Ostentatio

Developer
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Everything posted by Ostentatio

  1. Update: It seems that the non-owner character can no longer push or pull now. I can also verify that it is correctly working as a mission focus point, as there is a current mission active using it.
  2. Yes! Listen to your loins!
  3. Rare Firwood Rope Tool (61 QL) ☞ ☜ Starting Bid: 4.50s Increment: 0.50s Buyout Price: 10.00s Auction Ends: Friday, November 13 2015, approx. 2:15AM EST (see timer below) Snipe Protection: 1h Reserve: None! ~~ (click for full glorious rope tool action shot!) You like ropes. You love ropes. You need ropes. We've all been there. Your village priest is drunk, complaining about bringing faith back up after converting to Nahjo, not doing his job, and so on and so on. With the high QL cordage you'll be producing with this thing, he won't have an excuse anymore! Pretty soon you'll be cranking out life-stealing WoA frying pans or whatever it is you weirdos do and making enough money to complete your supreme silverware collection! Bonus rope quality! It's a thing, and you want it! This is the item you want! You don't have a choice in the matter! Shipping COD at buyer's expense, or if you're feeling crazy you can come pick it up in SW Xanadu. PM Ostentatio or Circe with any questions. All bids should be posted in this thread!
  4. Wow, people are really offended by the notion of seeing Wurm Unlimited screenshots. I don't even play WU, but it's great to see the sort of creative things people can come up with. In fact, I had a brief conversation with the player who made the complex in this screenshot in order to get some inspiration on possible future projects in WO.
  5. I was under the impression that branded hell horses etc. were no longer counted as "aggressive" for the purpose of guards attacking them on sight. If this is the case, then brand your hell horses and you'll be fine. If this is not the case, then changing it so templars no longer auto-attack same-kingdom branded creatures would be great without having to deal with individual animal reputations, which sounds like a bit much.
  6. A possible solution to this would be to allow building floors on the same level as a roof, in order to act as a ceiling. If the roof is high enough, maybe you could even get some attic space up there.
  7. -1 If anything, more ships need to decay. The market is saturated enough as it is.
  8. Not a bad idea. A note for deed reputation would also be great. If I KOS'd some random person a year and a half ago, or someone else KOSes someone, I might have no clue why anymore, and being able to make a note of it would be great.
  9. For what it's worth, the Body characteristic doesn't actually do anything.
  10. I've had boats become mysteriously unlocked after server crossings, and in my case the lock was one added before the permissions systems changed. I believe the key has since been sacrificed.
  11. Sorry, I had completely forgotten about the water depth requirement. I guess that does make it a bit more rare in some circumstances.
  12. You can farm on top of mountains.
  13. Can something you can sow and farm really count as "rare"? All you need a single seed and you can have as much of the stuff as you want.
  14. You don't need decent skills or rare materials to make a reed peen, papyrus, and some dye. How are any of those things rare? Reed is fairly common and can be cultivated as a crop, and dye can be made out of botanized, foraged, or mined ingredients.
  15. I don't see the problem with just having an "animal idle sounds" checkbox. I mean, why not? As long as the sounds aren't egregiously loud or obnoxious, and aren't playing constantly, there might as well be an option to play them.
  16. Wait, how does a 25c coin make anything easier? We already have 20c and 5c.
  17. Also, we already can ride bulls and (brown) bears. It really helps to familiarize yourself with the game's current feature set before suggesting new things.
  18. One thing I know I can agree with here: Phobia mode should definitely change the halloween spiders as well as the normal ones.
  19. A suggestion like this makes no sense in an MMO where everyone normally has to play by the same rules. Even if I would like more survival features in the game (which I do), I wouldn't choose them if it meant putting myself at an intentional disadvantage compared to everyone else.
  20. They get soul characteristics at the normal rate, it seems... but are slow at the rest. You know, for some reason. +17
  21. We have fireworks already, just so you know. Landslides and forest fires would lead to extreme levels of griefing, not to mention people just burning down entire forests accidentally.
  22. As Circe (not owner, but friend of owner and in same village): Cannot rotate. Can still push/pull, which actually moves the structure. As Ostentatio (owner): Can both rotate and push. So rotation was fixed, although I assume being able to push mission structures an arbitrary distance is not desired behavior? EDIT: After pushing it off tile: [16:47:39] The Challenge Of One was created too long ago to affect any mission. Getting this message whenever it changes tile by push/pull, and sometimes on the same tile. Does this mean the pillar won't count as a mission focus point now?