#1 MINERAL FERTILIZER = ASH + BONE MEAL
#2 ORGANIC FERTILIZER = TANNIN + BONE MEAL
Introducing bone (item) and two types of fertilizers: first accelerate growth rate, second gives crops QL bonus. Details below.
New items require to add:
bone - animal part, butchering product (excl. anaconda, blue whale, calf, cave bug, chicken, crab, dolphin, foal, fog spider, hell scorpious, huge shark, huge spider, lamb, lava fiend, lava spider, octopus, sea serpent, scorpion, sea cub, uniques), weight 0,5kg, skill - butchering
bone meal - product of milling a bone with a grindstone (21 milling skill is required for milling the bones; QL of bone meal depends on bone ql, grindstone ql and milling skill), weight 0,2kg, skill - milling
mineral fertilizer - bone meal + ash, weight 0,3kg (0,2kg of bone meal + 0,1kg of ash), skill - alchemy
organic fertilizer - bone meal + tannin, weight 0,7kg (0,2kg of bone meal + 0,5kg of tannin), skill - alchemy
New after-effects needed to add:
mineral fertilizer - accelerate growth rate by one stage; 48h cooldown per tile
field - e.g. freshly sown > sprouting, untended (only tended field could use fertilizer)
tree - 9 stages, age restriction - up to old (0, 1, 2, 3) You see a young Birch tree. (4, 5, 6, 7s) You see a mature Birch tree. (s - sprouting) (8) You see an old Birch tree.
bush - 9 stages, age restriction - up to old (0, 1, 2, 3) You see a young Camelia bush. (4, 5, 6, 7s) You see a mature Camelia bush. (s - sprouting) (8) You see an old Camelia bush.
grass - short>medium>tall>wild
hedge - low>medium>high
organic fertilizer - gives +10% QL on crops while harvesting, works once on tile till harvesting (excl. barley, oat, rye, wheat to balance harvesting rune).
Information at Examine: "The field is fertilized (organic)."
Activate fertilizer > ppm on tile > Fertilize
In addition: bones have huge potential - might be used as a tool, weapon or hook (fishing), but it's not the subject of this suggestion
Regards Malajane & Sappiro
Suggestions about making fertilizers easier to use or “worthwhile” were considered.
Long lasting effect - QL AoE effect - weight
Quality dependence - the higher QL the longer effect (only for organic fert.)
[Time from sow to harvesting - ca. 7 days IRL]
0 - 20ql - 7 days
20,01 - 50ql - 14 days
50,01 - 70ql - 21 days
70,01 - 90ql - 28 days
90,01 - 100ql - 35 days
If effect is ending before harvesting it last longer till harvesting or rotting (but no effect on rotten weeds).
Weight dependence - more weight > wider effect (you just have to combine proper quantity)
[mineral max - 0,3*64 = 19,2kg]
[organic max - 0,7*64 = 44,8kg]
1 tile - 0,3/0,7kg (1 fert.) 9 tiles - 3/7kg (10 ferts.) 3x3 fertilize in the middle 25 tiles - 9/21kg (30 ferts.) 5x5 fertilize in the middle
49 tiles - 19,2/44,8kg (64 ferts.) 7x7 fertilize in the middle
bones - bsb
bone meal - bsb
mineral/organic fertilizer - bsb
Regards Malajane & Sappiro