vvorbat

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About vvorbat

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  1. I would of thought it would of been a update request issue. Either way It needs fixing.
  2. What happened: I dragged local out of the village/jk//trade chat and resized it small so I could mainly just see names in local. I was surprised to see a person not in my local hitting me with a large axe and a zombie thing. My local did not have this person in it. I readded local to the "main" tab of chat windows and two fresh names appeared (The people killing me) I expected local to update like it always does. I was riding a horse at the time other people in JK say that they have this issue as well. Should be easy enough to replicate. 1: Drag local onto it's own area 2: Go to new area with new person 3: Watch local not update 4: Die ( Optional ) EDIT: It broke again and I had to relog to fix.
  3. Reading through the last few pages hurt my head. A group of friends and I are excited to get in on a new PVP server where everything is fresh. We used to play a lot on epic and were wondering how kingdoms are going to work on this new server?
  4. That's a really solid point here that I think a lot of people aren't considering. How in a game where time is a major factor to consider. Do you stop pvp from going stale? Let's look at the rock throwing really fast, should two to four people be able to repair a wall that's being attacked by catapults. No probably not. So how do we fix that? You could set some form of extended repair timer when PVP is happening. Splash damage to catapults so that if you are by a wall that's being hit you take damage too or simply remove repairs on walls that are actively taking damage ticks. The biggest problem I see for PVP is the low population. Wurm has a lot of servers with very few people online, this leads to a lot of free space. Do you consolidate servers? That's going to upset people that have spent a lot of time and effort on their deeds. So do you remove/replace an existing server? Now you have to find a way to encourage people to actively move on to that server. That comes with its own set of problems. Do you allow mail, do you let people transfer characters. Do you make it a fresh start? That doesn't even touch the issues around retaining interest or even getting people there in the first place. Do you go PVP only or PVPVE. World bosses/champions. Some form of territory control for kingdoms. Should the spawn points for each kingdom be attackable, if so what incentive should there be for doing so? Do you even need kingdoms? What type of map should it be? The list of considerations, potential issues and problems just grows and grows. Yet we can clearly see that the current iteration of PVP needs investigating, it doesn't have the player retention it should. Creating an overhauled PVP system isn't going to happen overnight. It's just too big an undertaking. What I'd be really interested to see would be any current design documents on potential PVP changes. Or some kind of idea on what route the devs are thinking.
  5. Could we have some information instead of responding to a muppet that thinks Wurm2 is a thing. Please?