Nappy

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Everything posted by Nappy

  1. @bdewWould you consider the following addition to movement tweaks mod? Ability to have the speed of a vehicle (wagon, large cart, ship transporter) be impacted by the terrain type underneath it. A simplified version of this might be if running on a cateyed highway 100% of normal speed, cobblestone pavement 90% of normal speed, grass 80% of normal speed. Thinking on this is that this would make roads and highways a lot more then just cosmetic since they would greatly impact travel speed. This would work similar to how running as a character works now. Configurable option of course so that people who don't want it can leave it turned off. ~Nappy
  2. Napland Harbor on a quiet day:
  3. If this is the case then why was it different for TC? Wouldn't the same transfer of rights have happened then too? In fact thinking through this in the context of what was published about the TC case and comparing it. 1) P's wife was the artist of the original coat of arms. She hopefully provided permission to use it in the original artwork but did she also transfer derivative rights? 2) P created the work that appears was then used as the basis for what is currently published. Did he provide permission for the people who changed his image to use it the way they did? If not, isn't this the same situation where permission has to be provided for any artwork that later forms a new piece of art? TC mentioned having permission for the rose etc for instance Curious more then anything.
  4. They are trying to build a new server environment that's quick to setup, reliable, more lag free and player happy. More details to follow....
  5. Wasn't there a mod or something for WU that allowed it to run on MySql instead of sqlite?
  6. Workers?

    I am wondering if @Ildar's helper mod could be the basis for this type of thing? His mod has helper bots that do the things you've mentioned in the context of the currently logged in user. If it could be extended to: 1) Read some sort of input request (perhaps a parchment with order like farm, x-start,y-start, x-end,y-end) 2) Bring into instance a worker bot (visualization would be even cooler) 3) Complete the work 4) Subtract payment (of course you could do payment up front by selling the parchments) Just a thought, would be interested in hearing Ildar's comments around how feasible (regardless of whether he would personally want to take it on or not)
  7. What he means from a "I am a stuck new player perspective" is to press the F1 button on your keyboard so the console appears. Type /suicide and you will die instantly. At that point you can select the Havens Landing deed from the drop down menu and presto you should be back in business. Be aware that typing /suicide will cause you a small amount of lost skill however as a new player the amount loss will be very, very small and easily recoverable in a short period of time.
  8. I think someone else was often driving while he was doing that - grin
  9. The interesting thing about this response is that back when WU came out I heard that this was accidentally released and then quietly removed in the next update. No idea if it's true myself, never saw the code. 3 different people at different times talked about it so it's possible that code control wasn't as tight back then and perhaps the word got out?
  10. @RoccandilYou are playing on serenity for this testing right? I think PVP servers have mechanics in place to make transmutation of tiles much, much harder then Freedom/Non-pvp servers. That might explain why some people seem to say it's not too bad compared to your experiences. Have you considered this aspect? ~Nappy
  11. Client helper mod

    Interesting mod. I haven't used it although I have enjoyed reading about it. On DesV3 we created an Anti-cheat mod and everything you say here is true. You can't trust the client hence any client mod has to be treated as untrusted because it can be modified to not send the updates/text messages etc that people are asking for here leaving a GM with a false sense of security. You have to treat the server as the trusted source and then control the messaging (both ways) between the client and the server in order to track what people are doing and identify patterns. In the case of this mod I would look for a looping set of steps, build 10 things 10 times, pause, do again would be an easy one. If that loops for a period of time without problems well high percentage chance it's a macro bot. At the time when DesV3 was live tree collisions were on in WU and the tree collision turn off mod wasn't yet public so people who used the private version had a significant advantage. The way we identified who was using it was mapping a players transit/travel across a server of at least 200 tiles. If they never had slight course changes especially with terrain and slope changes it was 97% likely to be someone using the private mod. When we followed up 100% of the time this was the case. Another thing we did back then was filter the server feed to the client so that programs like WurmESP would have nothing to display that the play couldn't already see. Useful inside a mine because the only things livemap or WurmESP would show were the visible ores, not the hidden ones. We also reduced local which had the benefit of client performance increase by reducing how much was being sent/processed as well as severely restricting the information the server sent to the client. The point of all this is that this mod exists, privately, whether it's public or not. Likely many versions of it out there as well. The key is to figure out a way to guard the server and use it to filter what it sends and trusts from the client. Of course it doesn't help that the WU software agreement prohibits client modification so no one can produce a secure client. ~Nappy
  12. Started around the time the new modern renderer came in?
  13. That often happens after a hard server crash. It usually means that the server didn't copy what was in memory to disk. People who just created something immediately prior to the crash will likely have to finish creating it again if this is indeed the root cause.
  14. @aeris did this for me on Exodus a few years back. Imped 6 altars to 90 - 95 ql I recall.
  15. Very nice server. Very scenic. Interesting starting premise as well.
  16. That was a well told story. Too bad we didn't have a lot more of this kind of stuff happening. Really makes it more intense.
  17. Be patient. We only started asking for an update/clarification/proposed path forward more then a year ago. It takes time to have a vision apparently. "Actions speak louder then words" - Good words to measure the responses by.
  18. Are you open to "donations" for the auction? If so then please post an ingame char where items can be mailed etc.
  19. I think it's supposed to be a Queen
  20. I look upon this valley that's so dear to me It's been my life, my essence and my reality So many attractions and people of the past have left me be Here I remain, a guardian of the Golden Valley actuality - Ziad, citizen of Green Valley