41X53 and fully walled. It has an entrance on the north wall and one at the south east corner. There are large areas for farming and you will find a few different types of trees. There is good road access as well as water way. Sinistral Features....... 15 enchanted grass in a holding pen area. Mine is under deed has the following vains. Iron: 1 poor, 4 normal, 4 acceptable, 2 good, 3 very good, 4 utmost Tin: 1 very good Marble: 1 acceptable Copper: 1 poor, 1 good Silver: 1 very good Zinc: 1 poor 3 Gold alters Vynora, Magranon, and Fo Stone mailbox with Courier cast on it (70) Castle with court yards Some screen shots...sorry for the links, I am not the best at doing them.
  18. Close Please
  19. Selling 9 sleep powders 1s each C.O.D. If you are near E21 on Xanadu, Mount Jericho, West North West of Summerholt, you can meet up with me to deal. Narille doG of Sinistral SOLD!